<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Yo Frankie! First Crystalspace builds available</title>
	<atom:link href="http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 11:47:04 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Pablo Vazquez</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-378149</link>
		<dc:creator>Pablo Vazquez</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-378149</guid>
		<description>@ epat, please read mine and blengine&#039;s comment above :)</description>
		<content:encoded><![CDATA[<p>@ epat, please read mine and blengine&#039;s comment above :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-378114</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Tue, 16 Sep 2008 16:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-378114</guid>
		<description>Hmm... So when&#039;s all this eyecandy gonna be available for the BGE? :P I never liked CS much anyway, but I thought this was meant to be a CS project in the first place? Am I wrong?</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; So when&#039;s all this eyecandy gonna be available for the BGE? :P I never liked CS much anyway, but I thought this was meant to be a CS project in the first place? Am I wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ethana2</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376848</link>
		<dc:creator>ethana2</dc:creator>
		<pubDate>Sat, 13 Sep 2008 02:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376848</guid>
		<description>I look forward to having a .deb for it..  Or, if an .exe comes out first, I&#039;ll just use that instead of the linux version.. I do that a lot, whenever it&#039;s the path of least resistance, like with Wolfenstien ET..  I don&#039;t follow instructions, I just double-click the thingy and type my password.</description>
		<content:encoded><![CDATA[<p>I look forward to having a .deb for it..  Or, if an .exe comes out first, I&#039;ll just use that instead of the linux version.. I do that a lot, whenever it&#039;s the path of least resistance, like with Wolfenstien ET..  I don&#039;t follow instructions, I just double-click the thingy and type my password.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlenderLovingSquirrel</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376826</link>
		<dc:creator>BlenderLovingSquirrel</dc:creator>
		<pubDate>Fri, 12 Sep 2008 23:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376826</guid>
		<description>Pablo is the man!</description>
		<content:encoded><![CDATA[<p>Pablo is the man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AD-Edge</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376699</link>
		<dc:creator>AD-Edge</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376699</guid>
		<description>@blengine

Sounds like it was a tough beginning for the project, and a very frustrating beginning at that.... I guess there was a lot of issues that went on behind the scenes. 

And 6 months to code throwing a nut? You guys rewrote the entire game engine in less time. 

CS had the potential.... But im very happy that the overall outcome is a turbocharged BGE. Cant wait to see it supercharged oneday ;p</description>
		<content:encoded><![CDATA[<p>@blengine</p>
<p>Sounds like it was a tough beginning for the project, and a very frustrating beginning at that&#8230;. I guess there was a lot of issues that went on behind the scenes. </p>
<p>And 6 months to code throwing a nut? You guys rewrote the entire game engine in less time. </p>
<p>CS had the potential&#8230;. But im very happy that the overall outcome is a turbocharged BGE. Cant wait to see it supercharged oneday ;p</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thinkinmonkey</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376584</link>
		<dc:creator>thinkinmonkey</dc:creator>
		<pubDate>Fri, 12 Sep 2008 08:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376584</guid>
		<description>Fantastic, but... when a version for WINDOWS ?!?! I want to play it !!! NOW !!! :D</description>
		<content:encoded><![CDATA[<p>Fantastic, but&#8230; when a version for WINDOWS ?!?! I want to play it !!! NOW !!! :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lars</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376582</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Fri, 12 Sep 2008 08:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376582</guid>
		<description>@Pablo: Thanks for the update! At university, we&#039;re currently in the process of deciding what to use when and for now, it seems we&#039;ll use Ogre3D and really do everything from scratch / by hand, since the university doesn&#039;t want to force the students on a single product (because in that case, that would have been Microsofts XNA for sure ;) )</description>
		<content:encoded><![CDATA[<p>@Pablo: Thanks for the update! At university, we&#039;re currently in the process of deciding what to use when and for now, it seems we&#039;ll use Ogre3D and really do everything from scratch / by hand, since the university doesn&#039;t want to force the students on a single product (because in that case, that would have been Microsofts XNA for sure ;) )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tyrant monkey</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376574</link>
		<dc:creator>tyrant monkey</dc:creator>
		<pubDate>Fri, 12 Sep 2008 07:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376574</guid>
		<description>@Pablo Vazquez 

You description of the workflow using BGE is great. I would like to develop some simple casual games but though I have coded before am no pro but what you describe here sounds like BGE is very artist friendly, something I didn&#039;t know. perharps its time I start learning that part of Blender.</description>
		<content:encoded><![CDATA[<p>@Pablo Vazquez </p>
<p>You description of the workflow using BGE is great. I would like to develop some simple casual games but though I have coded before am no pro but what you describe here sounds like BGE is very artist friendly, something I didn&#039;t know. perharps its time I start learning that part of Blender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redbyte</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376539</link>
		<dc:creator>redbyte</dc:creator>
		<pubDate>Fri, 12 Sep 2008 04:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376539</guid>
		<description>Seems fair enough to me :)</description>
		<content:encoded><![CDATA[<p>Seems fair enough to me :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blengine</title>
		<link>http://www.blendernation.com/yo-frankie-first-crystalspace-builds-available/comment-page-1/#comment-376514</link>
		<dc:creator>blengine</dc:creator>
		<pubDate>Thu, 11 Sep 2008 22:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4553#comment-376514</guid>
		<description>The main problem with B2CS is the dimwit that &#039;develops&#039; it, who consequently quit shortly after the switch to the BGE, and the main problem with CS gameplay was the designer, living proof that intelligence is not necessarily inherent in programmers.

In this case, after the hunky blender devs got through with it, the BGE outperformed CS without breaking a sweat. When factoring in the users too, success would&#039;ve been possible with either engine, so it was ultimately a question of who was more capable. It should NOT have taken 6 months to code throwing nuts. The decision to change was made out of pure frustration from incapable software and incompetent people.</description>
		<content:encoded><![CDATA[<p>The main problem with B2CS is the dimwit that &#039;develops&#039; it, who consequently quit shortly after the switch to the BGE, and the main problem with CS gameplay was the designer, living proof that intelligence is not necessarily inherent in programmers.</p>
<p>In this case, after the hunky blender devs got through with it, the BGE outperformed CS without breaking a sweat. When factoring in the users too, success would&#039;ve been possible with either engine, so it was ultimately a question of who was more capable. It should NOT have taken 6 months to code throwing nuts. The decision to change was made out of pure frustration from incapable software and incompetent people.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
