<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: True Volumetrics in early development for Blender</title>
	<atom:link href="http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: andyo</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-419826</link>
		<dc:creator>andyo</dc:creator>
		<pubDate>Sun, 30 Nov 2008 20:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-419826</guid>
		<description>OK... where do we send our donations</description>
		<content:encoded><![CDATA[<p>OK&#8230; where do we send our donations</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nim</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-355240</link>
		<dc:creator>nim</dc:creator>
		<pubDate>Sat, 19 Jul 2008 18:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-355240</guid>
		<description>just adding to the number of feedback :))
blender has just dazzled me with ATLAST! moments so many times now during the last 2 years I know I&#039;ll never be able to be happy and ignorant in the comfort of my package of used-to-ness again.
I wish I wasn&#039;t broke so I could donate to help keep this work continue to fighter-jet-crash-plowing new ground!</description>
		<content:encoded><![CDATA[<p>just adding to the number of feedback :))<br />
blender has just dazzled me with ATLAST! moments so many times now during the last 2 years I know I&#039;ll never be able to be happy and ignorant in the comfort of my package of used-to-ness again.<br />
I wish I wasn&#039;t broke so I could donate to help keep this work continue to fighter-jet-crash-plowing new ground!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foreward</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-325622</link>
		<dc:creator>foreward</dc:creator>
		<pubDate>Sat, 17 May 2008 22:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-325622</guid>
		<description>my hero!</description>
		<content:encoded><![CDATA[<p>my hero!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raimon</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-321795</link>
		<dc:creator>Raimon</dc:creator>
		<pubDate>Thu, 08 May 2008 08:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-321795</guid>
		<description>great!

simply I wonder why anyone hasn&#039;t started to coding this before. The lack of volumetric materials is one of the first things that have &quot;deceived&quot; me about Blender, after years using apparently crappy apps like bryce 3D that did this without problems, apparently too.

I think a feature like this is more important than most improvements in Blender in the last years and that i&#039;m not able to find so useful. Hope no offend anyone, probably is just my ignorance.
Raimon</description>
		<content:encoded><![CDATA[<p>great!</p>
<p>simply I wonder why anyone hasn&#039;t started to coding this before. The lack of volumetric materials is one of the first things that have &#034;deceived&#034; me about Blender, after years using apparently crappy apps like bryce 3D that did this without problems, apparently too.</p>
<p>I think a feature like this is more important than most improvements in Blender in the last years and that i&#039;m not able to find so useful. Hope no offend anyone, probably is just my ignorance.<br />
Raimon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ja-Seen</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-321712</link>
		<dc:creator>Ja-Seen</dc:creator>
		<pubDate>Thu, 08 May 2008 04:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-321712</guid>
		<description>So wots up with starting a donation program thingie for all the hard working coders who bring us cool new features????</description>
		<content:encoded><![CDATA[<p>So wots up with starting a donation program thingie for all the hard working coders who bring us cool new features????</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-321570</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 07 May 2008 23:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-321570</guid>
		<description>OK - That is actually pretty darn cool! I was getting so impatient waiting for this feature, I thought about coding it myself - but this guy is doing an AWESOME job of it! Those kinda images don&#039;t just happen by themselves! That&#039;s some good, robust, solid coding - especially integrated with AO, reflections and the likes! Raycasting also happens to be a very nice choice! I can&#039;t wait to fiddle with this, and I&#039;m pretty sure someone could code some smoke or fire simulation that takes advantage of this using python even!! :P

