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	<title>Comments on: Tutorial &#8211; Destroying a Mesh with External Particles</title>
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		<item>
		<title>By: Ghost_Train</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-383152</link>
		<dc:creator>Ghost_Train</dc:creator>
		<pubDate>Sat, 04 Oct 2008 02:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-383152</guid>
		<description>That was super helpful.   
I&#039;ve been wanting to learn how that works.  

Thanks Hannu.</description>
		<content:encoded><![CDATA[<p>That was super helpful.<br />
I&#039;ve been wanting to learn how that works.  </p>
<p>Thanks Hannu.</p>
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	<item>
		<title>By: Hannu Hoffrén</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-382235</link>
		<dc:creator>Hannu Hoffrén</dc:creator>
		<pubDate>Tue, 30 Sep 2008 05:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-382235</guid>
		<description>zivko, for cannon you need to have two psystems, first one is the same normal emitter system with &quot;die on hit&quot; enabled and another one is a reactor system.</description>
		<content:encoded><![CDATA[<p>zivko, for cannon you need to have two psystems, first one is the same normal emitter system with &#034;die on hit&#034; enabled and another one is a reactor system.</p>
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	</item>
	<item>
		<title>By: zivko</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381993</link>
		<dc:creator>zivko</dc:creator>
		<pubDate>Mon, 29 Sep 2008 08:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381993</guid>
		<description>great tutorial!
what to do if I want to make a reverse Version? I mean, 
the Balls should explose after the contact with Susane?!</description>
		<content:encoded><![CDATA[<p>great tutorial!<br />
what to do if I want to make a reverse Version? I mean,<br />
the Balls should explose after the contact with Susane?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hannu Hoffrén</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381564</link>
		<dc:creator>Hannu Hoffrén</dc:creator>
		<pubDate>Sat, 27 Sep 2008 17:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381564</guid>
		<description>carlinhos, I haven&#039;t tried it yet, but weight painting seems to be possible. http://wiki.blender.org/index.php/Manual/Explode_Modifier</description>
		<content:encoded><![CDATA[<p>carlinhos, I haven&#039;t tried it yet, but weight painting seems to be possible. <a href="http://wiki.blender.org/index.php/Manual/Explode_Modifier" rel="nofollow">http://wiki.blender.org/index.php/Manual/Explode_Modifier</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381474</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Sat, 27 Sep 2008 08:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381474</guid>
		<description>Very nice tutorial, thanks!

It wonder if it is possible to destroy an object only into its unconnected parts.
Great would be a feature which allows demolition only along seams.</description>
		<content:encoded><![CDATA[<p>Very nice tutorial, thanks!</p>
<p>It wonder if it is possible to destroy an object only into its unconnected parts.<br />
Great would be a feature which allows demolition only along seams.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hannu Hoffren</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381351</link>
		<dc:creator>Hannu Hoffren</dc:creator>
		<pubDate>Fri, 26 Sep 2008 20:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381351</guid>
		<description>Oh man.. I just came back from a small one day trip and what do I see. This news here on BlenderNation and so many nice comments in both here and Blender Artists. What a way to end the long day. Thank you all very much, especially you Alex for publishing this!

Jahka! Glad to hear your word on this (these?) one too. Before I made any of these, I did my best on researching the details I was going to explain. That cache thing was something unexpected while recording and I decided to leave it in the video, since someone else might have the same problem. Sorry about the word &quot;bug&quot; though. :) I&#039;ll try to add a correction in the video description as soon as I can, maybe even in to the video itself. I&#039;m very glad to hear that you are still working on the system. Wonderful stuff you&#039;ve coded there already!

Now I&#039;m off to shower, have a nice weekend you all!

ps. I hope this comment comes through, and only once. I&#039;ve been having some difficulties with the spam blocker here lately.</description>
		<content:encoded><![CDATA[<p>Oh man.. I just came back from a small one day trip and what do I see. This news here on BlenderNation and so many nice comments in both here and Blender Artists. What a way to end the long day. Thank you all very much, especially you Alex for publishing this!</p>
<p>Jahka! Glad to hear your word on this (these?) one too. Before I made any of these, I did my best on researching the details I was going to explain. That cache thing was something unexpected while recording and I decided to leave it in the video, since someone else might have the same problem. Sorry about the word &#034;bug&#034; though. :) I&#039;ll try to add a correction in the video description as soon as I can, maybe even in to the video itself. I&#039;m very glad to hear that you are still working on the system. Wonderful stuff you&#039;ve coded there already!</p>
<p>Now I&#039;m off to shower, have a nice weekend you all!</p>
<p>ps. I hope this comment comes through, and only once. I&#039;ve been having some difficulties with the spam blocker here lately.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hannu Hoffrén</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381350</link>
		<dc:creator>Hannu Hoffrén</dc:creator>
		<pubDate>Fri, 26 Sep 2008 20:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381350</guid>
		<description>Oh man.. I just came back from a small one day trip and what do I see. This news here on BlenderNation and so many nice comments in both here and Blender Artists. What a way to end the long day. Thank you all, very much!

