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	<title>Comments on: Wintercamp Results: Area Manager</title>
	<atom:link href="http://www.blendernation.com/wintercamp-results-area-manager/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/wintercamp-results-area-manager/</link>
	<description>Fresh Blender News, Every Day</description>
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		<item>
		<title>By: MetaBlue</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-479247</link>
		<dc:creator>MetaBlue</dc:creator>
		<pubDate>Mon, 23 Mar 2009 22:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-479247</guid>
		<description>Thank you everybody who is working on 2.5

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Thank you everybody who is working on 2.5</p>
<p>Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesla</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476945</link>
		<dc:creator>Tesla</dc:creator>
		<pubDate>Wed, 11 Mar 2009 15:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476945</guid>
		<description>Kudos to the devs!
I thought the current system worked just find it has clearly been demonstrated that it could be greatly improved.
2.5 is highly anticipated over here.</description>
		<content:encoded><![CDATA[<p>Kudos to the devs!<br />
I thought the current system worked just find it has clearly been demonstrated that it could be greatly improved.<br />
2.5 is highly anticipated over here.</p>
]]></content:encoded>
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	<item>
		<title>By: n00bhaxor</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476688</link>
		<dc:creator>n00bhaxor</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476688</guid>
		<description>Small? I wouldn&#039;t call this small. This is great!</description>
		<content:encoded><![CDATA[<p>Small? I wouldn&#039;t call this small. This is great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frizmer</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476670</link>
		<dc:creator>Frizmer</dc:creator>
		<pubDate>Tue, 10 Mar 2009 23:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476670</guid>
		<description>This here looks like a brilliant addition, and I can definately see myself using it as it will be faster than swapping of layouts from the menu (or ctrl-arrowing through umphteen different sets). I get disoriented if I do things on the &quot;wrong&quot; side of the screen, it&#039;s a bit like trying to write backwards.
And for dualmonitor users the floaters will be a godsend. (I can totally relate to Banor&#039;s  comment about Gimp though...wich is something I curse every single time I open the program.but I think this is a bit different)

@Huggy : Bring an umbrella to ward off the sun so you don&#039;t turn into stone.

@Devs reading this: Thank you for continuing to improve Blender for it&#039;s userbase, and not trying to mold it into some cheap looking copy of whatnot3dMK2000ultrahip to please industry fanboy nincompoops with rtfm issues.
Identity is Key to a good program!</description>
		<content:encoded><![CDATA[<p>This here looks like a brilliant addition, and I can definately see myself using it as it will be faster than swapping of layouts from the menu (or ctrl-arrowing through umphteen different sets). I get disoriented if I do things on the &#034;wrong&#034; side of the screen, it&#039;s a bit like trying to write backwards.<br />
And for dualmonitor users the floaters will be a godsend. (I can totally relate to Banor&#039;s  comment about Gimp though&#8230;wich is something I curse every single time I open the program.but I think this is a bit different)</p>
<p>@Huggy : Bring an umbrella to ward off the sun so you don&#039;t turn into stone.</p>
<p>@Devs reading this: Thank you for continuing to improve Blender for it&#039;s userbase, and not trying to mold it into some cheap looking copy of whatnot3dMK2000ultrahip to please industry fanboy nincompoops with rtfm issues.<br />
Identity is Key to a good program!</p>
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	<item>
		<title>By: Bassam</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476624</link>
		<dc:creator>Bassam</dc:creator>
		<pubDate>Tue, 10 Mar 2009 19:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476624</guid>
		<description>I usually remap my window manager to use the window key instead of alt- really should be even less of an issue with 2.5 since blender&#039;s own keymap will be customizable. I agree it can be a small hurdle, but &#039;incompatiblity&#039; is really a strong word here.
ps blender developers use a variety of OS&#039;s- Linux, OSX, Windows, the idea that Blender is developed under windows is not true (well only for the fraction of devs who use windows, anyway)</description>
		<content:encoded><![CDATA[<p>I usually remap my window manager to use the window key instead of alt- really should be even less of an issue with 2.5 since blender&#039;s own keymap will be customizable. I agree it can be a small hurdle, but &#039;incompatiblity&#039; is really a strong word here.<br />
ps blender developers use a variety of OS&#039;s- Linux, OSX, Windows, the idea that Blender is developed under windows is not true (well only for the fraction of devs who use windows, anyway)</p>
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	<item>
		<title>By: funlw65</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476575</link>
		<dc:creator>funlw65</dc:creator>
		<pubDate>Tue, 10 Mar 2009 16:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476575</guid>
		<description>I think ysvry is talking about Alt + LMB Linux/Unices incompatibility... 

