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	<title>Comments on: Vector Blur Tutorial/Tutorial Protocol Consensus</title>
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		<title>By: olivS</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18805</link>
		<dc:creator>olivS</dc:creator>
		<pubDate>Thu, 16 Nov 2006 17:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18805</guid>
		<description>hey all...
after a 3-days buisness trip (and total cut from the community) I&#039;m back and I discover that my little and modest tutorial found great interest from the community. I&#039;m glad for this. Concerning the Blender version for which a tutorial is written, you are perfectly right, but I must say that I&#039;m very lazy sometimes and I never could get myself it putting this kind of information in my tutorials for one very stupid reason: when your tutorial is outdated, people come and ask you to update it ;) but hey, why not? I&#039;ll try to do it in the future, but I certainly can&#039;t promise :D</description>
		<content:encoded><![CDATA[<p>hey all&#8230;<br />
after a 3-days buisness trip (and total cut from the community) I&#039;m back and I discover that my little and modest tutorial found great interest from the community. I&#039;m glad for this. Concerning the Blender version for which a tutorial is written, you are perfectly right, but I must say that I&#039;m very lazy sometimes and I never could get myself it putting this kind of information in my tutorials for one very stupid reason: when your tutorial is outdated, people come and ask you to update it ;) but hey, why not? I&#039;ll try to do it in the future, but I certainly can&#039;t promise :D</p>
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		<title>By: nintendo wii</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18673</link>
		<dc:creator>nintendo wii</dc:creator>
		<pubDate>Thu, 16 Nov 2006 02:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18673</guid>
		<description>the link isnt working</description>
		<content:encoded><![CDATA[<p>the link isnt working</p>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18639</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Wed, 15 Nov 2006 22:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18639</guid>
		<description>Gryphon: the wiki is supposed to be the tut heaven; I just added a link to this tut. The wiki is organized by section; I added a link to this tut to the Compositing section, and asked the author if I could move it from their site into the wiki, so that if their server crashes or goes away, the tut remains. Just go to mediawiki.blender.org/manual, scroll to your section, and click on the Tutorials link to see the tut&#039;s available relevant to that section. 

All: each page of the wiki has the Blender version in it for just the reasons you just stated. If you are reading a page and it says 2.37, then you know right away it might not be perfectly current. I have it easy because all the Compositing  Node stuff I wrote is new, so I dont have any maintenance nightmares. 

I would propose as a blender tut protocol that all people who have a tut on their servers to make that final step and migrate it to the wiki, so that it can be preserved for all eternity. Thanks for listening.</description>
		<content:encoded><![CDATA[<p>Gryphon: the wiki is supposed to be the tut heaven; I just added a link to this tut. The wiki is organized by section; I added a link to this tut to the Compositing section, and asked the author if I could move it from their site into the wiki, so that if their server crashes or goes away, the tut remains. Just go to mediawiki.blender.org/manual, scroll to your section, and click on the Tutorials link to see the tut&#039;s available relevant to that section. </p>
<p>All: each page of the wiki has the Blender version in it for just the reasons you just stated. If you are reading a page and it says 2.37, then you know right away it might not be perfectly current. I have it easy because all the Compositing  Node stuff I wrote is new, so I dont have any maintenance nightmares. </p>
<p>I would propose as a blender tut protocol that all people who have a tut on their servers to make that final step and migrate it to the wiki, so that it can be preserved for all eternity. Thanks for listening.</p>
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		<title>By: Willie</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18381</link>
		<dc:creator>Willie</dc:creator>
		<pubDate>Tue, 14 Nov 2006 13:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18381</guid>
		<description>My sympathies, Tim, for your frustrations with typical coder written explanations.  The fundamental problem, as I see it, is that most programmers don&#039;t really get the distinction between &quot;what it does&quot; and &quot;how it works.&quot;  Having spent years in the documentation industry, and many hours in conversations with coders, systems analysts and software design engingeers, I&#039;ve come to understand that this is a major blind spot.  

It&#039;s like trying to learn to drive from someone who explains how the steering wheel is connected to a pinion gear, which engages a rack, then, after a digression into shock mounting parts on movable chasis, goes on to explain the connection of the rack to the variable wheel mount bar.  Well, yeah, maybe it&#039;s all true and correct and all that, but does it really tell you what you want to know?  

The technical explanations don&#039;t sink in because they are not relevant to solving the problem at hand, which is to get the software to do what you want it to do.</description>
		<content:encoded><![CDATA[<p>My sympathies, Tim, for your frustrations with typical coder written explanations.  The fundamental problem, as I see it, is that most programmers don&#039;t really get the distinction between &#034;what it does&#034; and &#034;how it works.&#034;  Having spent years in the documentation industry, and many hours in conversations with coders, systems analysts and software design engingeers, I&#039;ve come to understand that this is a major blind spot.  </p>
<p>It&#039;s like trying to learn to drive from someone who explains how the steering wheel is connected to a pinion gear, which engages a rack, then, after a digression into shock mounting parts on movable chasis, goes on to explain the connection of the rack to the variable wheel mount bar.  Well, yeah, maybe it&#039;s all true and correct and all that, but does it really tell you what you want to know?  </p>
<p>The technical explanations don&#039;t sink in because they are not relevant to solving the problem at hand, which is to get the software to do what you want it to do.</p>
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		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18326</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Tue, 14 Nov 2006 05:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18326</guid>
		<description>What would be very nice would be a unified Blender tutorial website -- or perhaps the Wiki -- wherein a tutorial&#039;s author could specify the action to be taken during any given step of the tutorial, instead of the keys or menus involved. Along with a way for the site to parse the actions into the correct control operation for the current Blender release.

