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	<title>Comments on: Tile Roof How To</title>
	<atom:link href="http://www.blendernation.com/tile-roof-how-to/feed/" rel="self" type="application/rss+xml" />
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		<title>By: henrique</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-52029</link>
		<dc:creator>henrique</dc:creator>
		<pubDate>Sun, 11 Feb 2007 22:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-52029</guid>
		<description>hi everyone,

links not work... :(</description>
		<content:encoded><![CDATA[<p>hi everyone,</p>
<p>links not work&#8230; :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10934</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Thu, 21 Sep 2006 21:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10934</guid>
		<description>@Roger

I haven&#039;t tried it yet, but mapping a texture in object mode using and empty could be a solution... but really, I&#039;m not sure that it will map over the whole thing created with the array modifier instead of the master mesh...

It has to be checked...

Philippe.</description>
		<content:encoded><![CDATA[<p>@Roger</p>
<p>I haven&#039;t tried it yet, but mapping a texture in object mode using and empty could be a solution&#8230; but really, I&#039;m not sure that it will map over the whole thing created with the array modifier instead of the master mesh&#8230;</p>
<p>It has to be checked&#8230;</p>
<p>Philippe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roger</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10909</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 21 Sep 2006 12:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10909</guid>
		<description>In the array example, I like how the Tile(s) share the same Mesh object. I recently really started paying attention to that in my work to reduce filesize. The array modifiers give an organic feel over the bump/displacement mapping texture approach. 

Question: using the array, what is the best way to apply dirt? When we were in Costa Rica, we saw these awesome tile roofs that had moss and ferns growing on them. How would we do that here? I can see placing ferns, but was thinking to use like a cloud texture for dirt and a tiled image form moss (or maybe even a cloud tex with colorband). Placed on the tile object, it looks really fake as it repeats with the tile, and the moss grows across tiles in random (actually probably life-style or fractal-style) pattern.</description>
		<content:encoded><![CDATA[<p>In the array example, I like how the Tile(s) share the same Mesh object. I recently really started paying attention to that in my work to reduce filesize. The array modifiers give an organic feel over the bump/displacement mapping texture approach. </p>
<p>Question: using the array, what is the best way to apply dirt? When we were in Costa Rica, we saw these awesome tile roofs that had moss and ferns growing on them. How would we do that here? I can see placing ferns, but was thinking to use like a cloud texture for dirt and a tiled image form moss (or maybe even a cloud tex with colorband). Placed on the tile object, it looks really fake as it repeats with the tile, and the moss grows across tiles in random (actually probably life-style or fractal-style) pattern.</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10905</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Thu, 21 Sep 2006 10:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10905</guid>
		<description>Well, the kind of web hosting used for the video tutorial allows very slow download (50KB/s), and I agree this can be annoying, but we do not discourage people who make the effort of making video tutorials.

They are not so numerous, and making a tutorial is not an easy thing.

Each of us learns new things each new day, and no one has all the skills and knowledge to make perfect things at the first attempt.

We must thank them instead of saying things that could prevent them to have the urge to do something usefull for the community next time.

Thank you for this tutorial TomLog !

Philippe.</description>
		<content:encoded><![CDATA[<p>Well, the kind of web hosting used for the video tutorial allows very slow download (50KB/s), and I agree this can be annoying, but we do not discourage people who make the effort of making video tutorials.</p>
<p>They are not so numerous, and making a tutorial is not an easy thing.</p>
<p>Each of us learns new things each new day, and no one has all the skills and knowledge to make perfect things at the first attempt.</p>
<p>We must thank them instead of saying things that could prevent them to have the urge to do something usefull for the community next time.</p>
<p>Thank you for this tutorial TomLog !</p>
<p>Philippe.</p>
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	<item>
		<title>By: Ron Nicholls</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10877</link>
		<dc:creator>Ron Nicholls</dc:creator>
		<pubDate>Thu, 21 Sep 2006 03:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10877</guid>
		<description>Sorry to disagree.
I get really annoyed by the &quot;Window&quot; people happy to use open source software ( which is fine in itself ) but then produce a tutorial in, guess what, a bloody windows media format --  thanks a lot.
And after downloading all 30 megs of it I find that it&#039;s also barely legible.
An appalling blurry low res mess.

