AndyD wrote a very nice tutorial on the Wiki showing how to use Shape Keys and the Timeline Window to use as lip-sync tools. This is a rare treat since this topic isn't covered a lot. What's really novel about the technique is that you don't need any external tools to help. All you need is Blender.
From the wiki:
Here I will attempt to explain my recent dealings with using Blender Shape Keys to produce convincing lip-sync (Lip-synchronisation, ie: "speech") for simple, humanoid characters. This is aimed at people with an understanding of Blender fundamentals like vertex loops, face loops, sequencer and of course, Blender's new Shape Key system. If these terms mean nothing to you, then you may well struggle to keep up. If you're familiar with them then I hope this tutorial will prove to be a breeze and your characters will be speaking so fluently you'll have trouble shutting them up!
Definitely a must read for character animators!
6 Comments
Thanks Andy! And a special thanks for including User Requirements in your intro. That goes a long way toward minimizing questions and complaints.
great! must be a follow-up of his shape key tut on blenderartists.
new beatles song: "All you need is Blender"
Sweet. Can't wait to dig into this. You're the man Andy.
AndyD is the man, yep yep!
Hello,
Thanks to Andy for this great tut!
I wrote the scipt for lipsynchronisation included in the blender releases (blenderlipsynchro).
If you want to use it, simply go to http://blenderlipsynchro.blogspot.com/!
Cheers,
Dienben
I hate you Andy!!!! Your still ugly.