Workshop: Controlling Sound With the Blender Game Engine

Here’s the programme:

19 july (11.00 – 17.00)

  • introduction to the themes of the workshop
  • quick 3D modelling with Blender
  • Blender game engine and game logic; sensors, controllers and actuators audio in Blender

20 july (11.00 – 17.00)

  • Python
  • functions, variables and control structures
  • importing modules
  • OSC.py

21 july (11.00 – 17.00)

  • introduction to Pd with preprepared patches
  • open sound control objects in Pd
  • exploration / modification of Pd patches
  • setting up game characters to send OSC to Pd
  • creation of performance environment.

The workshop is free but if you want to go, you should book in advance. The details are on the workshop’s webpage.

Did you ever do project with Blender that involved real-time sound processing or interaction? I’m sure we’d all love to hear about it!

Thanks to Thomas Kress for this lead.

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