Upcoming Book: Blender Basics

Editor Roland Hess writes:

With the wild increase in popularity of our favorite Open Source 3D application, a lot of new users are coming to Blender. Some are completely new to 3D, while some are looking to add Blender skills to their existing production pipelines and resumes. Still others are considering Blender for classroom use. Although the online documentation for Blender is great, many of these new (and existing!) users prefer to have a physical book on their desk while they learn. That’s why the Blender Foundation is producing a new book called Blender Basics.

The book can be used as a full introduction to 3D art and Blender, or as a reference for people already experienced with other applications. Each chapter consists of a tutorial section and theory section, meant to speak to new users and give them a grounding in the solid basics needed to succeed with Blender.

We are currently in the active production stage of the book, with several chapters already written and authors joining up as we go. Like so many Blender endeavors, this one too lives on the strength of the community. If you haven’t been contacted to help, don’t let that discourage you and please don’t be offended! If you consider yourself a good (or great) Blender artist and can put a couple of sentences together in a reasonable fashion, we still need your help. If you want to help contribute to Blender’s future in very a tangible way that won’t cost you a penny, please email me at blenderbasics at harkyman dot com.

We’ll keep you posted as the project develops.

Thanks!

Roland Hess (harkyman)
Editor, Blender Basics

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