Two LuxRender Tutorials


First preview of the LuxRender exporter for Blender 2.50

One thing that I still didn’t saw on any of the test build of Blender 2.50 was a preview of the exporter scripts, which we use to render scenes with LuxRender and YafaRay. A few days ago I was browsing through the LuxRender user forums when I saw a message from a developer, showing a preview of will might become the LuxRender exporter for Blender 3d 2.50.

Using real camera settings for architectural render in LuxRender

I was reading an interesting article last week, about the importance to know and use the camera settings of a renderer or 3d software to adjust the light of a scene. The tutorial was all written for adjustments on 3ds Max camera using Mental Ray, but immediately I realize that this could be a great subject for an article. This is the kind of subject that every architectural visualization artist should know how to deal with. I always say to my students that a background in photography will add a great value to all projects related to architecture. Besides, our job is to take snapshots of a virtual environment.

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