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	<title>Comments on: Tutorial: Modeling a Flange</title>
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	<link>http://www.blendernation.com/tutorial-modeling-a-flange/</link>
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		<title>By: Alex Ivanov</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98935</link>
		<dc:creator>Alex Ivanov</dc:creator>
		<pubDate>Sat, 05 May 2007 00:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98935</guid>
		<description>Thank you, guys, for your kind responses and sorry for the language. As you noticed I am not a native English speaker and it&#039;s difficult to invent specific names for those &quot;things&quot;, unfinished parts of the flange. Why not 45 degrees? I don&#039;t remember now. There was something connected with calculations. But it is not the point. The idea was to make round holes. That&#039;s why I didn&#039;t use solid geometry. I tried it, but it didn&#039;t cope because it needed recalculation of faces, and the holes came out of any kind of funny shapes, not round as they should be. I am very happy that you found my tutorial useful. I tried a lot of free modeling programs and Blender is the most outstanding among them. It is very flexible and capable to produce everything you can imagine. I could described the process of creating the whole gate valve, but it is not as tricky as to make the holes to be round. Thanks again for all your kind words.
Alex.</description>
		<content:encoded><![CDATA[<p>Thank you, guys, for your kind responses and sorry for the language. As you noticed I am not a native English speaker and it&#8217;s difficult to invent specific names for those &#8220;things&#8221;, unfinished parts of the flange. Why not 45 degrees? I don&#8217;t remember now. There was something connected with calculations. But it is not the point. The idea was to make round holes. That&#8217;s why I didn&#8217;t use solid geometry. I tried it, but it didn&#8217;t cope because it needed recalculation of faces, and the holes came out of any kind of funny shapes, not round as they should be. I am very happy that you found my tutorial useful. I tried a lot of free modeling programs and Blender is the most outstanding among them. It is very flexible and capable to produce everything you can imagine. I could described the process of creating the whole gate valve, but it is not as tricky as to make the holes to be round. Thanks again for all your kind words.<br />
Alex.</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98912</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Fri, 04 May 2007 22:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98912</guid>
		<description>Cool! This will show that Blender can be used for CAD.</description>
		<content:encoded><![CDATA[<p>Cool! This will show that Blender can be used for CAD.</p>
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		<title>By: Matro</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98894</link>
		<dc:creator>Matro</dc:creator>
		<pubDate>Fri, 04 May 2007 21:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98894</guid>
		<description>Ahh thx Jon that worked fine but it might be a bug worth fixing.</description>
		<content:encoded><![CDATA[<p>Ahh thx Jon that worked fine but it might be a bug worth fixing.</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98839</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 04 May 2007 17:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98839</guid>
		<description>&gt;&quot;when I try to spin counter clockwise in version 2.43 it still spins clockwise&quot;

Matro, I had the same thing happen so I just changed the degrees of rotation to a minus value.</description>
		<content:encoded><![CDATA[<p>&gt;&#8221;when I try to spin counter clockwise in version 2.43 it still spins clockwise&#8221;</p>
<p>Matro, I had the same thing happen so I just changed the degrees of rotation to a minus value.</p>
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	<item>
		<title>By: Matro</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98823</link>
		<dc:creator>Matro</dc:creator>
		<pubDate>Fri, 04 May 2007 16:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98823</guid>
		<description>Nice tutorial but when I try to spin counter clockwise in version 2.43 it still spins clockwise and yes I did unclick the clockwise button. Oh and if I hover over the clockwise button it says that it applies to the screw tool hmmm.

