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	<title>Comments on: Tutorial: Retopology tools with Blender</title>
	<atom:link href="http://www.blendernation.com/tutorial-retopology-tools-with-blender/feed/" rel="self" type="application/rss+xml" />
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	<lastBuildDate>Sat, 21 Nov 2009 22:36:40 +0100</lastBuildDate>
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		<title>By: Reynante Martinez</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421524</link>
		<dc:creator>Reynante Martinez</dc:creator>
		<pubDate>Thu, 04 Dec 2008 00:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421524</guid>
		<description>I&#039;ve really had tough problems with facial modelling and retopology stuff eversince I&#039;ve been into Blender, and up to this point, I still am having those headaches with this.  

Thanks so much for this input, I would gladly take a time or two to study this.  Thanks. ^_^

-Reyn</description>
		<content:encoded><![CDATA[<p>I&#039;ve really had tough problems with facial modelling and retopology stuff eversince I&#039;ve been into Blender, and up to this point, I still am having those headaches with this.  </p>
<p>Thanks so much for this input, I would gladly take a time or two to study this.  Thanks. ^_^</p>
<p>-Reyn</p>
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	<item>
		<title>By: TweakingKnobs</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421144</link>
		<dc:creator>TweakingKnobs</dc:creator>
		<pubDate>Wed, 03 Dec 2008 00:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421144</guid>
		<description>I prefer to modell one face in make human, then add a subsurf, then add some sculpting, then make it real and then do the retopo  ;D</description>
		<content:encoded><![CDATA[<p>I prefer to modell one face in make human, then add a subsurf, then add some sculpting, then make it real and then do the retopo  ;D</p>
]]></content:encoded>
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	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421092</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Tue, 02 Dec 2008 23:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421092</guid>
		<description>retopo is a great tool. I asked for it. :P

@ banor if you use sculpt in blender you almost always end up with a hiress mesh.</description>
		<content:encoded><![CDATA[<p>retopo is a great tool. I asked for it. :P</p>
<p>@ banor if you use sculpt in blender you almost always end up with a hiress mesh.</p>
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	</item>
	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421062</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Tue, 02 Dec 2008 21:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421062</guid>
		<description>Thanks, Jonathan Williamson!  Yes, good point, endi.

Now it&#039;s time for me to learn how to make a hi-poly face model in the first place!  lol. ;)  That is definitely something I could work on... as well as modeling the whole body.  I could invest in the Montage Studio DVDs on modeling the female body... hmmmm, that could be useful.</description>
		<content:encoded><![CDATA[<p>Thanks, Jonathan Williamson!  Yes, good point, endi.</p>
<p>Now it&#039;s time for me to learn how to make a hi-poly face model in the first place!  lol. ;)  That is definitely something I could work on&#8230; as well as modeling the whole body.  I could invest in the Montage Studio DVDs on modeling the female body&#8230; hmmmm, that could be useful.</p>
]]></content:encoded>
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		<title>By: Jonathan Williamson</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421050</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421050</guid>
		<description>@endi,

Good point!</description>
		<content:encoded><![CDATA[<p>@endi,</p>
<p>Good point!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: endi</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421025</link>
		<dc:creator>endi</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421025</guid>
		<description>I think it is better to set the lowpoly object to &quot;drawtype: wire&quot; and &quot;xray&quot;... Much better to work with retopo with these settings.</description>
		<content:encoded><![CDATA[<p>I think it is better to set the lowpoly object to &#034;drawtype: wire&#034; and &#034;xray&#034;&#8230; Much better to work with retopo with these settings.</p>
]]></content:encoded>
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	<item>
		<title>By: agile</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421024</link>
		<dc:creator>agile</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421024</guid>
		<description>Normal maps have the undesired tendence to not show boundaries properly....</description>
		<content:encoded><![CDATA[<p>Normal maps have the undesired tendence to not show boundaries properly&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: agile</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421022</link>
		<dc:creator>agile</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421022</guid>
		<description>And also, are parallax maps available in crystal space?</description>
		<content:encoded><![CDATA[<p>And also, are parallax maps available in crystal space?</p>
]]></content:encoded>
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	<item>
		<title>By: agile</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421021</link>
		<dc:creator>agile</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421021</guid>
		<description>Mybe this seem off-topic but is Blender capable of dispaly parallax maps in its internal renderer?</description>
		<content:encoded><![CDATA[<p>Mybe this seem off-topic but is Blender capable of dispaly parallax maps in its internal renderer?</p>
]]></content:encoded>
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	<item>
		<title>By: Snowfly</title>
		<link>http://www.blendernation.com/tutorial-retopology-tools-with-blender/comment-page-1/#comment-421015</link>
		<dc:creator>Snowfly</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5887#comment-421015</guid>
		<description>mjordan - Blender has it&#039;s own normal map generating tool, but it doesn&#039;t have enough bells and whistles for my taste. Take a look at Xnormal, it&#039;s pretty comprehensive and also free.</description>
		<content:encoded><![CDATA[<p>mjordan &#8211; Blender has it&#039;s own normal map generating tool, but it doesn&#039;t have enough bells and whistles for my taste. Take a look at Xnormal, it&#039;s pretty comprehensive and also free.</p>
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