<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Workshop: Controlling Sound With the Blender Game Engine</title>
	<atom:link href="http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: s`blended</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-479823</link>
		<dc:creator>s`blended</dc:creator>
		<pubDate>Wed, 01 Apr 2009 14:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-479823</guid>
		<description>holy bimbam !!!

OSC frees the world of VJ-ing. If they only put together a tutorial of this workshop! This could answer the open questions about integrating max psp, reactor, pd etc. and visualize their sounds. blender games acting as sequencer and modulator or simply as interactive screensaver. hurrey: DIY audio-visual installations :D

we all `d like to see a way for our OS and a defined python version. if they poste they python scripts with some instruction? Manchester is so far away... and python selfteaching not so easy...

happy blending, Marcel</description>
		<content:encoded><![CDATA[<p>holy bimbam !!!</p>
<p>OSC frees the world of VJ-ing. If they only put together a tutorial of this workshop! This could answer the open questions about integrating max psp, reactor, pd etc. and visualize their sounds. blender games acting as sequencer and modulator or simply as interactive screensaver. hurrey: DIY audio-visual installations :D</p>
<p>we all `d like to see a way for our OS and a defined python version. if they poste they python scripts with some instruction? Manchester is so far away&#8230; and python selfteaching not so easy&#8230;</p>
<p>happy blending, Marcel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: harikrishnan purushothaman</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-253767</link>
		<dc:creator>harikrishnan purushothaman</dc:creator>
		<pubDate>Tue, 19 Feb 2008 05:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-253767</guid>
		<description>Introducing myself as a Senior Scientific Visualiser - Virtual Reality Technology in Open Source.
International Award Winner- &quot; 
Macromedia UCON &#039;96 &quot;
I am learning &quot;DELTA 3D&quot; as well as &quot;Blender 3D&quot;
to develop - Virtual Encyclopedia for 
&quot; Anatomy of MAN &amp; MACHINE &quot; in the form of Interactive Dynamic Movie.

I NEED &quot; BLENDER GAME ENGINE - VIDEO TUTORIAL &quot;
with Python scriting for ODE - open dynamic engine.

Expect your co-operation &amp; support in this regard.
regards
U_MAN</description>
		<content:encoded><![CDATA[<p>Introducing myself as a Senior Scientific Visualiser &#8211; Virtual Reality Technology in Open Source.<br />
International Award Winner- &#034;<br />
Macromedia UCON &#039;96 &#034;<br />
I am learning &#034;DELTA 3D&#034; as well as &#034;Blender 3D&#034;<br />
to develop &#8211; Virtual Encyclopedia for<br />
&#034; Anatomy of MAN &amp; MACHINE &#034; in the form of Interactive Dynamic Movie.</p>
<p>I NEED &#034; BLENDER GAME ENGINE &#8211; VIDEO TUTORIAL &#034;<br />
with Python scriting for ODE &#8211; open dynamic engine.</p>
<p>Expect your co-operation &amp; support in this regard.<br />
regards<br />
U_MAN</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas Vecchione</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5841</link>
		<dc:creator>Thomas Vecchione</dc:creator>
		<pubDate>Mon, 03 Jul 2006 21:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5841</guid>
		<description>Agreed I would be very interested in this as well, unfortunatly I am booked solid for a good long while now, not that I could afford to go at the present time anyways;)

In as far as projects with Realtime Audio Manipulation, Synthesis etc.  I have done a few bordering on this in other programs (::COUGH::VIRTOOLS::COUGH::) but found their abilities far to limited for something like this in all truthfullness.  I am slowly working my way through blender in hopes that I might be able to use it and its scripting to get a more capable access to resources to do this.

       Seablade</description>
		<content:encoded><![CDATA[<p>Agreed I would be very interested in this as well, unfortunatly I am booked solid for a good long while now, not that I could afford to go at the present time anyways;)</p>
<p>In as far as projects with Realtime Audio Manipulation, Synthesis etc.  I have done a few bordering on this in other programs (::COUGH::VIRTOOLS::COUGH::) but found their abilities far to limited for something like this in all truthfullness.  I am slowly working my way through blender in hopes that I might be able to use it and its scripting to get a more capable access to resources to do this.</p>
<p>       Seablade</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: applegrew</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5834</link>
		<dc:creator>applegrew</dc:creator>
		<pubDate>Mon, 03 Jul 2006 19:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5834</guid>
		<description>I am far from Manchester. :-(  Can we get downloadable video coverage of this workshop?</description>
		<content:encoded><![CDATA[<p>I am far from Manchester. :-(  Can we get downloadable video coverage of this workshop?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5831</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 03 Jul 2006 19:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5831</guid>
		<description>I too want video coverage! Please please please! Sound in Blender is one of the things I&#039;ve been screaming about since I started using it. I&#039;m sooo happy to see this initiative.</description>
		<content:encoded><![CDATA[<p>I too want video coverage! Please please please! Sound in Blender is one of the things I&#039;ve been screaming about since I started using it. I&#039;m sooo happy to see this initiative.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5825</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Mon, 03 Jul 2006 18:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5825</guid>
		<description>I live in the UK; but unfortunately, no-where near manchester; :( so I&#039;m another hoping for a video! - epat.</description>
		<content:encoded><![CDATA[<p>I live in the UK; but unfortunately, no-where near manchester; :( so I&#039;m another hoping for a video! &#8211; epat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malcolm</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5819</link>
		<dc:creator>Malcolm</dc:creator>
		<pubDate>Mon, 03 Jul 2006 16:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5819</guid>
		<description>Yes, this workshop covers some material that I would love to see,  so being on another continent as I am, video coverage of this would rock!</description>
		<content:encoded><![CDATA[<p>Yes, this workshop covers some material that I would love to see,  so being on another continent as I am, video coverage of this would rock!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crisses</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5806</link>
		<dc:creator>Crisses</dc:creator>
		<pubDate>Mon, 03 Jul 2006 09:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5806</guid>
		<description>Video!!!  I demand video coverage!!  :)  :P</description>
		<content:encoded><![CDATA[<p>Video!!!  I demand video coverage!!  :)  :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wim</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5803</link>
		<dc:creator>Wim</dc:creator>
		<pubDate>Mon, 03 Jul 2006 09:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5803</guid>
		<description>I hope there will also be some tutorials posted or something to learn.... ?
Anyway it&#039;s a great initiative although I can&#039;t join.</description>
		<content:encoded><![CDATA[<p>I hope there will also be some tutorials posted or something to learn&#8230;. ?<br />
Anyway it&#039;s a great initiative although I can&#039;t join.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.blendernation.com/workshop-controlling-sound-with-the-blender-game-engine/comment-page-1/#comment-5802</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 03 Jul 2006 07:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/workshop-controlling-sound-with-the-blender-game-engine/#comment-5802</guid>
		<description>Wow! A workshop that&#039;s taking place in the UK! Excellent!</description>
		<content:encoded><![CDATA[<p>Wow! A workshop that&#039;s taking place in the UK! Excellent!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
