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	<title>Comments on: Tutorial: Animating Reptiles and Snakes</title>
	<atom:link href="http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<item>
		<title>By: el_puk</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-10417</link>
		<dc:creator>el_puk</dc:creator>
		<pubDate>Wed, 13 Sep 2006 14:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-10417</guid>
		<description>Nevermind it&#039;s back online!</description>
		<content:encoded><![CDATA[<p>Nevermind it&#039;s back online!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: el_puk</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-10301</link>
		<dc:creator>el_puk</dc:creator>
		<pubDate>Mon, 11 Sep 2006 14:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-10301</guid>
		<description>Uh, it seems the link is already down. Anyone got a copy of the tutorial ?</description>
		<content:encoded><![CDATA[<p>Uh, it seems the link is already down. Anyone got a copy of the tutorial ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9635</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Tue, 05 Sep 2006 04:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9635</guid>
		<description>Blender does not have splineIK.  B Bones are great but do not behave like spline IK.  One could use a curve modifier instead of an armature though (which would arguably work better than spline IK since it would not rely on a set amount of bones).  A mesh modified by a curve modified by a curve ensures constant length.  A lattice with spline interpolation could also work ( i believe there is a dolphin example in the 242a demo files which uses this method).</description>
		<content:encoded><![CDATA[<p>Blender does not have splineIK.  B Bones are great but do not behave like spline IK.  One could use a curve modifier instead of an armature though (which would arguably work better than spline IK since it would not rely on a set amount of bones).  A mesh modified by a curve modified by a curve ensures constant length.  A lattice with spline interpolation could also work ( i believe there is a dolphin example in the 242a demo files which uses this method).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pildanovak</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9626</link>
		<dc:creator>pildanovak</dc:creator>
		<pubDate>Mon, 04 Sep 2006 22:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9626</guid>
		<description>Gez: I used b-bones.</description>
		<content:encoded><![CDATA[<p>Gez: I used b-bones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoehrer</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9623</link>
		<dc:creator>Hoehrer</dc:creator>
		<pubDate>Mon, 04 Sep 2006 19:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9623</guid>
		<description>Finally we&#039;ll see a &quot;Snakes in a Blender&quot; movie spoof soon.

Seriously: Alas Steve Irwin, he will be missed. [1]

Werner

[1] http://www.smh.com.au/news/national/steve-irwin-killed-by-stingray/2006/09/04/1157222051512.html</description>
		<content:encoded><![CDATA[<p>Finally we&#039;ll see a &#034;Snakes in a Blender&#034; movie spoof soon.</p>
<p>Seriously: Alas Steve Irwin, he will be missed. [1]</p>
<p>Werner</p>
<p>[1] <a href="http://www.smh.com.au/news/national/steve-irwin-killed-by-stingray/2006/09/04/1157222051512.html" rel="nofollow">http://www.smh.com.au/news/national/steve-irwin-killed-by-stingray/2006/09/04/1157222051512.html</a></p>
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	</item>
	<item>
		<title>By: Gez</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9622</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Mon, 04 Sep 2006 19:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9622</guid>
		<description>Why don&#039;t you use b-bones for the snake body in a similar IK chain?</description>
		<content:encoded><![CDATA[<p>Why don&#039;t you use b-bones for the snake body in a similar IK chain?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9612</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Mon, 04 Sep 2006 13:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9612</guid>
		<description>Nice one, pildanovak!</description>
		<content:encoded><![CDATA[<p>Nice one, pildanovak!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9610</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 04 Sep 2006 12:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9610</guid>
		<description>Very nice, pildnavok!

I&#039;d love to see Spline IK in Blender.</description>
		<content:encoded><![CDATA[<p>Very nice, pildnavok!</p>
<p>I&#039;d love to see Spline IK in Blender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pildanovak</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9607</link>
		<dc:creator>pildanovak</dc:creator>
		<pubDate>Mon, 04 Sep 2006 11:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9607</guid>
		<description>it inspired me to do a sample file, you can find it in thys thread:

http://blenderartists.org/forum/showthread.php?t=76771

You can do this in Blender, but it has limitations...</description>
		<content:encoded><![CDATA[<p>it inspired me to do a sample file, you can find it in thys thread:</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=76771" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=76771</a></p>
<p>You can do this in Blender, but it has limitations&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/tutorial-animating-reptiles-and-snakes/comment-page-1/#comment-9601</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Mon, 04 Sep 2006 10:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/04/tutorial-animating-reptiles-and-snakes/#comment-9601</guid>
		<description>Coincidence :) I read the news after I published this..</description>
		<content:encoded><![CDATA[<p>Coincidence :) I read the news after I published this..</p>
]]></content:encoded>
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