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	<title>Comments on: Video Tutorial: Creating an SGI logo</title>
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		<title>By: Picky</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-152147</link>
		<dc:creator>Picky</dc:creator>
		<pubDate>Sun, 09 Sep 2007 18:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-152147</guid>
		<description>Sorry, but I don&#039;t think DukeProtocol&#039;s Blender knowledge and commentary are proficient enough to make this tutorial a useful or reliable resource.</description>
		<content:encoded><![CDATA[<p>Sorry, but I don&#039;t think DukeProtocol&#039;s Blender knowledge and commentary are proficient enough to make this tutorial a useful or reliable resource.</p>
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	<item>
		<title>By: Picky</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-146441</link>
		<dc:creator>Picky</dc:creator>
		<pubDate>Fri, 31 Aug 2007 01:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-146441</guid>
		<description>Duke? Are you there Duke?</description>
		<content:encoded><![CDATA[<p>Duke? Are you there Duke?</p>
]]></content:encoded>
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	<item>
		<title>By: Picky</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145737</link>
		<dc:creator>Picky</dc:creator>
		<pubDate>Wed, 29 Aug 2007 20:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145737</guid>
		<description>@DukeProtocol...

I&#039;m confused. Did you try the method I suggested? If you did I can&#039;t see why you would think it&#039;s too complicated. It&#039;s probably quicker than doing lots of Creasing, Edge Marking and Splitting as you suggest. And the difference is significant because you get genuine tubular geometry instead of faking it with cubes and the end result looks like the real logo.

I also don&#039;t understand how you can correct your flabby corners and keep a smooth continuous tube by using Edge Splitting and Creasing. Have you actually done it? I only ask beacuase you said &quot;it SHOULD look tubey&quot;. I would like to see it done because I couldn&#039;t make it work using your suggestion which creates holes where the corner cubes get split from their adjacent tube sections.</description>
		<content:encoded><![CDATA[<p>@DukeProtocol&#8230;</p>
<p>I&#039;m confused. Did you try the method I suggested? If you did I can&#039;t see why you would think it&#039;s too complicated. It&#039;s probably quicker than doing lots of Creasing, Edge Marking and Splitting as you suggest. And the difference is significant because you get genuine tubular geometry instead of faking it with cubes and the end result looks like the real logo.</p>
<p>I also don&#039;t understand how you can correct your flabby corners and keep a smooth continuous tube by using Edge Splitting and Creasing. Have you actually done it? I only ask beacuase you said &#034;it SHOULD look tubey&#034;. I would like to see it done because I couldn&#039;t make it work using your suggestion which creates holes where the corner cubes get split from their adjacent tube sections.</p>
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		<title>By: Chris</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145638</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 29 Aug 2007 15:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145638</guid>
		<description>@LoMac
I also got an Indigo2 (Impact 10000) running here, although I didn&#039;t use it for a long time because my linux pc is much faster :) 
I learned working around with this really pretty machine with the help of the moodindigo forum: 
 
http://www.mood-indigo.org

Take a look around them - it&#039;s a german forum generally, but they&#039;re very friendly there and also answer in english. It&#039;s a forum just for sgi machines.

Regards,
Chris</description>
		<content:encoded><![CDATA[<p>@LoMac<br />
I also got an Indigo2 (Impact 10000) running here, although I didn&#039;t use it for a long time because my linux pc is much faster :)<br />
I learned working around with this really pretty machine with the help of the moodindigo forum: </p>
<p><a href="http://www.mood-indigo.org" rel="nofollow">http://www.mood-indigo.org</a></p>
<p>Take a look around them &#8211; it&#039;s a german forum generally, but they&#039;re very friendly there and also answer in english. It&#039;s a forum just for sgi machines.</p>
<p>Regards,<br />
Chris</p>
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		<title>By: DukeProtocol</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145584</link>
		<dc:creator>DukeProtocol</dc:creator>
		<pubDate>Wed, 29 Aug 2007 13:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145584</guid>
		<description>Each corner and the 2 edge loops that connect to it, crease and mark as sharp. I suggest that you turn on &quot;draw sharp&quot; so you can see which ones you&#039;ve done and haven&#039;t. Add the EdgeSplit modifier, turn off &quot;from Edge Angle&quot;, and turn on &quot;From marked as sharp&quot;

If you have subsurf turned on, it should look tubey, and the rounded corners shouldn&#039;t be there.</description>
		<content:encoded><![CDATA[<p>Each corner and the 2 edge loops that connect to it, crease and mark as sharp. I suggest that you turn on &#034;draw sharp&#034; so you can see which ones you&#039;ve done and haven&#039;t. Add the EdgeSplit modifier, turn off &#034;from Edge Angle&#034;, and turn on &#034;From marked as sharp&#034;</p>
<p>If you have subsurf turned on, it should look tubey, and the rounded corners shouldn&#039;t be there.</p>
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	<item>
		<title>By: DukeProtocol</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145583</link>
		<dc:creator>DukeProtocol</dc:creator>
		<pubDate>Wed, 29 Aug 2007 13:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145583</guid>
		<description>Thank you for the advice on improvements, but I think that the process is way too complicated, with not much of a difference.

