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	<title>Comments on: Using Blender&#8217;s Game Engine for More Than Just Games (updated)</title>
	<atom:link href="http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 21 Mar 2010 20:06:11 +0000</lastBuildDate>
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		<title>By: All Zone Info &#8211; Blender Game Competition 2010 &#171; One for All Info</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-2/#comment-507712</link>
		<dc:creator>All Zone Info &#8211; Blender Game Competition 2010 &#171; One for All Info</dc:creator>
		<pubDate>Sat, 27 Feb 2010 21:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-507712</guid>
		<description>[...] starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the &#8220;source&#8221; of [...]</description>
		<content:encoded><![CDATA[<p>[...] starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the &#8220;source&#8221; of [...]</p>
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	<item>
		<title>By: Blender Game Competition 2010 &#124; Kerolab</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-2/#comment-505571</link>
		<dc:creator>Blender Game Competition 2010 &#124; Kerolab</dc:creator>
		<pubDate>Wed, 20 Jan 2010 23:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-505571</guid>
		<description>[...] starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the &#8220;source&#8221; of [...]</description>
		<content:encoded><![CDATA[<p>[...] starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the &#8220;source&#8221; of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eathan28</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-2/#comment-497441</link>
		<dc:creator>eathan28</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-497441</guid>
		<description>OMG. BLENDER ROX!
has confusion between blender and 3dsmax.
but i think blender is waaaay much powerful than the latter.</description>
		<content:encoded><![CDATA[<p>OMG. BLENDER ROX!<br />
has confusion between blender and 3dsmax.<br />
but i think blender is waaaay much powerful than the latter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BERO</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-484262</link>
		<dc:creator>BERO</dc:creator>
		<pubDate>Sat, 16 May 2009 17:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-484262</guid>
		<description>How to replace pictures in the gallery???
 
I am video editing professional , but few months ago i startet to intresting myself for blender, i like it very much, i think blender is better than 3d studio max!</description>
		<content:encoded><![CDATA[<p>How to replace pictures in the gallery???</p>
<p>I am video editing professional , but few months ago i startet to intresting myself for blender, i like it very much, i think blender is better than 3d studio max!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: coctelmolotof</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-479440</link>
		<dc:creator>coctelmolotof</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-479440</guid>
		<description>Hi everyone!
i&#039;ve downloaded the car.blend (number 5 on the picture below) who make a fake reflexion but i can&#039;t understand how it&#039;s working!

there is what i&#039;ve understand:
1) the reflexion is made with a map called ref.tga
2) it work with the UVtexture
3) i can&#039;t find this map in the material!!!!!!

is anyone can help me?????</description>
		<content:encoded><![CDATA[<p>Hi everyone!<br />
i&#8217;ve downloaded the car.blend (number 5 on the picture below) who make a fake reflexion but i can&#8217;t understand how it&#8217;s working!</p>
<p>there is what i&#8217;ve understand:<br />
1) the reflexion is made with a map called ref.tga<br />
2) it work with the UVtexture<br />
3) i can&#8217;t find this map in the material!!!!!!</p>
<p>is anyone can help me?????</p>
]]></content:encoded>
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	<item>
		<title>By: Paingel</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-357810</link>
		<dc:creator>Paingel</dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-357810</guid>
		<description>And here I show up, damn, thoose are some nice blends... *drewl*
Anyway, I just dont get it, here they have like 90k + polys and I try to make the most simple game of 1500 polys and the fps in my simple maze drops way way low, but in theese blends theres a good fps.. 

Scrathing my hair, well, anyway, theyre really really nice... specially the stonehedge one..</description>
		<content:encoded><![CDATA[<p>And here I show up, damn, thoose are some nice blends&#8230; *drewl*<br />
Anyway, I just dont get it, here they have like 90k + polys and I try to make the most simple game of 1500 polys and the fps in my simple maze drops way way low, but in theese blends theres a good fps.. </p>
<p>Scrathing my hair, well, anyway, theyre really really nice&#8230; specially the stonehedge one..</p>
]]></content:encoded>
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	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-337783</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Thu, 12 Jun 2008 02:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-337783</guid>
		<description>The links have been updated. Thanks!</description>
		<content:encoded><![CDATA[<p>The links have been updated. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dykam</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-337223</link>
		<dc:creator>Dykam</dc:creator>
		<pubDate>Tue, 10 Jun 2008 06:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-337223</guid>
		<description>Links aren&#039;t working anymore...</description>
		<content:encoded><![CDATA[<p>Links aren&#8217;t working anymore&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlenderUser42</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-123238</link>
		<dc:creator>BlenderUser42</dc:creator>
		<pubDate>Tue, 26 Jun 2007 05:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-123238</guid>
		<description>To *clearly* explain:

1- I am attempting Example #6
2- I was using the Sequencer.
3- Sequencer Panel -&gt; Menu Bar -&gt; Add -&gt; Images  (do NOT choose &quot;Movie&quot; when loading images)

My *latest* question(s) are:

how to rename the frames to pad them with leading 0&#039;s (Zero&#039;s)?  I&#039;ve found some programs online that do this, but I&#039;m curious what others use.

also, if anybody is so inclined, how to correct the python code so it would do the padding for us?

Thanks.</description>
		<content:encoded><![CDATA[<p>To *clearly* explain:</p>
<p>1- I am attempting Example #6<br />
2- I was using the Sequencer.<br />
3- Sequencer Panel -&gt; Menu Bar -&gt; Add -&gt; Images  (do NOT choose &#8220;Movie&#8221; when loading images)</p>
<p>My *latest* question(s) are:</p>
<p>how to rename the frames to pad them with leading 0&#8217;s (Zero&#8217;s)?  I&#8217;ve found some programs online that do this, but I&#8217;m curious what others use.</p>
<p>also, if anybody is so inclined, how to correct the python code so it would do the padding for us?</p>
<p>Thanks.</p>
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	<item>
		<title>By: BlenderUser42</title>
		<link>http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/comment-page-1/#comment-122772</link>
		<dc:creator>BlenderUser42</dc:creator>
		<pubDate>Mon, 25 Jun 2007 07:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/03/using-blenders-game-engine-for-more-than-just-games/#comment-122772</guid>
		<description>nevermind.

i was loading the pics as a &quot;movie&quot; not &quot;images&quot; in the Add menu.

thanks,</description>
		<content:encoded><![CDATA[<p>nevermind.</p>
<p>i was loading the pics as a &#8220;movie&#8221; not &#8220;images&#8221; in the Add menu.</p>
<p>thanks,</p>
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