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	<title>Comments on: YoFrankie 1.1 Released</title>
	<atom:link href="http://www.blendernation.com/yofrankie-11-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/yofrankie-11-released/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: tatsuyame</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490814</link>
		<dc:creator>tatsuyame</dc:creator>
		<pubDate>Mon, 06 Jul 2009 20:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490814</guid>
		<description>@Campbell Barton
&quot;The keybord problem is a known hardware limitation with some keyboards (we looked into it a while back, quake and other games have it too), just need to remap the keys. though better default keys could help.&quot;

Can you elaborate on that at all?  I don&#039;t quite understand what would make it so I can&#039;t run and turn left at the same time, but I can run and turn right just fine, and have it only affect the keyboard.  ( I just tested it on my gamepad, which is a Madcatz fightpad, using the standard xbox 360 controller drivers that Vista automatically loads.  I can run forward and turn left and right fine using that.  Also, I don&#039;t constantly turn left and walk forward until I press a direction on the pad.  Don&#039;t know if that helps at all :)  )    I&#039;m very curious, or in other words, wtf is wrong with the arrow keys :)  If you need any more info feel free to ask</description>
		<content:encoded><![CDATA[<p>@Campbell Barton<br />
&#034;The keybord problem is a known hardware limitation with some keyboards (we looked into it a while back, quake and other games have it too), just need to remap the keys. though better default keys could help.&#034;</p>
<p>Can you elaborate on that at all?  I don&#039;t quite understand what would make it so I can&#039;t run and turn left at the same time, but I can run and turn right just fine, and have it only affect the keyboard.  ( I just tested it on my gamepad, which is a Madcatz fightpad, using the standard xbox 360 controller drivers that Vista automatically loads.  I can run forward and turn left and right fine using that.  Also, I don&#039;t constantly turn left and walk forward until I press a direction on the pad.  Don&#039;t know if that helps at all :)  )    I&#039;m very curious, or in other words, wtf is wrong with the arrow keys :)  If you need any more info feel free to ask</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490800</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Mon, 06 Jul 2009 18:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490800</guid>
		<description>Thanks Random! Ben already picked it up. If you want, you can also submit news straight to our inbox using the &#039;submit news&#039; link at the top of the screen - it&#039;ll give you a better chance of being noticed!

Cheers,

Bart</description>
		<content:encoded><![CDATA[<p>Thanks Random! Ben already picked it up. If you want, you can also submit news straight to our inbox using the &#039;submit news&#039; link at the top of the screen &#8211; it&#039;ll give you a better chance of being noticed!</p>
<p>Cheers,</p>
<p>Bart</p>
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	<item>
		<title>By: random</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490799</link>
		<dc:creator>random</dc:creator>
		<pubDate>Mon, 06 Jul 2009 17:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490799</guid>
		<description>http://blog.venomgfx.com.ar/2009/07/04/venoms-lab-esta-listo/ Venom has finished his tutorial dvd.

i figured i&#039;d post it here since blendernation missed jonathan&#039;s blender 2.5 overview untill late. just helping out Bart. =)</description>
		<content:encoded><![CDATA[<p><a href="http://blog.venomgfx.com.ar/2009/07/04/venoms-lab-esta-listo/" rel="nofollow">http://blog.venomgfx.com.ar/2009/07/04/venoms-lab-esta-listo/</a> Venom has finished his tutorial dvd.</p>
<p>i figured i&#039;d post it here since blendernation missed jonathan&#039;s blender 2.5 overview untill late. just helping out Bart. =)</p>
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		<title>By: Gur</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490797</link>
		<dc:creator>Gur</dc:creator>
		<pubDate>Mon, 06 Jul 2009 17:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490797</guid>
		<description>I have the same problem with my gamepad (Xbox 360 with XBCD 0.2.6 drivers) as tatsuyame, with always walking in some direction, but it may be that the analog sticks are set to be too sensitive, I have no problem with it when emulating games with Project64 though.</description>
		<content:encoded><![CDATA[<p>I have the same problem with my gamepad (Xbox 360 with XBCD 0.2.6 drivers) as tatsuyame, with always walking in some direction, but it may be that the analog sticks are set to be too sensitive, I have no problem with it when emulating games with Project64 though.</p>
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		<title>By: Vassilios</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490776</link>
		<dc:creator>Vassilios</dc:creator>
		<pubDate>Mon, 06 Jul 2009 12:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490776</guid>
		<description>Hey Campbell!
i have Blender 2.49a Installed and Python 2.6.2 and it crashes bevor!
But now it works! No Crash!! very strange...really odd!</description>
		<content:encoded><![CDATA[<p>Hey Campbell!<br />
i have Blender 2.49a Installed and Python 2.6.2 and it crashes bevor!<br />
But now it works! No Crash!! very strange&#8230;really odd!</p>
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	<item>
		<title>By: Campbell Barton (ideasman42)</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490775</link>
		<dc:creator>Campbell Barton (ideasman42)</dc:creator>
		<pubDate>Mon, 06 Jul 2009 12:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490775</guid>
		<description>@Lovely Armada, not as far as I know, I&#039;m also not sure what you mean by &quot;played outside blender&quot;,
if you open the zip file you can run the game directly without having blender installed, it runs the game fullscreen without any blender interface.

