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Plumiferos: Bassam and Andy Join the Team, New Art Released

13

bassam_andy kopie.jpgBassam and Andy, both members of the team that created Elephants Dream, will be flying to Argentina to join the Plumiferos team for one month.

With Ton already giving technical support behind the screens and now sponsoring their trip to Buenos Aires, the Blender Foundation is seriously backing this project.

I'm sure that the Plumiferos team will find Bassam's and Andy's experience with using Blender in a high-pressure, professional environment invaluable.

Incidentally, the team has also released some great new artwork this week. Hopefully they are working towards a trailer for Siggraph and this is a taste of things to come.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Cool another animation movie made with blender, and other open source software.
    Unfortunately it's not a open movie like project orange:
    ( from http://www.plumiferos.com/blog/english/static.php?page=FAQ-en)

    - ¿Is Plumíferos an "Open Movie" project, like the Orange Project?

    No. Plumíferos is a full lenght commercial animation film. Nevertheless, we collaborated closely with the Blender Foundation in the development of Blender as an animation tool and surely, all the improvements that arise as a result of this project will be opportunely integrated in the future official versions.

    But i love the last sentence ^^, improvements and new features are always awesome :)

    Well but there is one question open: Bassam and @ndy got a job or something like that, or a familly? They are always busy with such great projects they do in their freetime (don't they?) so they don't have any time to make money?

  2. Great Project, but why is Ton sponsoring it? its a commercial project, so it would be fair if they sponsor the blender foundation, and not only with tips to improve blender (which is also great).
    I'm afraid Ton said one day, it is enough, I quit. In an interview from about 2000 he said (not directly) that he didn't make much money so with his skills its easy to find a good paying job I think.

  3. Yeah no offense to Ton but I am a little disappointed that scarce Blender money is being spent to send these two to go to BA to help a commercial project.Good work if you can get it!
    Without wishing to bitch about it I think Ton makes too many on the quiet decisions like this and also is inclined to offer the work to the same people each time.

  4. Can you even imagine what it might mean to blender when these guys support this project? Someone seems to already have forgotten how much elephants dream boosted up blender. Imagine how much a commercial project which might come to a successfull ending will boost the blender development!

    And for the discussion about Ton: Speculating about him leaving the blender foundation is nothing but spreading FUD. Remember that April fools day joke this year, rigth here on blendernation? Someone took that too serious.

    Besides that: As long as Ton is in, he's in. As soon as he decides to leave, he leaves. It is not a question if he stays or not. Blender is not a one-man-show. Usually when one leader leaves it will reveal how much the goals he was striving for were important for the people who were led by him.

    There are many developers behind the blender movement. And if some of us who are using blender would just put some time into learnig to code, we could just speed the whole thing even more up.

    Maybe it is time to fire up your development environment and start giving back to the community.

    It is all about dedication.

    Yt,

    Gunnar

  5. Yeah, if Ton leaves, and that's what makes him happy, then that's much better than him keeping on helping Blender.

    P.S. How is Ton sponsoring the project? With money?

  6. I don't have any indication yet that Ton will be leaving Blender. I had dinner with him last Friday to prepare for Siggraph and if anything, he's more motivated than ever.

    For the rest, I agree with gunnarstahl 100%. Ton chooses his sponsor projects carefully, I'd hope everyone has come to realize that by now. He doesn't just give away money unless it will help Blender advance.

  7. I can't speak for anyone else, but I have great trust in Ton. Blender has been his baby for a long time now and I don't believe he would do anything rash that might hurt it. Just like any loving parent :)

  8. Hi curious people!

    The Blender Foundation only pays for the flight to Buenos Aires for Bassam and Andy. Studio Manos Digitales takes care for an appartment, a fee, and working space for them.

    This Argentinan studio decided to work with Linux and Open Source, and they'll execute all 3D work in Blender. It's the biggest 3D project with Blender going on now, much bigger than Elephants Dream even. The impact for Blender and development will be substantially. I'm very happy to be able to help them this way... also because this visit would probably not have been possible with a bit of support from Blender Foundation.

    There's not much money going on in the Foundation still, but it is growing. So one of the targets to work on soon is to get some kind of a representative board who will manage the funds we can spend on support for Blender projects. Nice one for Blender Conference to put on the agenda!

    -Ton-

  9. Personally I dont see a problem with it being commercial. Maybe its better if its commercial, since if they get more money, the extra money might be spent on keeping that studio alive or hiring more people. This means higher chance on creating high quality movies.

    Not only will this get more attention for blender, but it'll have more CG noobies saying "ZOMG! I love how they did the graphics for that movie! I'm SOOO getting blender!"

  10. This is good news, I guess. :-)

    I just hope that the 3D modeling part of Blender is not going to be forgotten!

    Right now I see Blender more like a tool for creating animated movies.

    I love Blender, but it will take some time before it can fit into a content-creation pipe-line.

    Right now I do my modeling in Blender, export it, and do my lightmapping, etc. in MAX.

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