<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A Die</title>
	<atom:link href="http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 19 Mar 2010 09:05:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Novica89</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-4/#comment-505384</link>
		<dc:creator>Novica89</dc:creator>
		<pubDate>Sat, 16 Jan 2010 21:29:05 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-505384</guid>
		<description>Ok,i have added some of the improvements,like another die,table etc...
Check it out: 

http://www.facebook.com/home.php?#/photo.php?pid=1721736&amp;id=1246822446&amp;fbid=1345570559782</description>
		<content:encoded><![CDATA[<p>Ok,i have added some of the improvements,like another die,table etc&#8230;<br />
Check it out: </p>
<p><a href="http://www.facebook.com/home.php?#/photo.php?pid=1721736&amp;id=1246822446&amp;fbid=1345570559782" rel="nofollow">http://www.facebook.com/home.php?#/photo.php?pid=1721736&amp;id=1246822446&amp;fbid=1345570559782</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Novica89</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-4/#comment-505383</link>
		<dc:creator>Novica89</dc:creator>
		<pubDate>Sat, 16 Jan 2010 20:55:22 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-505383</guid>
		<description>Ok,i have finished,but also added some stuff,like the other dice and a texture for the &quot;table&quot;
check it out! :D

http://www.facebook.com/profile.php?ref=profile&amp;id=1246822446#/photo.php?pid=1721736&amp;id=1246822446</description>
		<content:encoded><![CDATA[<p>Ok,i have finished,but also added some stuff,like the other dice and a texture for the &#8220;table&#8221;<br />
check it out! :D</p>
<p><a href="http://www.facebook.com/profile.php?ref=profile&amp;id=1246822446#/photo.php?pid=1721736&amp;id=1246822446" rel="nofollow">http://www.facebook.com/profile.php?ref=profile&amp;id=1246822446#/photo.php?pid=1721736&amp;id=1246822446</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidB</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-4/#comment-505376</link>
		<dc:creator>DavidB</dc:creator>
		<pubDate>Sat, 16 Jan 2010 04:57:37 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-505376</guid>
		<description>Remember: On real dice, the opposing sides add up to Seven. So Six is opposite of one, two is opposite of five, and three is opposite of four.  (-:</description>
		<content:encoded><![CDATA[<p>Remember: On real dice, the opposing sides add up to Seven. So Six is opposite of one, two is opposite of five, and three is opposite of four.  (-:</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenny</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-4/#comment-505256</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Thu, 14 Jan 2010 01:43:57 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-505256</guid>
		<description>Awesome tutorial easy to follow</description>
		<content:encoded><![CDATA[<p>Awesome tutorial easy to follow</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OC</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-3/#comment-504997</link>
		<dc:creator>OC</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:31:07 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-504997</guid>
		<description>Hello,

I am a bit lost regarding the coloring of the resulting cube with two different colors, with version 2.49. I managed something by playing with Vertex Groups, but I would enjoy more explanations.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I am a bit lost regarding the coloring of the resulting cube with two different colors, with version 2.49. I managed something by playing with Vertex Groups, but I would enjoy more explanations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OC</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-3/#comment-504996</link>
		<dc:creator>OC</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:28:38 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-504996</guid>
		<description>Question : How to align the semisphere tops with the cube top exactly?

Answer (in the case when the objects have not been joined yet) :

First set the &quot;center&quot; of the hemisphere object exactly to the center of the outermost circle :
- For one hemisphere, in edit mode, select the vertices of the outermost circle (BKEY)
- Move the 3D cursor to the center of this selection (SHIFT-s &gt; Cursor -&gt; Selection)
- In object mode, move the object center at the position of the 3D cursor (Editing &gt; Center Cursor)

Then move the hemisphere object to the top face of the cube :
- For the cube, in edit mode, select vertices making a square on the top face (RMB)
- Move the 3D cursor to the center of this selection (SHIFT-s &gt; Cursor -&gt; Selection)
- In object mode, select an hemisphere and move it at the 3D cursor position (SHIFT-s &gt; Selection -&gt; Cursor). It is now exactly on the top surface of the cube.
- Then you can move the hemisphere with the manipulator or with GKEY, keeping CTRL pressed.</description>
		<content:encoded><![CDATA[<p>Question : How to align the semisphere tops with the cube top exactly?</p>
<p>Answer (in the case when the objects have not been joined yet) :</p>
<p>First set the &#8220;center&#8221; of the hemisphere object exactly to the center of the outermost circle :<br />
- For one hemisphere, in edit mode, select the vertices of the outermost circle (BKEY)<br />
- Move the 3D cursor to the center of this selection (SHIFT-s &gt; Cursor -&gt; Selection)<br />
- In object mode, move the object center at the position of the 3D cursor (Editing &gt; Center Cursor)</p>
<p>Then move the hemisphere object to the top face of the cube :<br />
- For the cube, in edit mode, select vertices making a square on the top face (RMB)<br />
- Move the 3D cursor to the center of this selection (SHIFT-s &gt; Cursor -&gt; Selection)<br />
- In object mode, select an hemisphere and move it at the 3D cursor position (SHIFT-s &gt; Selection -&gt; Cursor). It is now exactly on the top surface of the cube.<br />
- Then you can move the hemisphere with the manipulator or with GKEY, keeping CTRL pressed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CoyoteNZ</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-3/#comment-503413</link>
		<dc:creator>CoyoteNZ</dc:creator>
		<pubDate>Sat, 05 Dec 2009 08:01:35 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-503413</guid>
		<description>Hi Santa,