@Vassilios, interesting bug, think I know what it is. When you double click on a blend file, does it open with blender 2.48a or older?, if so that would explain it. Though oddly enough I could not get it to crash on my system, a while ago I had problems opening the files that were saved in background mode because they dont have a &#039;screen&#039; set. The bug is fixed in 2.49+, if you still get this problem with 249a then thats really odd.</description>
		<content:encoded><![CDATA[<p>@Lovely Armada, not as far as I know, I&#039;m also not sure what you mean by &#034;played outside blender&#034;,<br />
if you open the zip file you can run the game directly without having blender installed, it runs the game fullscreen without any blender interface.</p>
<p>@Vassilios, interesting bug, think I know what it is. When you double click on a blend file, does it open with blender 2.48a or older?, if so that would explain it. Though oddly enough I could not get it to crash on my system, a while ago I had problems opening the files that were saved in background mode because they dont have a &#039;screen&#039; set. The bug is fixed in 2.49+, if you still get this problem with 249a then thats really odd.</p>
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	<item>
		<title>By: Lovely Armada</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490752</link>
		<dc:creator>Lovely Armada</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490752</guid>
		<description>Are standalone versions of the game (CrystalSpace) still going to be made? I think it would help popularize the game more if it can be played outside of Blender. I took a look at the YoFrankie site and the last MSI and 0-install versions date from September 2008(!).</description>
		<content:encoded><![CDATA[<p>Are standalone versions of the game (CrystalSpace) still going to be made? I think it would help popularize the game more if it can be played outside of Blender. I took a look at the YoFrankie site and the last MSI and 0-install versions date from September 2008(!).</p>
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	</item>
	<item>
		<title>By: Lovely Armada</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490751</link>
		<dc:creator>Lovely Armada</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490751</guid>
		<description>Are there standalone version of this game (CrystalSpace) still going to be made? I think it would help popularize the game more if it can be played outside of Blender. I took a look at the YoFrankie site and the last MSI and 0-install versions date from September 2008(!).</description>
		<content:encoded><![CDATA[<p>Are there standalone version of this game (CrystalSpace) still going to be made? I think it would help popularize the game more if it can be played outside of Blender. I took a look at the YoFrankie site and the last MSI and 0-install versions date from September 2008(!).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vassilios</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490728</link>
		<dc:creator>Vassilios</dc:creator>
		<pubDate>Mon, 06 Jul 2009 06:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490728</guid>
		<description>In the Levels Folder when you doubleclick on the &quot;Level_1_home&quot; blend file to open Blender Crashes!?
But when you open it inside Blender -File-Open...blend file not Crash!</description>
		<content:encoded><![CDATA[<p>In the Levels Folder when you doubleclick on the &#034;Level_1_home&#034; blend file to open Blender Crashes!?<br />
But when you open it inside Blender -File-Open&#8230;blend file not Crash!</p>
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	<item>
		<title>By: Campbell Barton (ideasman42)</title>
		<link>http://www.blendernation.com/yofrankie-11-released/comment-page-1/#comment-490727</link>
		<dc:creator>Campbell Barton (ideasman42)</dc:creator>
		<pubDate>Mon, 06 Jul 2009 06:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8530#comment-490727</guid>
		<description>@Nezumi, agree the premise is a bit odd and not well communicated, but It seems interesting enough to keep improving on.

@J.Dumisani, Im not really interested in XNA, but if others want to port - knock yourself out :)

@tatsuyame, for some reason the spam filter holds some posts, I think all the non spam posts are now there.
The gamepad bug I didn&#039;t see yet, I test with a gamepad quite a bit.
The keybord problem is a known hardware limitation with some keyboards (we looked into it a while back, quake and other games have it too), just need to remap the keys. though better default keys could help.</description>
		<content:encoded><![CDATA[<p>@Nezumi, agree the premise is a bit odd and not well communicated, but It seems interesting enough to keep improving on.</p>
<p>@J.Dumisani, Im not really interested in XNA, but if others want to port &#8211; knock yourself out :)</p>
<p>@tatsuyame, for some reason the spam filter holds some posts, I think all the non spam posts are now there.<br />
The gamepad bug I didn&#039;t see yet, I test with a gamepad quite a bit.<br />
The keybord problem is a known hardware limitation with some keyboards (we looked into it a while back, quake and other games have it too), just need to remap the keys. though better default keys could help.</p>
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