It is a pity these types of file aren&#039;t labeled unwatchable so as to save the time wasted downloading them

In support of my argument I would point to the superior sound and resolution of the tutorials by &quot;Greybeard and Metsys&quot;
If they can do it then there is no excuse for the poor quality stuff.</description>
		<content:encoded><![CDATA[<p>Sorry to disagree.<br />
I get really annoyed by the &#034;Window&#034; people happy to use open source software ( which is fine in itself ) but then produce a tutorial in, guess what, a bloody windows media format &#8212;  thanks a lot.<br />
And after downloading all 30 megs of it I find that it&#039;s also barely legible.<br />
An appalling blurry low res mess.</p>
<p>It is a pity these types of file aren&#039;t labeled unwatchable so as to save the time wasted downloading them</p>
<p>In support of my argument I would point to the superior sound and resolution of the tutorials by &#034;Greybeard and Metsys&#034;<br />
If they can do it then there is no excuse for the poor quality stuff.</p>
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	<item>
		<title>By: [t0rc]</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10863</link>
		<dc:creator>[t0rc]</dc:creator>
		<pubDate>Wed, 20 Sep 2006 20:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10863</guid>
		<description>Audio would be neat but I&#039;m not sure it really needs it. As a newbie to Blender one should certainly view the beginning video tutorials (and/or text) that teach you about the interface and how to use it. I understand that some of the more &quot;obscure&quot; or &quot;less used&quot; features (such as proportional editing, spare render, area hiding (wrong name??; it&#039;s the ALT+B shortcut), etc., etc.) benefit a lot from explanation but basic tools such as Grab, Knife, Rotate, Scale, Add menu, etc., etc. shouldn&#039;t have to be detailed in every tutorial. That is what the interface tutorials are for. Perhaps this tutorial is meant for beginners but they should at least know the basics of the interface/application they use.

Cheers!</description>
		<content:encoded><![CDATA[<p>Audio would be neat but I&#039;m not sure it really needs it. As a newbie to Blender one should certainly view the beginning video tutorials (and/or text) that teach you about the interface and how to use it. I understand that some of the more &#034;obscure&#034; or &#034;less used&#034; features (such as proportional editing, spare render, area hiding (wrong name??; it&#039;s the ALT+B shortcut), etc., etc.) benefit a lot from explanation but basic tools such as Grab, Knife, Rotate, Scale, Add menu, etc., etc. shouldn&#039;t have to be detailed in every tutorial. That is what the interface tutorials are for. Perhaps this tutorial is meant for beginners but they should at least know the basics of the interface/application they use.</p>
<p>Cheers!</p>
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	<item>
		<title>By: roy</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10853</link>
		<dc:creator>roy</dc:creator>
		<pubDate>Wed, 20 Sep 2006 18:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10853</guid>
		<description>I would reccomend adding sound , as newbies would be totally lost. Try watching it pretending you dont know blender. In the first few seconds, a window pops up with add, mesh, circle ect how did that get there? (space bar of course) shortly after a selection marquee appears, (B_border select) see what I mean?

having said that good tutorial, just needs audio commentary.</description>
		<content:encoded><![CDATA[<p>I would reccomend adding sound , as newbies would be totally lost. Try watching it pretending you dont know blender. In the first few seconds, a window pops up with add, mesh, circle ect how did that get there? (space bar of course) shortly after a selection marquee appears, (B_border select) see what I mean?</p>
<p>having said that good tutorial, just needs audio commentary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pippin</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10851</link>
		<dc:creator>Pippin</dc:creator>
		<pubDate>Wed, 20 Sep 2006 17:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10851</guid>
		<description>can someone tell me what splitting is for? fine tutorial btw, I feel good cuz I might have actually gotten that idea myself :-)</description>
		<content:encoded><![CDATA[<p>can someone tell me what splitting is for? fine tutorial btw, I feel good cuz I might have actually gotten that idea myself :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel (Prince)</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10848</link>
		<dc:creator>Daniel (Prince)</dc:creator>
		<pubDate>Wed, 20 Sep 2006 17:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10848</guid>
		<description>This tutorial does not have sound. It is a silent video tutorial. You are simply suppose to watch and learn. It&#039;s a real eye opener though. You can watch someone as they create and edit their roof setup.

True, this tutorial is good for geometric shapes but if you alter (pun intented) your mindset you can deform the mesh to place tiles on a curve etc. With the array you could either &quot;apply&quot; the modifier and then use a curve or add more array modifiers or a curve modifier. The possibilities are endless - this tutorial simply gives an overview of the basic setup!

Hope that clears up the sound issues! :)

-Daniel</description>
		<content:encoded><![CDATA[<p>This tutorial does not have sound. It is a silent video tutorial. You are simply suppose to watch and learn. It&#039;s a real eye opener though. You can watch someone as they create and edit their roof setup.</p>
<p>True, this tutorial is good for geometric shapes but if you alter (pun intented) your mindset you can deform the mesh to place tiles on a curve etc. With the array you could either &#034;apply&#034; the modifier and then use a curve or add more array modifiers or a curve modifier. The possibilities are endless &#8211; this tutorial simply gives an overview of the basic setup!</p>
<p>Hope that clears up the sound issues! :)</p>
<p>-Daniel</p>
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	</item>
	<item>
		<title>By: someone</title>
		<link>http://www.blendernation.com/tile-roof-how-to/comment-page-1/#comment-10841</link>
		<dc:creator>someone</dc:creator>
		<pubDate>Wed, 20 Sep 2006 15:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/20/tile-roof-how-to/#comment-10841</guid>
		<description>I cant get sound either</description>
		<content:encoded><![CDATA[<p>I cant get sound either</p>
]]></content:encoded>
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