I believe the lines you may be referring to may be the creases I was mentioning to somebody else in my post about six messages above tis one. Check the notes in that message to see if that may be the cause (a slight difference in hight between the top of thesemisphere and the cube face)

Max.</description>
		<content:encoded><![CDATA[<p>Hi Santa,</p>
<p>I believe the lines you may be referring to may be the creases I was mentioning to somebody else in my post about six messages above tis one. Check the notes in that message to see if that may be the cause (a slight difference in hight between the top of thesemisphere and the cube face)</p>
<p>Max.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: santa</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-3/#comment-503044</link>
		<dc:creator>santa</dc:creator>
		<pubDate>Tue, 01 Dec 2009 18:03:59 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-503044</guid>
		<description>alright, I liked it. but this was the first one that I did. it took me over 3 days of effort to figure it out because of the assumptions that you made. it&#039;s ok, I figured it out. HOWEVER, I have lines on my die. only on 2 sides. but I have lines around the &quot;dots&quot;... how the hell do I get rid of those? or what is causeing them? just wondering. put alot of effort into this, and am disappointed with my results.</description>
		<content:encoded><![CDATA[<p>alright, I liked it. but this was the first one that I did. it took me over 3 days of effort to figure it out because of the assumptions that you made. it&#8217;s ok, I figured it out. HOWEVER, I have lines on my die. only on 2 sides. but I have lines around the &#8220;dots&#8221;&#8230; how the hell do I get rid of those? or what is causeing them? just wondering. put alot of effort into this, and am disappointed with my results.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dice</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-3/#comment-501689</link>
		<dc:creator>Dice</dc:creator>
		<pubDate>Mon, 16 Nov 2009 16:32:20 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-501689</guid>
		<description>Even if &quot;die&quot; is the correct singular of dice, it would be nice if you would mention &quot;dice&quot; somewhere, specifically somewhere in the title, I followed a link here from...

blender.org/education-help/tutorials/getting-started

...clicking on just &quot;A Die&quot; I had NO IDEA wth this tutorial would be about...even if incorrect, I would recommend the title (&amp; incoming links) be &quot;How to create a Dice in Blender&quot;...or even &quot;Creating a Die in Blender (as in Dice that you roll for a game)&quot;...some &quot;correct&quot; singular English just sounds WRONG...I mean &quot;die&quot;...death?...die cast?...oh you mean dice!?...</description>
		<content:encoded><![CDATA[<p>Even if &#8220;die&#8221; is the correct singular of dice, it would be nice if you would mention &#8220;dice&#8221; somewhere, specifically somewhere in the title, I followed a link here from&#8230;</p>
<p>blender.org/education-help/tutorials/getting-started</p>
<p>&#8230;clicking on just &#8220;A Die&#8221; I had NO IDEA wth this tutorial would be about&#8230;even if incorrect, I would recommend the title (&amp; incoming links) be &#8220;How to create a Dice in Blender&#8221;&#8230;or even &#8220;Creating a Die in Blender (as in Dice that you roll for a game)&#8221;&#8230;some &#8220;correct&#8221; singular English just sounds WRONG&#8230;I mean &#8220;die&#8221;&#8230;death?&#8230;die cast?&#8230;oh you mean dice!?&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yakumo</title>
		<link>http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-die/comment-page-3/#comment-501560</link>
		<dc:creator>Yakumo</dc:creator>
		<pubDate>Fri, 13 Nov 2009 22:43:46 +0000</pubDate>
		<guid isPermaLink="false">/a-die/#comment-501560</guid>
		<description>@Hillbillfied:

I suppose that you have to use the box selection tool (Key B) to get the shown vertices. This part is very manual, so that is why I think he says &quot;here&#039;s the tricky part&quot;. In this particular case, for the semispheres, a circular selection would fit nice. First I would add to the selection all the semisphere vertices, and then remove all the inside semisphere vertices. I have just started in blender, but maybe a circular selection tool already exist.

Good luck, and keep trying.</description>
		<content:encoded><![CDATA[<p>@Hillbillfied:</p>
<p>I suppose that you have to use the box selection tool (Key B) to get the shown vertices. This part is very manual, so that is why I think he says &#8220;here&#8217;s the tricky part&#8221;. In this particular case, for the semispheres, a circular selection would fit nice. First I would add to the selection all the semisphere vertices, and then remove all the inside semisphere vertices. I have just started in blender, but maybe a circular selection tool already exist.</p>
<p>Good luck, and keep trying.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