For example, the author of a 2.37 armature tutorial would simply specify &quot;parent the mesh to the armature&quot; and &quot;don&#039;t create vertex groups,&quot; maybe with a button click. As long as 2.37 is the most current version, the site automatically displays the steps &quot;select the mesh, select the armature, Ctrl-Pkey&gt;Armature&gt;Don&#039;t name groups.&quot; When a new Blender is released, the site changes the steps to &quot;select the mesh, F9 (edit buttons)&gt;modifiers&gt;Armature, set object to &#039;Armature.001,&#039; disable &#039;Envelopes.&#039;&quot;

While certainly possible with server-side scripting, I&#039;m not sure how feasible this would be. But it would be a huge help to Blender newbies, and help keep old tutorials up-to-date.</description>
		<content:encoded><![CDATA[<p>What would be very nice would be a unified Blender tutorial website &#8212; or perhaps the Wiki &#8212; wherein a tutorial&#039;s author could specify the action to be taken during any given step of the tutorial, instead of the keys or menus involved. Along with a way for the site to parse the actions into the correct control operation for the current Blender release.</p>
<p>For example, the author of a 2.37 armature tutorial would simply specify &#034;parent the mesh to the armature&#034; and &#034;don&#039;t create vertex groups,&#034; maybe with a button click. As long as 2.37 is the most current version, the site automatically displays the steps &#034;select the mesh, select the armature, Ctrl-Pkey&gt;Armature&gt;Don&#039;t name groups.&#034; When a new Blender is released, the site changes the steps to &#034;select the mesh, F9 (edit buttons)&gt;modifiers&gt;Armature, set object to &#039;Armature.001,&#039; disable &#039;Envelopes.&#039;&#034;</p>
<p>While certainly possible with server-side scripting, I&#039;m not sure how feasible this would be. But it would be a huge help to Blender newbies, and help keep old tutorials up-to-date.</p>
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		<title>By: crsrma</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18312</link>
		<dc:creator>crsrma</dc:creator>
		<pubDate>Tue, 14 Nov 2006 02:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18312</guid>
		<description>Coming from a 1.8 era &amp; on, this is a fine, simple set of guidelines, and the more you can centralize the various tutorials I&#039;m sure it will be a simpler task to keep everyone (authors &amp; users) on the same page. 

If only some of the &quot;pay-to-play&quot; tutorial sites stuck by such quality control. :)</description>
		<content:encoded><![CDATA[<p>Coming from a 1.8 era &amp; on, this is a fine, simple set of guidelines, and the more you can centralize the various tutorials I&#039;m sure it will be a simpler task to keep everyone (authors &amp; users) on the same page. </p>
<p>If only some of the &#034;pay-to-play&#034; tutorial sites stuck by such quality control. :)</p>
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		<title>By: Sovereignncc-e</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18291</link>
		<dc:creator>Sovereignncc-e</dc:creator>
		<pubDate>Mon, 13 Nov 2006 23:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18291</guid>
		<description>I totally agree: the technical explanations of the re-written render engine with informative snippets of code somehow doesn&#039;t do anything for me.  It is really great when the giants of the Blender world write tutorials for us lesser users.
As far as Blender version numbers on tutorials go, I can also agree.  When I started learning to use Blender (2.32 era), most of the tutorials were written for 2.25.  A lot of the buttons took a lot of looking for, and some I couldn&#039;t find at all!  I remember searching in vain for the &quot;Background Image&quot; panel whose hotkey was supposedly Shift+F10.</description>
		<content:encoded><![CDATA[<p>I totally agree: the technical explanations of the re-written render engine with informative snippets of code somehow doesn&#039;t do anything for me.  It is really great when the giants of the Blender world write tutorials for us lesser users.<br />
As far as Blender version numbers on tutorials go, I can also agree.  When I started learning to use Blender (2.32 era), most of the tutorials were written for 2.25.  A lot of the buttons took a lot of looking for, and some I couldn&#039;t find at all!  I remember searching in vain for the &#034;Background Image&#034; panel whose hotkey was supposedly Shift+F10.</p>
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		<title>By: unstable</title>
		<link>http://www.blendernation.com/vector-blur-tutorialtutorial-protocol-consensus/comment-page-1/#comment-18275</link>
		<dc:creator>unstable</dc:creator>
		<pubDate>Mon, 13 Nov 2006 21:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/13/vector-blur-tutorialtutorial-protocol-consensus/#comment-18275</guid>
		<description>&quot;... For those of you who are like me, that is, “technically challenged” to understand a new function in Blender, I really, really appreciate those of you who take the time to decipher a function and write a tutorial in a simple, clear and precise manner. ...&quot;

True words.</description>
		<content:encoded><![CDATA[<p>&#034;&#8230; For those of you who are like me, that is, “technically challenged” to understand a new function in Blender, I really, really appreciate those of you who take the time to decipher a function and write a tutorial in a simple, clear and precise manner. &#8230;&#034;</p>
<p>True words.</p>
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