I must have missed something</description>
		<content:encoded><![CDATA[<p>Nice tutorial but when I try to spin counter clockwise in version 2.43 it still spins clockwise and yes I did unclick the clockwise button. Oh and if I hover over the clockwise button it says that it applies to the screw tool hmmm.</p>
<p>I must have missed something</p>
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	<item>
		<title>By: Jarod</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98651</link>
		<dc:creator>Jarod</dc:creator>
		<pubDate>Fri, 04 May 2007 07:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98651</guid>
		<description>I&#039;ve written a brake disk tutorial. (mesh and boolean), which is similar to this tutorial...
found here:
http://www.eofw.org/eofw/tuts/brakedisc/brakedisc_tut.htm
 but it&#039;s still in German :-/</description>
		<content:encoded><![CDATA[<p>I&#8217;ve written a brake disk tutorial. (mesh and boolean), which is similar to this tutorial&#8230;<br />
found here:<br />
<a href="http://www.eofw.org/eofw/tuts/brakedisc/brakedisc_tut.htm" rel="nofollow">http://www.eofw.org/eofw/tuts/brakedisc/brakedisc_tut.htm</a><br />
 but it&#8217;s still in German :-/</p>
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	<item>
		<title>By: jim ww</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98353</link>
		<dc:creator>jim ww</dc:creator>
		<pubDate>Thu, 03 May 2007 17:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98353</guid>
		<description>thanks, that was a really good tutorial. the language was a bit bit vague in places ( grab and move the thing? ) but i really liked the tutorial method, with a link from the descriptive image detail to the full screenshot. and the repetition reinforced the instruction, to build a stronger awareness of the workflow. i have spent a lot of time in instructional design, so i appreciate details like that. copying instructions may make sense the first couple of times, but after a few tries, you begin to understand what you are repeating, and why. and with understanding, comes knowledge. good job, i think i actually learned something today. thanks again! : )

jim ww</description>
		<content:encoded><![CDATA[<p>thanks, that was a really good tutorial. the language was a bit bit vague in places ( grab and move the thing? ) but i really liked the tutorial method, with a link from the descriptive image detail to the full screenshot. and the repetition reinforced the instruction, to build a stronger awareness of the workflow. i have spent a lot of time in instructional design, so i appreciate details like that. copying instructions may make sense the first couple of times, but after a few tries, you begin to understand what you are repeating, and why. and with understanding, comes knowledge. good job, i think i actually learned something today. thanks again! : )</p>
<p>jim ww</p>
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	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98348</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Thu, 03 May 2007 16:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98348</guid>
		<description>that looks great!
May can be used for even better rims, too!
You are avoiding boolean, that way :D</description>
		<content:encoded><![CDATA[<p>that looks great!<br />
May can be used for even better rims, too!<br />
You are avoiding boolean, that way :D</p>
]]></content:encoded>
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	<item>
		<title>By: Gat</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98344</link>
		<dc:creator>Gat</dc:creator>
		<pubDate>Thu, 03 May 2007 16:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98344</guid>
		<description>cool, looks like the author is russian (top right of the image)</description>
		<content:encoded><![CDATA[<p>cool, looks like the author is russian (top right of the image)</p>
]]></content:encoded>
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	<item>
		<title>By: LayBack</title>
		<link>http://www.blendernation.com/tutorial-modeling-a-flange/comment-page-1/#comment-98299</link>
		<dc:creator>LayBack</dc:creator>
		<pubDate>Thu, 03 May 2007 14:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/03/tutorial-modeling-a-flange/#comment-98299</guid>
		<description>I tried your tutorial. Why don&#039;t you make a 45 degree segment instead of a 44 degree segment. Just spin 22.5 degrees and so forth. With this aproach you don&#039;t need these messy &quot;repeat steps ...&quot;. In general: you should do as much as possible _before_ applying spin dup. You do too much afterwards. Anyway, the piece looks very nice when its ready.</description>
		<content:encoded><![CDATA[<p>I tried your tutorial. Why don&#8217;t you make a 45 degree segment instead of a 44 degree segment. Just spin 22.5 degrees and so forth. With this aproach you don&#8217;t need these messy &#8220;repeat steps &#8230;&#8221;. In general: you should do as much as possible _before_ applying spin dup. You do too much afterwards. Anyway, the piece looks very nice when its ready.</p>
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