Not a good idea to develop Blender under Windows...</description>
		<content:encoded><![CDATA[<p>I think ysvry is talking about Alt + LMB Linux/Unices incompatibility&#8230; </p>
<p>Not a good idea to develop Blender under Windows&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CorsairX</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476548</link>
		<dc:creator>CorsairX</dc:creator>
		<pubDate>Tue, 10 Mar 2009 14:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476548</guid>
		<description>@Blender devs: Thank you! I&#039;ve had dual monitors for years; this&#039;ll be much appreciated!

@ysvry: Shouldn&#039;t be a problem; Blender draws it&#039;s own GUI and it all it needs from the OS is an OpenGL context. When it comes to window management, more is more :)

@huggy: You&#039;re complaining about the GUI in a post about the efforts to improve the GUI? Don&#039;t let the door hit you on the way out...</description>
		<content:encoded><![CDATA[<p>@Blender devs: Thank you! I&#039;ve had dual monitors for years; this&#039;ll be much appreciated!</p>
<p>@ysvry: Shouldn&#039;t be a problem; Blender draws it&#039;s own GUI and it all it needs from the OS is an OpenGL context. When it comes to window management, more is more :)</p>
<p>@huggy: You&#039;re complaining about the GUI in a post about the efforts to improve the GUI? Don&#039;t let the door hit you on the way out&#8230;</p>
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	<item>
		<title>By: Fabrix</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476499</link>
		<dc:creator>Fabrix</dc:creator>
		<pubDate>Tue, 10 Mar 2009 09:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476499</guid>
		<description>@banor
the window split feature is usefull when you have a multi-monitor setup, with different resolutions (or also with the same resolutions. It&#039;s easier to put fullscreen two window on two monitor than drag one window across two monitor)
And if you don&#039;t like, you can alwasy continue to work with one window :)</description>
		<content:encoded><![CDATA[<p>@banor<br />
the window split feature is usefull when you have a multi-monitor setup, with different resolutions (or also with the same resolutions. It&#039;s easier to put fullscreen two window on two monitor than drag one window across two monitor)<br />
And if you don&#039;t like, you can alwasy continue to work with one window :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: huggy</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476492</link>
		<dc:creator>huggy</dc:creator>
		<pubDate>Tue, 10 Mar 2009 09:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476492</guid>
		<description>What is this all about??
Aren&#039;t they interested in the important things or don&#039;t they feel like doing a good GUI??
I think the difficulties are in Blender to much!!
I am waiting for a good Blender over 2 years! But now I will get Maya!!</description>
		<content:encoded><![CDATA[<p>What is this all about??<br />
Aren&#039;t they interested in the important things or don&#039;t they feel like doing a good GUI??<br />
I think the difficulties are in Blender to much!!<br />
I am waiting for a good Blender over 2 years! But now I will get Maya!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yoga</title>
		<link>http://www.blendernation.com/wintercamp-results-area-manager/comment-page-1/#comment-476400</link>
		<dc:creator>yoga</dc:creator>
		<pubDate>Tue, 10 Mar 2009 04:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6999#comment-476400</guid>
		<description>!wow!</description>
		<content:encoded><![CDATA[<p>!wow!</p>
]]></content:encoded>
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