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	<title>Comments on: Three New Workshops</title>
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		<title>By: Andrew</title>
		<link>http://www.blendernation.com/three-new-workshops/comment-page-1/#comment-230509</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 07 Jan 2008 06:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/06/three-new-workshops/#comment-230509</guid>
		<description>(For myselfhimself)   I had thought about mentioning that as well, but at 12 pages I decide for now to stick to simply hiding and showing a single portion of the mesh. Although shoudl some more free time roll around I might add that into it. 

(For harkyman) You&#039;re in The Burgh, awesome!!!  While the workshops for now will probably geared toward high school students (Probably should have mentioned that) If the workshop and classes go well more classes will follow, along with ones geared for college students and hobbyist. 

(For Vidrazor) Yep, .9 has the &quot;Natural Pose System&quot;... From what I can tell it works well. But aside from working from the basic human form, I don&#039;t think you can import your own modeling into for posing, IE, monsters, etc.</description>
		<content:encoded><![CDATA[<p>(For myselfhimself)   I had thought about mentioning that as well, but at 12 pages I decide for now to stick to simply hiding and showing a single portion of the mesh. Although shoudl some more free time roll around I might add that into it. </p>
<p>(For harkyman) You&#039;re in The Burgh, awesome!!!  While the workshops for now will probably geared toward high school students (Probably should have mentioned that) If the workshop and classes go well more classes will follow, along with ones geared for college students and hobbyist. </p>
<p>(For Vidrazor) Yep, .9 has the &#034;Natural Pose System&#034;&#8230; From what I can tell it works well. But aside from working from the basic human form, I don&#039;t think you can import your own modeling into for posing, IE, monsters, etc.</p>
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		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/three-new-workshops/comment-page-1/#comment-230497</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Mon, 07 Jan 2008 06:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/06/three-new-workshops/#comment-230497</guid>
		<description>Doesn&#039;t MakeHuman have the ability to generate a fully rigged model? I thought it did anyway...</description>
		<content:encoded><![CDATA[<p>Doesn&#039;t MakeHuman have the ability to generate a fully rigged model? I thought it did anyway&#8230;</p>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/three-new-workshops/comment-page-1/#comment-230394</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sun, 06 Jan 2008 23:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/06/three-new-workshops/#comment-230394</guid>
		<description>Darn, nothing in Arizona.</description>
		<content:encoded><![CDATA[<p>Darn, nothing in Arizona.</p>
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	<item>
		<title>By: harkyman</title>
		<link>http://www.blendernation.com/three-new-workshops/comment-page-1/#comment-230387</link>
		<dc:creator>harkyman</dc:creator>
		<pubDate>Sun, 06 Jan 2008 23:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/06/three-new-workshops/#comment-230387</guid>
		<description>Hey Andrew -- I&#039;m based in Pittsburgh! I&#039;d thought about doing something with the CMU or Duquense people and Blender, but the Center for the Arts is a much better match. Glad you worked something out with them.</description>
		<content:encoded><![CDATA[<p>Hey Andrew &#8212; I&#039;m based in Pittsburgh! I&#039;d thought about doing something with the CMU or Duquense people and Blender, but the Center for the Arts is a much better match. Glad you worked something out with them.</p>
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		<title>By: myselfhimself</title>
		<link>http://www.blendernation.com/three-new-workshops/comment-page-1/#comment-230313</link>
		<dc:creator>myselfhimself</dc:creator>
		<pubDate>Sun, 06 Jan 2008 18:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/06/three-new-workshops/#comment-230313</guid>
		<description>Hi,
Happy New Year 2008 !
this is intended to Andrew Pavlick,
the pdf file the URL of which is in this post is very very nice and I had never thought of this.
I would like to state that you could talk about : vertex groups (ex: one for each arm+forearm+hand, one for hand, one for fingers etc... or just create them when needed (when we know that we want to do several pauses) to avoid selecting same things twice.
You could also add an opening on the harmonics method to animate things with a low poly mesh around the actual mesh to pose.
Sincerely</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Happy New Year 2008 !<br />
this is intended to Andrew Pavlick,<br />
the pdf file the URL of which is in this post is very very nice and I had never thought of this.<br />
I would like to state that you could talk about : vertex groups (ex: one for each arm+forearm+hand, one for hand, one for fingers etc&#8230; or just create them when needed (when we know that we want to do several pauses) to avoid selecting same things twice.<br />
You could also add an opening on the harmonics method to animate things with a low poly mesh around the actual mesh to pose.<br />
Sincerely</p>
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