Torque Engine exporter from GarageGames

The new stable version of the script (dated January 26, 2006) currently supports the export of:

  • Detail Levels, including Collision, LOS(Line of Sight), and Billboard details
  • Sequences (via Action’s in blender); Including cyclic and “blend” anims, triggers, aswell as the ability to save individual sequences to .dsq’s
  • Ground Frames for sequences (Moving “Bounds” object)
  • Bones (via Armature’s in blender)
  • Materials (most properties are read from Blender Materials)
  • A customized bounding box (via “Bounds” object)

There’s also a development version for you to test dated March 14, 2006.

More infos are available on GarageGames.com.

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