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Blender 2.41 Released

2.41 splash

Blender 2.41 is out! And if you thought that this was 'just' a bugfix release (2.40 was released only one month ago) then well, think again. Both the Game Engine and the core toolset have been thourougly improved.

Improvements to the Game Engine: programmable vertex and pixel shaders, usage of Blender materials, split screen mode, improvements to the physics engine and more. The core tools have also been improved with subsurface aware UV mapping and unwrapping, set chaining and one that I particularly want to try out: inclusion of the mesh sculpting Python script. The full releaselogs are available on

A big kudos to everyone involved!

Now, go grab your copy but please be gentle on the server: please don't choose the NL location. And don't forget the game engine demos; you can find them under (God knows why) 'Regression files' on the download page. There are some pretty neat game engine demos in that file.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I'm still dying for a 2.41 version to run on my iBook, OS X 10.2. This must be difficult, because I've asked in several forums without any luck.
    Thanks to any recuer who may be out there,

  2. Hi Pam,

    I think that nobody develops for OS X 10.2 anymore. If I were you, I'd try to get a cheap copy of Panther or ebay and upgrade by ibook. You'll probably run into similar problems with other applications..


  3. ola tudo bem?
    sou novato no Blender e sei que é possvel criar jogos com o programa, queria saber se alguem poderia me ajudar com isso, se poder me adiciona no msn
    [email protected]

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