Keep it up mate! =] That&#039;s some impressive work! :) Does it take into account scattering through the participating media? There are some pretty cool papers out there on allowing the scattering properties to be volumetric too (non-homogeneous) - like in marble, or certain types of crystal for instance! I think the reasonably recent Eikonal rendering paper had something on it, but equally other papers probably better suited to your method! I guess if it&#039;s your thesis though, it could have almost anything, it certainly looks very nice in any case! :) Keep it up! =]</description>
		<content:encoded><![CDATA[<p>OK &#8211; That is actually pretty darn cool! I was getting so impatient waiting for this feature, I thought about coding it myself &#8211; but this guy is doing an AWESOME job of it! Those kinda images don&#039;t just happen by themselves! That&#039;s some good, robust, solid coding &#8211; especially integrated with AO, reflections and the likes! Raycasting also happens to be a very nice choice! I can&#039;t wait to fiddle with this, and I&#039;m pretty sure someone could code some smoke or fire simulation that takes advantage of this using python even!! :P</p>
<p>Keep it up mate! =] That&#039;s some impressive work! :) Does it take into account scattering through the participating media? There are some pretty cool papers out there on allowing the scattering properties to be volumetric too (non-homogeneous) &#8211; like in marble, or certain types of crystal for instance! I think the reasonably recent Eikonal rendering paper had something on it, but equally other papers probably better suited to your method! I guess if it&#039;s your thesis though, it could have almost anything, it certainly looks very nice in any case! :) Keep it up! =]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kaizer</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-321542</link>
		<dc:creator>Kaizer</dc:creator>
		<pubDate>Wed, 07 May 2008 21:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-321542</guid>
		<description>Great stuff :)
The blender developers shows just how good a open source community can be :)</description>
		<content:encoded><![CDATA[<p>Great stuff :)<br />
The blender developers shows just how good a open source community can be :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Victor</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-320087</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Mon, 05 May 2008 23:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-320087</guid>
		<description>Brother, sin  problema ninguno, de donde rayos saliste???? Eres un genio... un desgraciado genio(afortunado mas bien, y nosotros contigo).eso que tienes ahi, son las imagenes ms bellas y prometedoras(prometen un blender en el primer lugar entre el CG Pro) y no se quien seras, que edad tengas, pero si eres como el 99.9 porciento de los cubanos, quieres salir de tu amada tierra, para tener libertad... esta es tu oportunidad... no la pierdas... te veo dando unas conferiencillas en el Blender Institute, recibiendo la honra que mereces y luego dandote una gira de vuelta para aca... De verdad me enorgullece alguien como tu, sacando la cara por la tierra...   Oye, te recomiendo que no te niegues a recibir ayuda... yo mismo en cuanto pueda de seguro querria hacerlo... permitele a la gent ser todo lo cooperativa qu quiera ser, te haces un favor a ti y un no menos grande a ellos... todos quieren ser parte de este proyecto, y como comprenderas, en especial del tuyo... En realidad te hablo en espanol porque una vz aqui se siete bien la tierra... creeme.. Hace poco que sali de alla, estudiaba en el ISDI, me faltaba un mes para graduarme... Mi hermano para lo que quieras aqui estoy no lo dudes... VDMpeniel@yahoo.es             
                                                                               Victor Diaz medina, 5069 E. Durante St, Las Vegas, NV
                                                                                                     Zipcode:89119
                                                                                                     Phone:702 573 6828
                                                                                                     socialsecurity: na es jugando!