Jahka! Glad to hear your word on this (these?) one too. Before I made any of these, I did my best on researching the details I was going to explain. That cache thing was something unexpected while recording and I decided to leave it in the video, since someone else might have the same problem. Sorry about the word &quot;bug&quot; though. :) I&#039;ll try to add a correction in the video description as soon as I can, maybe even in to the video itself. I&#039;m very glad to hear that you are still working on the system. Wonderful stuff you&#039;ve coded there already!

Now I&#039;m off to shower, have a nice weekend you all!

ps. I hope this comment comes through once and only once. I&#039;ve been having some difficulties with the spam blocker here.</description>
		<content:encoded><![CDATA[<p>Oh man.. I just came back from a small one day trip and what do I see. This news here on BlenderNation and so many nice comments in both here and Blender Artists. What a way to end the long day. Thank you all, very much!</p>
<p>Jahka! Glad to hear your word on this (these?) one too. Before I made any of these, I did my best on researching the details I was going to explain. That cache thing was something unexpected while recording and I decided to leave it in the video, since someone else might have the same problem. Sorry about the word &#034;bug&#034; though. :) I&#039;ll try to add a correction in the video description as soon as I can, maybe even in to the video itself. I&#039;m very glad to hear that you are still working on the system. Wonderful stuff you&#039;ve coded there already!</p>
<p>Now I&#039;m off to shower, have a nice weekend you all!</p>
<p>ps. I hope this comment comes through once and only once. I&#039;ve been having some difficulties with the spam blocker here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hannu Hoffrén</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381349</link>
		<dc:creator>Hannu Hoffrén</dc:creator>
		<pubDate>Fri, 26 Sep 2008 20:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381349</guid>
		<description>Oh man.. I just came back from a small one day trip and what do I see. This news here on BlenderNation and so many nice comments in both here and Blender Artists. What a way to end the long day. Thank you all, very much!

Jahka! Glad to hear your word on this (these?) one too. Before I made any of these, I did my best on researching the details I was going to explain. That cache thing was something unexpected while recording and I decided to leave it in the video, since someone else might have the same problem. Sorry about the word &quot;bug&quot; though. :) I&#039;ll try to add a correction in the video description as soon as I can, maybe even in to the video itself. I&#039;m very glad to hear that you are still working on the system. Wonderful stuff you&#039;ve coded there already!

Now I&#039;m off to shower, have a nice weekend you all!</description>
		<content:encoded><![CDATA[<p>Oh man.. I just came back from a small one day trip and what do I see. This news here on BlenderNation and so many nice comments in both here and Blender Artists. What a way to end the long day. Thank you all, very much!</p>
<p>Jahka! Glad to hear your word on this (these?) one too. Before I made any of these, I did my best on researching the details I was going to explain. That cache thing was something unexpected while recording and I decided to leave it in the video, since someone else might have the same problem. Sorry about the word &#034;bug&#034; though. :) I&#039;ll try to add a correction in the video description as soon as I can, maybe even in to the video itself. I&#039;m very glad to hear that you are still working on the system. Wonderful stuff you&#039;ve coded there already!</p>
<p>Now I&#039;m off to shower, have a nice weekend you all!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jahka</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381346</link>
		<dc:creator>jahka</dc:creator>
		<pubDate>Fri, 26 Sep 2008 19:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381346</guid>
		<description>Jose Sanchez: This is a a feature, but I do see the need for a &quot;use object center&quot; option and will be adding it soon :) but untill that just set the objects to global origin (0,0,0).

And oh yea, the &quot;possible baking bug&quot; described in the tutorial is not actually a bug. It&#039;s just that after the cannonball particles are baked their collisions are not calculated dynamically anymore, so the reactor particles don&#039;t know that there are any collisions by the target particles. To get the dynamic collisions (which create the events that reactor particles can react to) you need to re-calculate the target particles too.

A very nice tutorial on all other accounts! :)</description>
		<content:encoded><![CDATA[<p>Jose Sanchez: This is a a feature, but I do see the need for a &#034;use object center&#034; option and will be adding it soon :) but untill that just set the objects to global origin (0,0,0).</p>
<p>And oh yea, the &#034;possible baking bug&#034; described in the tutorial is not actually a bug. It&#039;s just that after the cannonball particles are baked their collisions are not calculated dynamically anymore, so the reactor particles don&#039;t know that there are any collisions by the target particles. To get the dynamic collisions (which create the events that reactor particles can react to) you need to re-calculate the target particles too.</p>
<p>A very nice tutorial on all other accounts! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/tutorial-destroying-a-mesh-with-external-particles/comment-page-1/#comment-381335</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Fri, 26 Sep 2008 18:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4832#comment-381335</guid>
		<description>cool.  hope to watch vid sometime...

-b
http://minosafilms.wordpress.com/
http://artislight.deviantART.com/
http://morevnaproject.org/</description>
		<content:encoded><![CDATA[<p>cool.  hope to watch vid sometime&#8230;</p>
<p>-b<br />
<a href="http://minosafilms.wordpress.com/" rel="nofollow">http://minosafilms.wordpress.com/</a><br />
<a href="http://artislight.deviantART.com/" rel="nofollow">http://artislight.deviantART.com/</a><br />
<a href="http://morevnaproject.org/" rel="nofollow">http://morevnaproject.org/</a></p>
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