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	<title>Comments on: Videotutorial: Making A Paper Turkey</title>
	<atom:link href="http://www.blendernation.com/videotutorial-making-a-paper-turkey/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Bmud</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-21039</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 28 Nov 2006 23:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-21039</guid>
		<description>In case you get lost, here&#039;s the same PDF with numbered edges and tabs: http://www.osysi.net/files/3d/suzanne_in_paper_numbered.pdf</description>
		<content:encoded><![CDATA[<p>In case you get lost, here&#039;s the same PDF with numbered edges and tabs: <a href="http://www.osysi.net/files/3d/suzanne_in_paper_numbered.pdf" rel="nofollow">http://www.osysi.net/files/3d/suzanne_in_paper_numbered.pdf</a></p>
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		<title>By: Bmud</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-21035</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 28 Nov 2006 23:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-21035</guid>
		<description>Kay, I found out that this image isn&#039;t the right size to print when you view it in the browser and doubley-bad it ends up being way too small for anyone to do suzanne&#039;s tiny nose...

Here&#039;s the Pepakura file: http://www.osysi.net/files/3d/suzanne_in_paper.pdo
Here&#039;s a PDF splitting it up into four pages: http://www.osysi.net/files/3d/suzanne_in_paper.pdf</description>
		<content:encoded><![CDATA[<p>Kay, I found out that this image isn&#039;t the right size to print when you view it in the browser and doubley-bad it ends up being way too small for anyone to do suzanne&#039;s tiny nose&#8230;</p>
<p>Here&#039;s the Pepakura file: <a href="http://www.osysi.net/files/3d/suzanne_in_paper.pdo" rel="nofollow">http://www.osysi.net/files/3d/suzanne_in_paper.pdo</a><br />
Here&#039;s a PDF splitting it up into four pages: <a href="http://www.osysi.net/files/3d/suzanne_in_paper.pdf" rel="nofollow">http://www.osysi.net/files/3d/suzanne_in_paper.pdf</a></p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-21029</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 28 Nov 2006 22:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-21029</guid>
		<description>&lt;b&gt;Did somebody (Eugene) say SUZANNE?&lt;/b&gt;
http://www.osysi.net/files/3d/suzanne_in_paper.jpg</description>
		<content:encoded><![CDATA[<p><b>Did somebody (Eugene) say SUZANNE?</b><br />
<a href="http://www.osysi.net/files/3d/suzanne_in_paper.jpg" rel="nofollow">http://www.osysi.net/files/3d/suzanne_in_paper.jpg</a></p>
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	</item>
	<item>
		<title>By: allisonx</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-21018</link>
		<dc:creator>allisonx</dc:creator>
		<pubDate>Tue, 28 Nov 2006 21:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-21018</guid>
		<description>Hey!

I am so impressed to see everyone implementing this system.  Please post images of your paper models somewhere public, that would be great!  I teach a class that uses this in an assignment and I would love to have more examples to show them.

Best wishes,

Allison Kudla</description>
		<content:encoded><![CDATA[<p>Hey!</p>
<p>I am so impressed to see everyone implementing this system.  Please post images of your paper models somewhere public, that would be great!  I teach a class that uses this in an assignment and I would love to have more examples to show them.</p>
<p>Best wishes,</p>
<p>Allison Kudla</p>
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	<item>
		<title>By: Mikkel</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-20979</link>
		<dc:creator>Mikkel</dc:creator>
		<pubDate>Tue, 28 Nov 2006 16:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-20979</guid>
		<description>Thanks, Bmud!

I found out that it crashes when you try to apply a texture when there are no textures in the list. If I go export a 3ds-file from Blender, I get over that problem, but it doesn&#039;t map my uv textures correctly. It doesn&#039;t crash, the mapping is just wrong.
If I use an LWO file, I had different problems, but I seem to have gotten over them by exporting each blender object separately. I will need to buy Pepakura to combine them into one Pepakura project later, though.
The last thing I need to do is to flip the V-axis in Pepakura - otherwise my textures are mapped upside down.

But I finally got it to work now too! I had given up hope until your post inspired me to experiment some more.</description>
		<content:encoded><![CDATA[<p>Thanks, Bmud!</p>
<p>I found out that it crashes when you try to apply a texture when there are no textures in the list. If I go export a 3ds-file from Blender, I get over that problem, but it doesn&#039;t map my uv textures correctly. It doesn&#039;t crash, the mapping is just wrong.<br />
If I use an LWO file, I had different problems, but I seem to have gotten over them by exporting each blender object separately. I will need to buy Pepakura to combine them into one Pepakura project later, though.<br />
The last thing I need to do is to flip the V-axis in Pepakura &#8211; otherwise my textures are mapped upside down.</p>
<p>But I finally got it to work now too! I had given up hope until your post inspired me to experiment some more.</p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-20966</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 28 Nov 2006 15:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-20966</guid>
		<description>I&#039;ve been hammering at this for two nights, and I finally found the perfect match.

