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	<title>Comments on: Topology Tutorial &amp; Discussion, Edgeloops, Poles!</title>
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		<title>By: Steve</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-78330</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 19 Mar 2007 13:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-78330</guid>
		<description>I came across a interesting website call &quot;sayruou.com&quot;
It&#039;s about Blender artwork and other cgart, so just wanted to share it with you all.</description>
		<content:encoded><![CDATA[<p>I came across a interesting website call &#034;sayruou.com&#034;<br />
It&#039;s about Blender artwork and other cgart, so just wanted to share it with you all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lusidvicel</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-24786</link>
		<dc:creator>Lusidvicel</dc:creator>
		<pubDate>Mon, 18 Dec 2006 17:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-24786</guid>
		<description>Hello, i love www.blendernation.com! Let me in, please :)</description>
		<content:encoded><![CDATA[<p>Hello, i love <a href="http://www.blendernation.com" rel="nofollow">http://www.blendernation.com</a>! Let me in, please :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jedihe</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-14470</link>
		<dc:creator>jedihe</dc:creator>
		<pubDate>Tue, 24 Oct 2006 23:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-14470</guid>
		<description>That thread, and two or three more that SomeArtist started are the best topological discussions I&#039;ve found on the net.

This is the blog SomeArtist created after receiving so much attention in his subd-modelling posts.

http://3dwisdoms.blogspot.com/

jedihe</description>
		<content:encoded><![CDATA[<p>That thread, and two or three more that SomeArtist started are the best topological discussions I&#039;ve found on the net.</p>
<p>This is the blog SomeArtist created after receiving so much attention in his subd-modelling posts.</p>
<p><a href="http://3dwisdoms.blogspot.com/" rel="nofollow">http://3dwisdoms.blogspot.com/</a></p>
<p>jedihe</p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-14351</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 24 Oct 2006 01:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-14351</guid>
		<description>Another lovely resource of the same topic can be found here: http://67.15.36.49/team/Tutorials/edge_loops/edge_loops_01.asp</description>
		<content:encoded><![CDATA[<p>Another lovely resource of the same topic can be found here: <a href="http://67.15.36.49/team/Tutorials/edge_loops/edge_loops_01.asp" rel="nofollow">http://67.15.36.49/team/Tutorials/edge_loops/edge_loops_01.asp</a></p>
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	<item>
		<title>By: Omar</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-13470</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Tue, 17 Oct 2006 17:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-13470</guid>
		<description>it&#039;s fine, but good boxmodeling still hard with Blender, without better &quot;cut&quot; algorithm and NGon, it still  a pain.
In each new cut, you need to reorganize edges and it becomes quickly boring.

But you can use Wings3D anyway :)</description>
		<content:encoded><![CDATA[<p>it&#039;s fine, but good boxmodeling still hard with Blender, without better &#034;cut&#034; algorithm and NGon, it still  a pain.<br />
In each new cut, you need to reorganize edges and it becomes quickly boring.</p>
<p>But you can use Wings3D anyway :)</p>
]]></content:encoded>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-13387</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 16 Oct 2006 17:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-13387</guid>
		<description>This is simply astounding. Thankyou so much for linking us!</description>
		<content:encoded><![CDATA[<p>This is simply astounding. Thankyou so much for linking us!</p>
]]></content:encoded>
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	<item>
		<title>By: Tim Formica [Room335]</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-13382</link>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		<pubDate>Mon, 16 Oct 2006 15:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-13382</guid>
		<description>Michael.

Thank You.

Tim</description>
		<content:encoded><![CDATA[<p>Michael.</p>
<p>Thank You.</p>
<p>Tim</p>
]]></content:encoded>
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	<item>
		<title>By: Michael Flessas</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-13347</link>
		<dc:creator>Michael Flessas</dc:creator>
		<pubDate>Mon, 16 Oct 2006 04:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-13347</guid>
		<description>I just &quot;lucked up&quot; and found your blog. I must say I was glad to find it. Imagine how great Blender will be with each new version. It&#039;s amazing, is it not, that it&#039;s free! They do good work and so do you.</description>
		<content:encoded><![CDATA[<p>I just &#034;lucked up&#034; and found your blog. I must say I was glad to find it. Imagine how great Blender will be with each new version. It&#039;s amazing, is it not, that it&#039;s free! They do good work and so do you.</p>
]]></content:encoded>
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	<item>
		<title>By: rcas</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-13266</link>
		<dc:creator>rcas</dc:creator>
		<pubDate>Sat, 14 Oct 2006 21:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-13266</guid>
		<description>@Loken: I don&#039;t think you need to struggle to get proper topology in Blender. I do Box Modeling and find it quite nice to use, better then Max. The thing is that you need to be more careful about your geometry.</description>
		<content:encoded><![CDATA[<p>@Loken: I don&#039;t think you need to struggle to get proper topology in Blender. I do Box Modeling and find it quite nice to use, better then Max. The thing is that you need to be more careful about your geometry.</p>
]]></content:encoded>
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	<item>
		<title>By: Loken</title>
		<link>http://www.blendernation.com/topology-tutorial-discussion-edgeloops-poles/comment-page-1/#comment-13264</link>
		<dc:creator>Loken</dc:creator>
		<pubDate>Sat, 14 Oct 2006 20:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/14/topology-tutorial-discussion-edgeloops-poles/#comment-13264</guid>
		<description>Too bad Blender doesn&#039;t have ngons. You really have to fight to get the topology you want in Blender.. that is unless your an edge modeller. I should revise my statement and say that getting proper topology while box modelling is a bit of a struggle in Blender.

Nice thread anyways. A good companion as was mentioned before is the Spiraloid forums, featuring Bay Raitt himself. http://cube.phlatt.net/forums/spiraloid/index.php</description>
		<content:encoded><![CDATA[<p>Too bad Blender doesn&#039;t have ngons. You really have to fight to get the topology you want in Blender.. that is unless your an edge modeller. I should revise my statement and say that getting proper topology while box modelling is a bit of a struggle in Blender.</p>
<p>Nice thread anyways. A good companion as was mentioned before is the Spiraloid forums, featuring Bay Raitt himself. <a href="http://cube.phlatt.net/forums/spiraloid/index.php" rel="nofollow">http://cube.phlatt.net/forums/spiraloid/index.php</a></p>
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