The next major release of Microsoft's OS, Vista, will embed a new UI subsystem called Windows Presentation Foundation (WPF), part of the managed WinFX framework; WPF will introduce XAML, an XML based descriptive language which enables developers to manipulate the object model to do such things as display a 3D object in a window with a few lines of code.
Daniel Lehenbauer's posted on his blog a new version of a little suite of tools for this framework targeted to .NET developers, this release comprises a XAML Python exporter compatible with Blender 2.40 (should work on 2.41 too) which enables 3D scenes created in Blender to be exported in .xaml format and be dynamically loaded or compiled into WPF applications.
You can take a look at Daniel's tests here while the exporter can be downloaded directly from gotdotnet.com.
1 Comment
I made a number of upgrades to the xaml export script, and you can find it here:
http://www.codeplex.com/xamlexporter
Daniel did a code review. So, party on :)
You can see some Blender\WPF demos of the results here:
http://www.therhogue.com/WinFX
Essentially, you can now export the mesh after modifiers and effects have been applied, and the animated frame currently selected will get exported. There are a number of other extras too.
enjoy
TheRHogue