1. Make sure your normals are all pointing the right directions!!
2. Export as a LIGHTWAVE (LWO) file from Blender.
3. Open LWO file in Pepakura.
4. When it asks you about normals, if your faces aren&#039;t WHITE then something is wrong.
5. Access [3DModelWindow &gt; Texture Configuration...] You should now see at least one listed texture assignment. I have one called &quot;Pallette.&quot;
6. Load up your images as needed and - hey! - it DOESN&#039;T CRASH! :D</description>
		<content:encoded><![CDATA[<p>I&#039;ve been hammering at this for two nights, and I finally found the perfect match.</p>
<p>1. Make sure your normals are all pointing the right directions!!<br />
2. Export as a LIGHTWAVE (LWO) file from Blender.<br />
3. Open LWO file in Pepakura.<br />
4. When it asks you about normals, if your faces aren&#039;t WHITE then something is wrong.<br />
5. Access [3DModelWindow &gt; Texture Configuration...] You should now see at least one listed texture assignment. I have one called &#034;Pallette.&#034;<br />
6. Load up your images as needed and &#8211; hey! &#8211; it DOESN&#039;T CRASH! :D</p>
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	<item>
		<title>By: Mikkel</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-20878</link>
		<dc:creator>Mikkel</dc:creator>
		<pubDate>Mon, 27 Nov 2006 23:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-20878</guid>
		<description>Am I the only one who can&#039;t get UV-mapped textures to work correctly in Pepakura? They render fine in Blender, but when I export the model to Pepakura (through a 3ds file), some faces are mapped fine, others are completely messed up.</description>
		<content:encoded><![CDATA[<p>Am I the only one who can&#039;t get UV-mapped textures to work correctly in Pepakura? They render fine in Blender, but when I export the model to Pepakura (through a 3ds file), some faces are mapped fine, others are completely messed up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-20456</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Fri, 24 Nov 2006 22:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-20456</guid>
		<description>I absolutely love papercraft, and I was already considering using that python script that unfolds meshes, but this is way cool in that it adds the tabs for you to prevent mistakes. I&#039;ll never forget my first paper helicopter... the S-18 http://www.netbabyworld.com/museum/</description>
		<content:encoded><![CDATA[<p>I absolutely love papercraft, and I was already considering using that python script that unfolds meshes, but this is way cool in that it adds the tabs for you to prevent mistakes. I&#039;ll never forget my first paper helicopter&#8230; the S-18 <a href="http://www.netbabyworld.com/museum/" rel="nofollow">http://www.netbabyworld.com/museum/</a></p>
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	<item>
		<title>By: steve</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-20378</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 24 Nov 2006 11:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-20378</guid>
		<description>That&#039;s the ultimate way for GI-photoreal rendering! Just convert your models to paper and
light and photograph them in the real world ;-)</description>
		<content:encoded><![CDATA[<p>That&#039;s the ultimate way for GI-photoreal rendering! Just convert your models to paper and<br />
light and photograph them in the real world ;-)</p>
]]></content:encoded>
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	<item>
		<title>By: roofoo</title>
		<link>http://www.blendernation.com/videotutorial-making-a-paper-turkey/comment-page-1/#comment-20336</link>
		<dc:creator>roofoo</dc:creator>
		<pubDate>Fri, 24 Nov 2006 04:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/23/videotutorial-making-a-paper-turkey/#comment-20336</guid>
		<description>Thanks so much for posting this! I&#039;m really excited about the possibilities this opens up!

A couple things that will help other people:

1.) In the video, she exports the 3D model as a dxf, but a superior file format would be an wavefront obj. file, which will keep your materials/textures, so when you import that into Pepakura, you can print out the pattern with the textures already applied!

2.) When you are folding, pay attention to the folding lines. The lines with a dot-dash-dot pattern are a mountain fold, while the dash-dash-dash lines are a valley fold. The mountain folds are convex, and the valley folds are concave.

I am currently folding a duck that I had modeled several years ago, I&#039;m eager to see how it turns out!</description>
		<content:encoded><![CDATA[<p>Thanks so much for posting this! I&#039;m really excited about the possibilities this opens up!</p>
<p>A couple things that will help other people:</p>
<p>1.) In the video, she exports the 3D model as a dxf, but a superior file format would be an wavefront obj. file, which will keep your materials/textures, so when you import that into Pepakura, you can print out the pattern with the textures already applied!</p>
<p>2.) When you are folding, pay attention to the folding lines. The lines with a dot-dash-dot pattern are a mountain fold, while the dash-dash-dash lines are a valley fold. The mountain folds are convex, and the valley folds are concave.</p>
<p>I am currently folding a duck that I had modeled several years ago, I&#039;m eager to see how it turns out!</p>
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