A lot of EdgeSpliting and Creasing makes it look tubey.</description>
		<content:encoded><![CDATA[<p>Thank you for the advice on improvements, but I think that the process is way too complicated, with not much of a difference.</p>
<p>A lot of EdgeSpliting and Creasing makes it look tubey.</p>
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	<item>
		<title>By: Picky</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145566</link>
		<dc:creator>Picky</dc:creator>
		<pubDate>Wed, 29 Aug 2007 12:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145566</guid>
		<description>Subdividing the cube to 8 verts will make the cube retain more of cubeness when subsurf is applied. I think you really need the circular geometry of a real circle for it to work smoothly. Try...

Delete the default cube.
Go to Front View.
Add &gt; Mesh &gt; Circle &gt; Vertices: 8.
Go to Top View.
Extrude &gt; Only Edges &gt; 2 units (4 times).
Place the 3D cursor 0.5 units to the right of the end verts.
Use Shift S &gt; Cursor-&gt; Grid to get it spot on.
That will be the point that the circles verts will spin around.
Under the Spin Dup button change Steps to 4 (You may want to use more than 4 Steps).
Click on the Spin button (not Spin Dup) to create a 90 degree corner.
Then continue Extruding and Spinning until you are back to the starting verts.
Select all the verts &gt; press W key &gt; Remove Doubles.
That will remove the overlapping 8 verts and make it a continuous tube.
Now apply the Subsurf Modifier and Set Smooth.

I&#039;m no expert, and still learning, so there may be better ways to do this. If there is I would like to know because I need to build a bendy tubular object soon :)</description>
		<content:encoded><![CDATA[<p>Subdividing the cube to 8 verts will make the cube retain more of cubeness when subsurf is applied. I think you really need the circular geometry of a real circle for it to work smoothly. Try&#8230;</p>
<p>Delete the default cube.<br />
Go to Front View.<br />
Add &gt; Mesh &gt; Circle &gt; Vertices: 8.<br />
Go to Top View.<br />
Extrude &gt; Only Edges &gt; 2 units (4 times).<br />
Place the 3D cursor 0.5 units to the right of the end verts.<br />
Use Shift S &gt; Cursor-&gt; Grid to get it spot on.<br />
That will be the point that the circles verts will spin around.<br />
Under the Spin Dup button change Steps to 4 (You may want to use more than 4 Steps).<br />
Click on the Spin button (not Spin Dup) to create a 90 degree corner.<br />
Then continue Extruding and Spinning until you are back to the starting verts.<br />
Select all the verts &gt; press W key &gt; Remove Doubles.<br />
That will remove the overlapping 8 verts and make it a continuous tube.<br />
Now apply the Subsurf Modifier and Set Smooth.</p>
<p>I&#039;m no expert, and still learning, so there may be better ways to do this. If there is I would like to know because I need to build a bendy tubular object soon :)</p>
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	<item>
		<title>By: DukeProtocol</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145341</link>
		<dc:creator>DukeProtocol</dc:creator>
		<pubDate>Wed, 29 Aug 2007 03:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145341</guid>
		<description>Criticisms are words for improvement :)

I tried adding EdgeSplit and Crease. Those seamed (pun) to narrow down the corner roundedness. That is what you are talking about right?

I tried using the spin command and it didn&#039;t work. Maybe I did it wrong.

@ the PS

I did not use a circle for extrusions, I used a cube. And subdividing the cube to 8 verts, even after the subsurf makes the SGI cube look blocky.</description>
		<content:encoded><![CDATA[<p>Criticisms are words for improvement :)</p>
<p>I tried adding EdgeSplit and Crease. Those seamed (pun) to narrow down the corner roundedness. That is what you are talking about right?</p>
<p>I tried using the spin command and it didn&#039;t work. Maybe I did it wrong.</p>
<p>@ the PS</p>
<p>I did not use a circle for extrusions, I used a cube. And subdividing the cube to 8 verts, even after the subsurf makes the SGI cube look blocky.</p>
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	<item>
		<title>By: Picky</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145082</link>
		<dc:creator>Picky</dc:creator>
		<pubDate>Tue, 28 Aug 2007 16:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145082</guid>
		<description>PS: You will need to extrude a circle of a least 8 verts (instead of the 4 vert plane) to make it super smooth.</description>
		<content:encoded><![CDATA[<p>PS: You will need to extrude a circle of a least 8 verts (instead of the 4 vert plane) to make it super smooth.</p>
]]></content:encoded>
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	<item>
		<title>By: Picky</title>
		<link>http://www.blendernation.com/video-tutorial-creating-an-sgi-logo/comment-page-1/#comment-145079</link>
		<dc:creator>Picky</dc:creator>
		<pubDate>Tue, 28 Aug 2007 16:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/08/27/video-tutorial-creating-an-sgi-logo/#comment-145079</guid>
		<description>Sorry to be critical but the insides of the corners are a bit flabby which spoils the continuous tube effect.

Maybe do an advanced tutorial where you create the rounded corners by using the Spin command to revolve the end face 90 Degrees (4 steps should do it) around the 3D cursor which is set about 0.5 units away from the inside edge.</description>
		<content:encoded><![CDATA[<p>Sorry to be critical but the insides of the corners are a bit flabby which spoils the continuous tube effect.</p>
<p>Maybe do an advanced tutorial where you create the rounded corners by using the Spin command to revolve the end face 90 Degrees (4 steps should do it) around the 3D cursor which is set about 0.5 units away from the inside edge.</p>
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