Toon/sketch rendering with nodes

edgeombre.jpgViralata has written two tutorials on his site using some of the new features of Blender 2.43 to achieve nice toon and sketch styled renderings. Are you tired of doing the same old photorealistic rendering? Try this out!

The tutorials guides you through this style of Non Photorealistic Rendering (known as NPR) step by step, ending up with good results that replicate hand drawn work quite well.

It’s certainly worth learning this and adding it to your toolbox of techniques. Being able to do some NPR is always a good thing.

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27 Responses to “Toon/sketch rendering with nodes”  

  1. 1 DKMartin

    Wow, the result is pretty neat..
    Oh and btw, I didn't even notice we got a new news writer (before now), good job Mathias!

  2. 2 grafixsuz

    Doesn't look too bad, thanks for the tutorial!

  3. 3 knittl

    gotta have to take a look

  4. 4 Crossmaker

    Thank you for this tutorial.

  5. 5 PiPi

    Great tuts! TnX!

  6. 6 ossassin2

    IT'S GREAT!!!!

  7. 7 Edouard TISSERANT

    Vraiment très beau. Bravo Matthieu !

  8. 8 Cubedude04

    I did this a few days ago its great :)

    I am working on an entire scene with it.

  9. 9 criss

    Excellent tutorials!

  10. 10 kries

    wow, this is pretty cool.

  11. 11 Yorik

    Very nice!!!

  12. 12 Simon

    cool – thanks for this great tutorial

  13. 13 Jon

    A great, "one-to-read" tutorial!

  14. 14 secundar

    not bad…. but it would be great to have a render option using freestyle (http://freestyle.sourceforge.net/index.php) just as we have for Yafray.

  15. 15 Ronin

    Yep! I am tired of doing the same old photorealistic rendering.
    Viralata also has a very nice watercolor technique.

  16. 16 mike smick

    I don't know if it's possible, but automating this a little more would be quite awesome. The steps are pretty immense. Call me lazy, but if I'm constantly doing this kind of render, I want to be able to make it a script.

    Kind of like how sketchup basically renders this way with one menu option. Minus the cross hatching of course.

    but I love that somebody took time, figured it all out, and then posted an instructional guide in two languages. Now THAT is community my friends.

  17. 17 OBI_Ron

    Thank you for the great tuts!

  18. 18 LIGHTspeed

    Looks really great!
    I've done somethings like it, but this way is a lot better.
    Thanks Viralata, and congrats on the splash screen win Mathias. :)

  19. 19 buergi

    wow result looks really cool quite very close to drawn cartoons, thx for the great tutorials

  20. 20 fritzman

    Cool tutorials! Thanx a lot.

  21. 21 mzungu

    For those who haven't yet, you gotta download and watch the simple animation "crayon" that Viralata did using a similar technique (link: http://matthieu3d.free.fr/animations/index.html – the bottom thumbnail) It's look is just fantastic! I wonder how adding in a little bit of animation to the texture of the pencil strokes (like what COG teaches in his tutes – http://www.cogfilms.com) would look in such an animation… might have to give that a whirl… ;-)

  22. 22 Höhrer

    I think it might be a bit late to post this here, but I played around with this technique a bit after I read the news entry.

    The only thing that might be noteworthy in my attempt is that it doesn't use any edge-rendering:
    http://www.flickr.com/photos/63231715@N00/401036278/

    Werner

  23. 23 shul

    Very nice, but did anyone successfuly managed to break the constraints of the vertices?
    It would be so cool to have a "sketch" like render using nodes..

  24. 24 Höhrer

    @shul: What do you mean with "break the constraints of the vertices"?

    shul> It would be so cool to have a "sketch" like render using nodes..
    Tha (yusing nodes for the sketch rendering) is exactly what Viralata did in his tutorials .. dunno what else you could mean here, sorry.

    Werner

  25. 25 shul

    @Werner: when you create a sketch, you usually have artifacts from the sketching process which go beyond the boundaries of each object, here is an example: http://freestyle.sourceforge.net/GALLERY/SKETCHY/teapot-sketchy.php

  26. 26 Höhrer

    @shul: I think this could be partially simulated by rendering out the border of each object (e.g with the Object ID pass), increase its size and blur it and "overlay" it with a sketch-like texture (hand drawn or procedural) similar to the process shown in the tutorial.

    I don't know if I'm experienced enough to make this work (or rather "make it look good") but if i find some time I'll try it :)

    Werner

  27. 27 Höhrer

    Forgot to mention: Of course the approach i mentioned above only has very random sketch-lines. These "tangent"-like guide-lines would be very hard to simulate right, especially since you would need to calculate the tangents direction somehow (script anybody?)

    Werner

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