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	<title>Comments on: Verse and Blender at the Game Developers Conference</title>
	<atom:link href="http://www.blendernation.com/verse-and-blender-at-the-game-developers-conference/feed/" rel="self" type="application/rss+xml" />
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		<title>By: qedqubit</title>
		<link>http://www.blendernation.com/verse-and-blender-at-the-game-developers-conference/comment-page-1/#comment-88810</link>
		<dc:creator>qedqubit</dc:creator>
		<pubDate>Fri, 13 Apr 2007 11:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/05/verse-and-blender-at-the-game-developers-conference/#comment-88810</guid>
		<description>uhm..,lemme get dis staight....
collada is a physics engine right, and uni-verse is for collaborating over the net real time on the same scene,
SO: would this be possible ? 
making a sphere mesh and throwing it towards the mesh your friend is making a thousand pixels away and laugh a him over irc when he sees the mesh he&#039;s editing crash like a snowball hitting his body ?

Blender Verse Collada seems a lot more fun than secondlife this way hihi</description>
		<content:encoded><![CDATA[<p>uhm..,lemme get dis staight&#8230;.<br />
collada is a physics engine right, and uni-verse is for collaborating over the net real time on the same scene,<br />
SO: would this be possible ?<br />
making a sphere mesh and throwing it towards the mesh your friend is making a thousand pixels away and laugh a him over irc when he sees the mesh he&#039;s editing crash like a snowball hitting his body ?</p>
<p>Blender Verse Collada seems a lot more fun than secondlife this way hihi</p>
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		<title>By: squareline</title>
		<link>http://www.blendernation.com/verse-and-blender-at-the-game-developers-conference/comment-page-1/#comment-66931</link>
		<dc:creator>squareline</dc:creator>
		<pubDate>Mon, 05 Mar 2007 21:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/05/verse-and-blender-at-the-game-developers-conference/#comment-66931</guid>
		<description>yes its look very promising :) 

verse+crystalspace? i searching on the CS forum and  google but i cant find anything about verse cs plugin?
or just some printscreen on www.quelsolaar.com site.</description>
		<content:encoded><![CDATA[<p>yes its look very promising :) </p>
<p>verse+crystalspace? i searching on the CS forum and  google but i cant find anything about verse cs plugin?<br />
or just some printscreen on <a href="http://www.quelsolaar.com" rel="nofollow">http://www.quelsolaar.com</a> site.</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/verse-and-blender-at-the-game-developers-conference/comment-page-1/#comment-66731</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Mon, 05 Mar 2007 16:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/05/verse-and-blender-at-the-game-developers-conference/#comment-66731</guid>
		<description>Very good! This may lead to more people using the game engine!</description>
		<content:encoded><![CDATA[<p>Very good! This may lead to more people using the game engine!</p>
]]></content:encoded>
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	<item>
		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://www.blendernation.com/verse-and-blender-at-the-game-developers-conference/comment-page-1/#comment-66328</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Mon, 05 Mar 2007 06:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/05/verse-and-blender-at-the-game-developers-conference/#comment-66328</guid>
		<description>Very Interesting. Good luck to the Uni-Verse  team.</description>
		<content:encoded><![CDATA[<p>Very Interesting. Good luck to the Uni-Verse  team.</p>
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