Blender 2.42a Update Released

Besides that, a handful of bugs have been fixed. Here’s the list of fixes that Ton has posted on Blender.org:

  • Materials: crash fix for empty Material Nodes, which get set to Halo.
  • Materials: copy/paste option (icon buttons) did not work for NodeTrees properly
  • Render: using option “Border” missed window re-display in end.
  • Composite: Translate Node didn’t work for all Node types (note, still doesn’t work for Blur Node)
  • Composite: Adding new Node in Group now updates end result.
  • Composite: Vector Blur node now accepts B&W input for Image.
  • UV Image Window and Node Editor now draw correct Premul Alpha images (Note; support for non-premul “Key alpha” will be added later).
  • Scripts: mesh_skin didn’t work
  • Scripts: vrml97_export used temporal Objects badly
  • Python API: Image.GetCurrent() fixed for “Render Result”.
  • Python API: me.faces.delete() crash fixed
  • 3D Window: having multiple 3d views sometimes resulted in wrong grabbing correction (moving objects was not tied to mouse movement)
  • Sequencer: error in Gamma fixed
  • Fluids: Manual viscosity settings now work

Of course, you can download this release from the Download area on Blender.org.

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