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	<title>Comments on: Video Tutorial/Script: Rendering Wireframe Overlays</title>
	<atom:link href="http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: thegodofbigthings</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-479471</link>
		<dc:creator>thegodofbigthings</dc:creator>
		<pubDate>Fri, 27 Mar 2009 08:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-479471</guid>
		<description>Heres the new link i found somehow.
http://lapprentidessinateur.free.fr/ScriptDeBabynou/Babynou_wiresolid_v1.2.py</description>
		<content:encoded><![CDATA[<p>Heres the new link i found somehow.<br />
<a href="http://lapprentidessinateur.free.fr/ScriptDeBabynou/Babynou_wiresolid_v1.2.py" rel="nofollow">http://lapprentidessinateur.free.fr/ScriptDeBabynou/Babynou_wiresolid_v1.2.py</a></p>
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	<item>
		<title>By: radialronnie</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-414768</link>
		<dc:creator>radialronnie</dc:creator>
		<pubDate>Fri, 21 Nov 2008 21:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-414768</guid>
		<description>all three links are dead :(</description>
		<content:encoded><![CDATA[<p>all three links are dead :(</p>
]]></content:encoded>
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		<title>By: Kernon</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-18046</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Sun, 12 Nov 2006 16:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-18046</guid>
		<description>@tommy5:
I was going to say you were wrong but, I checked the file and you&#039;re right about the audio. Ooop! This is an &quot;older&quot; video and I was still learning (still am) about that. More recent videos use the mp3 audio format with tweaked bitrates, etc.

When I get a chance, I&#039;ll re-render this one with a better audio format. I&#039;ll check the others as well. Thanks for pointing that out!</description>
		<content:encoded><![CDATA[<p>@tommy5:<br />
I was going to say you were wrong but, I checked the file and you&#039;re right about the audio. Ooop! This is an &#034;older&#034; video and I was still learning (still am) about that. More recent videos use the mp3 audio format with tweaked bitrates, etc.</p>
<p>When I get a chance, I&#039;ll re-render this one with a better audio format. I&#039;ll check the others as well. Thanks for pointing that out!</p>
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	<item>
		<title>By: tommy5</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-18031</link>
		<dc:creator>tommy5</dc:creator>
		<pubDate>Sun, 12 Nov 2006 14:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-18031</guid>
		<description>Tnx for the tutorial!

It would be great if u compress audio data in tutorials, it will be much smaller size and more people would see it.
This one - 90MB/36MB zip - u can compress in few minutes using virtualdub/lame to 30MB/22MB zip.

Size does matter:)</description>
		<content:encoded><![CDATA[<p>Tnx for the tutorial!</p>
<p>It would be great if u compress audio data in tutorials, it will be much smaller size and more people would see it.<br />
This one &#8211; 90MB/36MB zip &#8211; u can compress in few minutes using virtualdub/lame to 30MB/22MB zip.</p>
<p>Size does matter:)</p>
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		<title>By: Alex Fraser</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-17960</link>
		<dc:creator>Alex Fraser</dc:creator>
		<pubDate>Sun, 12 Nov 2006 10:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-17960</guid>
		<description>Cool, I&#039;ve wondered about Z offsets too.

