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	<title>Comments on: Using Arabic Scripts With Blender</title>
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		<title>By: islam</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-322361</link>
		<dc:creator>islam</dc:creator>
		<pubDate>Sat, 10 May 2008 17:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-322361</guid>
		<description>@T.K.I think ur script is interesting.Indeed it can be used as a base .It uses the same Technique .
Thx</description>
		<content:encoded><![CDATA[<p>@T.K.I think ur script is interesting.Indeed it can be used as a base .It uses the same Technique .<br />
Thx</p>
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	<item>
		<title>By: houari</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-322264</link>
		<dc:creator>houari</dc:creator>
		<pubDate>Fri, 09 May 2008 21:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-322264</guid>
		<description>*hello
*i have used gimp for the font that you can export to jpg or another graphic format then opened the file with inkscape
*inkscape will convert the bitmap to a path and then saved work as svg file
*imported that svg to blender
*et voilà...</description>
		<content:encoded><![CDATA[<p>*hello<br />
*i have used gimp for the font that you can export to jpg or another graphic format then opened the file with inkscape<br />
*inkscape will convert the bitmap to a path and then saved work as svg file<br />
*imported that svg to blender<br />
*et voilà&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T.K.</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-322262</link>
		<dc:creator>T.K.</dc:creator>
		<pubDate>Fri, 09 May 2008 20:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-322262</guid>
		<description>@islam, thank you for the interesting article (I read the English
version).  As some people have pointed out, a Python script for
Complex Text Layout (CTL) would be helpful.

This idea reminded me that I had tried the same thing in Skencil,
a vector drawing program that allows plug-ins to be written in
Python.  The results of my trials and errors are available as an
experimental Skencil plug-in named PolygloText:
http://www.asahi-net.or.jp/~rd6t-kjym/sketch/#PolygloText
I achieved CTL by means of the m17n library.  The Skencil plug-in
may be a little bit out of date, since it uses an older version of
the m17n library.

I believe, however, this Skencil plug-in would be a good start point
for a script for CTL in Blender.  I don&#039;t have enough time and
knowledge to implement it at the moment.  So if someone is willing
to do that, please feel free to ask me for help.  My e-mail address
is shown in the documentation of PolygloText.</description>
		<content:encoded><![CDATA[<p>@islam, thank you for the interesting article (I read the English<br />
version).  As some people have pointed out, a Python script for<br />
Complex Text Layout (CTL) would be helpful.</p>
<p>This idea reminded me that I had tried the same thing in Skencil,<br />
a vector drawing program that allows plug-ins to be written in<br />
Python.  The results of my trials and errors are available as an<br />
experimental Skencil plug-in named PolygloText:<br />
<a href="http://www.asahi-net.or.jp/~rd6t-kjym/sketch/#PolygloText" rel="nofollow">http://www.asahi-net.or.jp/~rd6t-kjym/sketch/#PolygloText</a><br />
I achieved CTL by means of the m17n library.  The Skencil plug-in<br />
may be a little bit out of date, since it uses an older version of<br />
the m17n library.</p>
<p>I believe, however, this Skencil plug-in would be a good start point<br />
for a script for CTL in Blender.  I don&#039;t have enough time and<br />
knowledge to implement it at the moment.  So if someone is willing<br />
to do that, please feel free to ask me for help.  My e-mail address<br />
is shown in the documentation of PolygloText.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: al</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-321632</link>
		<dc:creator>al</dc:creator>
		<pubDate>Thu, 08 May 2008 02:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-321632</guid>
		<description>Hi all, thanks b@rt for this article, in fact I always found this lack of handling complex scripts languages in blender somewhat limiting.
But I found my own workaround I do write my text in Inkscape or in gimp and transform it to path then import it in blender, and this works fine for me, though results are better with Gimp (no need for any adjustment after import ).
But indeed it would be great to have this feature in blender.</description>
		<content:encoded><![CDATA[<p>Hi all, thanks b@rt for this article, in fact I always found this lack of handling complex scripts languages in blender somewhat limiting.<br />
But I found my own workaround I do write my text in Inkscape or in gimp and transform it to path then import it in blender, and this works fine for me, though results are better with Gimp (no need for any adjustment after import ).<br />
But indeed it would be great to have this feature in blender.</p>
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	<item>
		<title>By: Ali</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-320254</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Tue, 06 May 2008 03:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-320254</guid>
		<description>A python script would be useful indeed.</description>
		<content:encoded><![CDATA[<p>A python script would be useful indeed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: islam</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-319724</link>
		<dc:creator>islam</dc:creator>
		<pubDate>Mon, 05 May 2008 16:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-319724</guid>
		<description>i hope this refactoring can give us the opportunity to help .and i vote yes for you idea martin .</description>
		<content:encoded><![CDATA[<p>i hope this refactoring can give us the opportunity to help .and i vote yes for you idea martin .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martin</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-319708</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Mon, 05 May 2008 16:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-319708</guid>
		<description>I have put this into Blenderstorm as idea #363: Handle right-to-left text correctly http://www.blenderstorm.org/qapoll/ideas/idea/363/ . Mod it up if you think it is work doing.</description>
		<content:encoded><![CDATA[<p>I have put this into Blenderstorm as idea #363: Handle right-to-left text correctly <a href="http://www.blenderstorm.org/qapoll/ideas/idea/363/" rel="nofollow">http://www.blenderstorm.org/qapoll/ideas/idea/363/</a> . Mod it up if you think it is work doing.</p>
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	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-319700</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Mon, 05 May 2008 16:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-319700</guid>
		<description>@islam
As I understand it, blenders codebase needs major refactoring to make such features possible. But major refactorings are scheduled for blender 2.50, so maybe after 2.50 such a feature will be implemented. Again, this is only what I &quot;heard&quot;, nothing I know for sure.</description>
		<content:encoded><![CDATA[<p>@islam<br />
As I understand it, blenders codebase needs major refactoring to make such features possible. But major refactorings are scheduled for blender 2.50, so maybe after 2.50 such a feature will be implemented. Again, this is only what I &#034;heard&#034;, nothing I know for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: islam</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-319666</link>
		<dc:creator>islam</dc:creator>
		<pubDate>Mon, 05 May 2008 15:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-319666</guid>
		<description>Hi 
thx for ur intrest guys it&#039;s nothing.
i think Yudit and inkscape are good ideas too
but i&#039;m just wondering why blender can not support non latin character writtings directly .are there projects around to do that ?
i hope so .as i think this will help alot and non latin language users can help to perform that .</description>
		<content:encoded><![CDATA[<p>Hi<br />
thx for ur intrest guys it&#039;s nothing.<br />
i think Yudit and inkscape are good ideas too<br />
but i&#039;m just wondering why blender can not support non latin character writtings directly .are there projects around to do that ?<br />
i hope so .as i think this will help alot and non latin language users can help to perform that .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hamed zaghaghi</title>
		<link>http://www.blendernation.com/using-arabic-scripts-with-blender/comment-page-1/#comment-319664</link>
		<dc:creator>hamed zaghaghi</dc:creator>
		<pubDate>Mon, 05 May 2008 15:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4021#comment-319664</guid>
		<description>Hi,
@ROUBAL: i use inkscape for persian it works fine,
and @panzi  yes it supports all case, at least for persian language</description>
		<content:encoded><![CDATA[<p>Hi,<br />
@ROUBAL: i use inkscape for persian it works fine,<br />
and @panzi  yes it supports all case, at least for persian language</p>
]]></content:encoded>
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