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	<title>Comments on: Using Geom Tool</title>
	<atom:link href="http://www.blendernation.com/using-geom-tool/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/using-geom-tool/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<item>
		<title>By: BlenderNation parle de Geom Tool : Hybird</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-493444</link>
		<dc:creator>BlenderNation parle de Geom Tool : Hybird</dc:creator>
		<pubDate>Tue, 04 Aug 2009 21:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-493444</guid>
		<description>[...] des scripts développés et offerts à la communauté par Hybird. Un billet publié sur le site BlenderNation en parle et donne le lien vers un tutoriel très complet écrit par Allan [...]</description>
		<content:encoded><![CDATA[<p>[...] des scripts développés et offerts à la communauté par Hybird. Un billet publié sur le site BlenderNation en parle et donne le lien vers un tutoriel très complet écrit par Allan [...]</p>
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	<item>
		<title>By: Singapur</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-114038</link>
		<dc:creator>Singapur</dc:creator>
		<pubDate>Fri, 08 Jun 2007 07:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-114038</guid>
		<description>Hey you! Guy´s! I love blender is so sexy for me!!! I wanted allll!!!!, I need python script to import .bin
 file from ea games Thank</description>
		<content:encoded><![CDATA[<p>Hey you! Guy´s! I love blender is so sexy for me!!! I wanted allll!!!!, I need python script to import .bin<br />
 file from ea games Thank</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-79785</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Thu, 22 Mar 2007 18:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-79785</guid>
		<description>A Lot of this can be done manually by creatively moving and duplicating stuff, but it would indeed be cool to have this by default. I know I posted before, but I spend so much time today fiddling around with some akward models and this could have saved some time. I think this functionality integrated would be a definite plus.</description>
		<content:encoded><![CDATA[<p>A Lot of this can be done manually by creatively moving and duplicating stuff, but it would indeed be cool to have this by default. I know I posted before, but I spend so much time today fiddling around with some akward models and this could have saved some time. I think this functionality integrated would be a definite plus.</p>
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	</item>
	<item>
		<title>By: antont</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-70401</link>
		<dc:creator>antont</dc:creator>
		<pubDate>Thu, 08 Mar 2007 22:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-70401</guid>
		<description>i guess we should look into the integrating then.

official blender is still supporting also 2.3, but most certainly not bad fallbacks can be added for backwards compatibility. we can still leave the 2.5 features for those for whom they work if they make sense, i guess .. at least if it is easy to maintain versions with and without the decorators(yntax)?

~Toni</description>
		<content:encoded><![CDATA[<p>i guess we should look into the integrating then.</p>
<p>official blender is still supporting also 2.3, but most certainly not bad fallbacks can be added for backwards compatibility. we can still leave the 2.5 features for those for whom they work if they make sense, i guess .. at least if it is easy to maintain versions with and without the decorators(yntax)?</p>
<p>~Toni</p>
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	<item>
		<title>By: Bruno</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-68177</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Wed, 07 Mar 2007 08:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-68177</guid>
		<description>For Mac users (PPC) :
With Python 2.5...
you can use Geom Tool !</description>
		<content:encoded><![CDATA[<p>For Mac users (PPC) :<br />
With Python 2.5&#8230;<br />
you can use Geom Tool !</p>
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	</item>
	<item>
		<title>By: skyduster</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-65205</link>
		<dc:creator>skyduster</dc:creator>
		<pubDate>Sat, 03 Mar 2007 03:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-65205</guid>
		<description>Superb... 
Some of this functionality should make it into Blender</description>
		<content:encoded><![CDATA[<p>Superb&#8230;<br />
Some of this functionality should make it into Blender</p>
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	</item>
	<item>
		<title>By: Joe</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-64773</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 02 Mar 2007 16:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-64773</guid>
		<description>I am suspecting there is a difference between Python on Mac and Python built into Blender for PC. I asked this question on blender artists and believe I got a good response. I will try it later but if anyone else wants to try updating Python for Mac and then using this script, I&#039;m sure many would love to hear from you. Be the first ;)

QUOTE:

The Windows version embeds the Python interpreter into the binary. This doesn&#039;t happen on the Mac version as Python is in the system. The default on OS X is 2.3 but the latest version is 2.5. You can get a Mac installer here:

http://www.python.org/download/releases/2.5/

Python 2.3 doesn&#039;t recognize decorators and oddly it has an issue with list comprehension (possibly the Python 2.3 on the Mac being incomplete?)</description>
		<content:encoded><![CDATA[<p>I am suspecting there is a difference between Python on Mac and Python built into Blender for PC. I asked this question on blender artists and believe I got a good response. I will try it later but if anyone else wants to try updating Python for Mac and then using this script, I&#039;m sure many would love to hear from you. Be the first ;)</p>
<p>QUOTE:</p>
<p>The Windows version embeds the Python interpreter into the binary. This doesn&#039;t happen on the Mac version as Python is in the system. The default on OS X is 2.3 but the latest version is 2.5. You can get a Mac installer here:</p>
<p><a href="http://www.python.org/download/releases/2.5/" rel="nofollow">http://www.python.org/download/releases/2.5/</a></p>
<p>Python 2.3 doesn&#039;t recognize decorators and oddly it has an issue with list comprehension (possibly the Python 2.3 on the Mac being incomplete?)</p>
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	<item>
		<title>By: Anthony</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-63393</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Thu, 01 Mar 2007 06:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-63393</guid>
		<description>This tool is a god send...

i model ships, and sometimes i want lines to be straight for paneling purposes, and this tool makes my life tons easier in modeling starships like no other...

THANK YOU!</description>
		<content:encoded><![CDATA[<p>This tool is a god send&#8230;</p>
<p>i model ships, and sometimes i want lines to be straight for paneling purposes, and this tool makes my life tons easier in modeling starships like no other&#8230;</p>
<p>THANK YOU!</p>
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	</item>
	<item>
		<title>By: lorem</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-63091</link>
		<dc:creator>lorem</dc:creator>
		<pubDate>Wed, 28 Feb 2007 19:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-63091</guid>
		<description>Hi does anybody knows how to run this script on mac?
Thanks...

Lorem</description>
		<content:encoded><![CDATA[<p>Hi does anybody knows how to run this script on mac?<br />
Thanks&#8230;</p>
<p>Lorem</p>
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	</item>
	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/using-geom-tool/comment-page-1/#comment-63078</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Wed, 28 Feb 2007 19:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/26/using-geom-tool/#comment-63078</guid>
		<description>The script doesn&#039;t work on my Mac (actual OSX version). I tried it on WinXP, but it doesn&#039;t start too. Does anybody know, what the problem could be?
So I still couldn&#039;t try the script. But what I have read about it is enough to say: &quot;This is a must for me! I wish, it will be integrated soon into regular Blender&quot;.

Thanks, Carlinhos</description>
		<content:encoded><![CDATA[<p>The script doesn&#039;t work on my Mac (actual OSX version). I tried it on WinXP, but it doesn&#039;t start too. Does anybody know, what the problem could be?<br />
So I still couldn&#039;t try the script. But what I have read about it is enough to say: &#034;This is a must for me! I wish, it will be integrated soon into regular Blender&#034;.</p>
<p>Thanks, Carlinhos</p>
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