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(Not so) New modeling Tool


Directly from SharpConstruct website:

SharpConstruct Thumbnail"SharpConstruct is a 3D modeling program designed to paint depth on to polygon models in real-time. Unlike traditional modeling programs, SharpConstruct makes it easy to model organic shapes.

There is no need to even look at a wireframe (unless you want to). Instead, the model is manipulated much like clay — push or pull an area, smooth it, make a hollow or a hill. The entire process is both simple and organic; you won't need years of modeling experience to create detailed models in SharpConstruct."

In other words SharpContruct is for Linux users what Z-Brush is to Windows ones, i.e. an amazing tool to litterally sculpt 3d meshes as they were made of clay. Easy to use and powerful, a perfect Blender companion.

Read more here.

Federico "Lox" Lucignano


  1. From the webpage:
    "SharpConstruct now supports graphics tablets, dynamically adjusting the brush with pen pressure."
    yay! That sounds awesome :)
    can't wait to try it. Thanks for the link ^^

  2. I do have the newest blender version (2.41 linux) but there is no B-Brush script included!!
    Where can I find this script on the internet?

  3. The B-Brush script can be accessed through those simple steps:

    1) go to the scripts view
    2) select Scrpts menu > Mesh > B-Brush Sculpter, a message asking you to activate the Space handler script appears
    3) in 3D view select View menu > Space Handler scripts > event:

    Now you can set prefs clicking RMB and sculpt your mesh with RMB.

    To deactivate brush mode repeat step 3.

  4. SharpConstruct is a better tool than b-brush, for one it allows the creation and addition of 'alpha' png images to apply surface textures to your model, it imports and exports .obj so you can take a basic model from Blender into Sharp mold it and then import back into Blender for rendering etc.

    Also b-brush doesn't appear to respect the swapping over of left and right mouse buttons for selection in Blender.

  5. As long as your Blender mesh is clean (i.e. normals facing the right way, etc.) it should export to .obj just fine. The problem is that SharpConstruct doesn't always place the model to where you can see it, and is often placed behind a far-clipping plane in the GUI. If you translate the model closer to you, the model will appear in front of the clipping plane. The modelling capability is cool, but rotating, translating, etc. in the GUI is still primitive. The author is making a lot of progress and the program obviously has a lot of potential, but I guess the author just hasn't gotten around to polishing the GUI interaction stuff yet. It's still in the alpha stage of development (0.1.1 seems to be the newest version.)

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