        HEY FOLKS, I &#039;M SORRY BECAUSE OF THIS SPANISH BUT THIS GUY NEED  SPECIAL ATTENTION, I&#039;M FROM CUBA AND I KNOW WHAT KIND OF SACRIFICE HE &#039;D BE DOING FOR OUR COMMUNITY WITH THIS AMAZING JOB... HE NEED ALL OUR HELP!!!!!!!!!! ABOUT DONATIONS, PLEASE, FORGET ABOUT BANKS... IF YOU ARE OUT USA, NOT PROBLEM, YOU CAN USE ANY WAY, IF YOU ARE IN USA, YOU CAN BE SURE, THERE IS SOME CUBAN OVER THERE, WHO CAN DO IT FOR YOU, JUST ASKSOME CUBAN THEY KNOW.. THIS IS ONLY AN ADVICE.... YOU KNOW! GOD BLESS YOU ALL MY DEAR FRIENDS... GO AHEAD FOR BLENDER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>Brother, sin  problema ninguno, de donde rayos saliste???? Eres un genio&#8230; un desgraciado genio(afortunado mas bien, y nosotros contigo).eso que tienes ahi, son las imagenes ms bellas y prometedoras(prometen un blender en el primer lugar entre el CG Pro) y no se quien seras, que edad tengas, pero si eres como el 99.9 porciento de los cubanos, quieres salir de tu amada tierra, para tener libertad&#8230; esta es tu oportunidad&#8230; no la pierdas&#8230; te veo dando unas conferiencillas en el Blender Institute, recibiendo la honra que mereces y luego dandote una gira de vuelta para aca&#8230; De verdad me enorgullece alguien como tu, sacando la cara por la tierra&#8230;   Oye, te recomiendo que no te niegues a recibir ayuda&#8230; yo mismo en cuanto pueda de seguro querria hacerlo&#8230; permitele a la gent ser todo lo cooperativa qu quiera ser, te haces un favor a ti y un no menos grande a ellos&#8230; todos quieren ser parte de este proyecto, y como comprenderas, en especial del tuyo&#8230; En realidad te hablo en espanol porque una vz aqui se siete bien la tierra&#8230; creeme.. Hace poco que sali de alla, estudiaba en el ISDI, me faltaba un mes para graduarme&#8230; Mi hermano para lo que quieras aqui estoy no lo dudes&#8230; <a href="mailto:VDMpeniel@yahoo.es">VDMpeniel@yahoo.es</a><br />
                                                                               Victor Diaz medina, 5069 E. Durante St, Las Vegas, NV<br />
                                                                                                     Zipcode:89119<br />
                                                                                                     Phone:702 573 6828<br />
                                                                                                     socialsecurity: na es jugando!</p>
<p>        HEY FOLKS, I &#039;M SORRY BECAUSE OF THIS SPANISH BUT THIS GUY NEED  SPECIAL ATTENTION, I&#039;M FROM CUBA AND I KNOW WHAT KIND OF SACRIFICE HE &#039;D BE DOING FOR OUR COMMUNITY WITH THIS AMAZING JOB&#8230; HE NEED ALL OUR HELP!!!!!!!!!! ABOUT DONATIONS, PLEASE, FORGET ABOUT BANKS&#8230; IF YOU ARE OUT USA, NOT PROBLEM, YOU CAN USE ANY WAY, IF YOU ARE IN USA, YOU CAN BE SURE, THERE IS SOME CUBAN OVER THERE, WHO CAN DO IT FOR YOU, JUST ASKSOME CUBAN THEY KNOW.. THIS IS ONLY AN ADVICE&#8230;. YOU KNOW! GOD BLESS YOU ALL MY DEAR FRIENDS&#8230; GO AHEAD FOR BLENDER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ivan Paulos Tomé</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-320017</link>
		<dc:creator>Ivan Paulos Tomé</dc:creator>
		<pubDate>Mon, 05 May 2008 22:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-320017</guid>
		<description>Put that message in Blenderstorm, and in one week we will have one more champion in requests.</description>
		<content:encoded><![CDATA[<p>Put that message in Blenderstorm, and in one week we will have one more champion in requests.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rakunko</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/comment-page-2/#comment-319761</link>
		<dc:creator>Rakunko</dc:creator>
		<pubDate>Mon, 05 May 2008 17:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3966#comment-319761</guid>
		<description>This is pretty cool, I always listed &#039;true&#039; volumetrics as a &#039;needed&#039; for blender to battle the big boys (even though it ALREADY DOES!) the code for this must be insane congrats and i hope the higher ups in blender know about this~ i cant wait to do actual water~ *drools*</description>
		<content:encoded><![CDATA[<p>This is pretty cool, I always listed &#039;true&#039; volumetrics as a &#039;needed&#039; for blender to battle the big boys (even though it ALREADY DOES!) the code for this must be insane congrats and i hope the higher ups in blender know about this~ i cant wait to do actual water~ *drools*</p>
]]></content:encoded>
	</item>
</channel>
</rss>