It&#039;d be nice if the Wire option was moved out of the Render Pipeline section and into the Material. That way you could mix a solid material with a wireframe one in the node editor. I imagine it can still be done with composite nodes, but that would be more complicated.</description>
		<content:encoded><![CDATA[<p>Cool, I&#039;ve wondered about Z offsets too.</p>
<p>It&#039;d be nice if the Wire option was moved out of the Render Pipeline section and into the Material. That way you could mix a solid material with a wireframe one in the node editor. I imagine it can still be done with composite nodes, but that would be more complicated.</p>
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		<title>By: Rob W</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-17945</link>
		<dc:creator>Rob W</dc:creator>
		<pubDate>Sun, 12 Nov 2006 08:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-17945</guid>
		<description>I&#039;ve tried the script and it works well, except that it looks like it creates a lot of extra geometry just for the sake of the overlay. Maybe a feature like this with a simple toggle switch (wireframe on/off) should be added in a future Blender version? (But without having to add geometry?) The Blender Newbies article mentions that this tutorial is inspired by such a feature in other 3D apps. Thanks to the devs, Blender is on par with most of them for more advanced features, so I would think adding this feature would be fairly trivial.</description>
		<content:encoded><![CDATA[<p>I&#039;ve tried the script and it works well, except that it looks like it creates a lot of extra geometry just for the sake of the overlay. Maybe a feature like this with a simple toggle switch (wireframe on/off) should be added in a future Blender version? (But without having to add geometry?) The Blender Newbies article mentions that this tutorial is inspired by such a feature in other 3D apps. Thanks to the devs, Blender is on par with most of them for more advanced features, so I would think adding this feature would be fairly trivial.</p>
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		<title>By: Albrecht Jacobs (LayBack)</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-17933</link>
		<dc:creator>Albrecht Jacobs (LayBack)</dc:creator>
		<pubDate>Sun, 12 Nov 2006 07:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-17933</guid>
		<description>Great tutorial! I always wondered what the ZOffset was good for -:)

A minor improvement: link the &#039;solid&#039; material to the object, not the mesh. When you copy the object use &#039;duplicate linked&#039; (ALT D) instead of &#039;duplicate&#039; (SHIFT D). Link the &#039;wire&#039; material to the new object. Now you can edit the &#039;solid&#039; object and don&#039;t have to worry about the &#039;wire&#039; object -- it&#039;s always the same!</description>
		<content:encoded><![CDATA[<p>Great tutorial! I always wondered what the ZOffset was good for -:)</p>
<p>A minor improvement: link the &#039;solid&#039; material to the object, not the mesh. When you copy the object use &#039;duplicate linked&#039; (ALT D) instead of &#039;duplicate&#039; (SHIFT D). Link the &#039;wire&#039; material to the new object. Now you can edit the &#039;solid&#039; object and don&#039;t have to worry about the &#039;wire&#039; object &#8212; it&#039;s always the same!</p>
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	<item>
		<title>By: SephirothTBM</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-17830</link>
		<dc:creator>SephirothTBM</dc:creator>
		<pubDate>Sun, 12 Nov 2006 03:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-17830</guid>
		<description>Hey thanks for the script.

jaime: si te refieres a blender te recomiendo que visites http://blender.guanajuato.net es una comunidad de blender en español.</description>
		<content:encoded><![CDATA[<p>Hey thanks for the script.</p>
<p>jaime: si te refieres a blender te recomiendo que visites <a href="http://blender.guanajuato.net" rel="nofollow">http://blender.guanajuato.net</a> es una comunidad de blender en español.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-17741</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Sat, 11 Nov 2006 22:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-17741</guid>
		<description>Hey, that&#039;s an awesome script! It&#039;s an automated version of what my video shows.

Also, after creating the wireframe overlay, you can adjust the thickness of the lines by selecting the wireframe object and adjusting the shader&#039;s Alpha value.</description>
		<content:encoded><![CDATA[<p>Hey, that&#039;s an awesome script! It&#039;s an automated version of what my video shows.</p>
<p>Also, after creating the wireframe overlay, you can adjust the thickness of the lines by selecting the wireframe object and adjusting the shader&#039;s Alpha value.</p>
]]></content:encoded>
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	<item>
		<title>By: criss</title>
		<link>http://www.blendernation.com/video-tutorialscript-rendering-wireframe-overlays/comment-page-1/#comment-17738</link>
		<dc:creator>criss</dc:creator>
		<pubDate>Sat, 11 Nov 2006 22:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/11/video-tutorialscript-rendering-wireframe-overlays/#comment-17738</guid>
		<description>Thanks a lot, a VERY useful tutorial!</description>
		<content:encoded><![CDATA[<p>Thanks a lot, a VERY useful tutorial!</p>
]]></content:encoded>
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