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	<title>Comments on: The Making of the Night Elf</title>
	<atom:link href="http://www.blendernation.com/the-making-of-the-night-elf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/the-making-of-the-night-elf/</link>
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		<title>By: Makura</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-366913</link>
		<dc:creator>Makura</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-366913</guid>
		<description>I am an amateur sketcher, and only work with pen and paper. I have never used any digital program to edit or make pictures. I have no idea how hard it is, or what kind of tools you would have to use or anything.  With that said:
 I admire the person who did that Night Elf very much, because it is amazing. The texture of the skin and hair, and also the contrast between the skin and the metallic bits are just great. The eyes are incredibly realistic.
Still, I think there&#039;s something about the ears that makes them look plastic. And the same thing with the leaves. The leaves are too ..thick, to look realistic. I also think that the &quot;Night Elf eyebrows&quot; look like they have been glued on to her real ones. It doesn&#039;t look right at the point were they start to &quot;lift of&quot; from the face. Perhaps it is because the colour of the eyebrow changes quite a lot. It goes from very dark to light blue in an instant. Maybe it should be toned out instead.

Now, as I said. I have no experience in digital programs, and have no idea if what I said, even makes sense. I was just passing by the site, by accident, really, and said what I thought. Maybe it makes sense, and maybe it doesn&#039;t, and if it doesn&#039;t, I apologize.

Thank you.</description>
		<content:encoded><![CDATA[<p>I am an amateur sketcher, and only work with pen and paper. I have never used any digital program to edit or make pictures. I have no idea how hard it is, or what kind of tools you would have to use or anything.  With that said:<br />
 I admire the person who did that Night Elf very much, because it is amazing. The texture of the skin and hair, and also the contrast between the skin and the metallic bits are just great. The eyes are incredibly realistic.<br />
Still, I think there&#039;s something about the ears that makes them look plastic. And the same thing with the leaves. The leaves are too ..thick, to look realistic. I also think that the &#034;Night Elf eyebrows&#034; look like they have been glued on to her real ones. It doesn&#039;t look right at the point were they start to &#034;lift of&#034; from the face. Perhaps it is because the colour of the eyebrow changes quite a lot. It goes from very dark to light blue in an instant. Maybe it should be toned out instead.</p>
<p>Now, as I said. I have no experience in digital programs, and have no idea if what I said, even makes sense. I was just passing by the site, by accident, really, and said what I thought. Maybe it makes sense, and maybe it doesn&#039;t, and if it doesn&#039;t, I apologize.</p>
<p>Thank you.</p>
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		<title>By: n3storm</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-107614</link>
		<dc:creator>n3storm</dc:creator>
		<pubDate>Sun, 27 May 2007 18:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-107614</guid>
		<description>@bg
- the outstanding bad GUI

Really, I have being designing with every single material or application 15 years now. And I can assure you a really really miss  Blender interface ideas for vector editing with Inkscape. What I am discovering now is that the node editor can really fill The Gimp capabilities with Blender usability paradigm.

Just because you don&#039;t like it, it doesn&#039;t mean it won&#039;t work with other people :D</description>
		<content:encoded><![CDATA[<p>@bg<br />
- the outstanding bad GUI</p>
<p>Really, I have being designing with every single material or application 15 years now. And I can assure you a really really miss  Blender interface ideas for vector editing with Inkscape. What I am discovering now is that the node editor can really fill The Gimp capabilities with Blender usability paradigm.</p>
<p>Just because you don&#039;t like it, it doesn&#039;t mean it won&#039;t work with other people :D</p>
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		<title>By: Amber</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-107302</link>
		<dc:creator>Amber</dc:creator>
		<pubDate>Sat, 26 May 2007 20:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-107302</guid>
		<description>on the comment made by aws357 early on..

hu hu hu.. 

that was funny.</description>
		<content:encoded><![CDATA[<p>on the comment made by aws357 early on..</p>
<p>hu hu hu.. </p>
<p>that was funny.</p>
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		<title>By: Riste Sekuloski</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-88794</link>
		<dc:creator>Riste Sekuloski</dc:creator>
		<pubDate>Fri, 13 Apr 2007 10:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-88794</guid>
		<description>It is very interesting what this discussion grow into. IMHO (and I&#039;ve seen, if not actually heavily used allmost all major 3D apps) one can do allmost everything in any app. If you have in mind that early pixar movies look visually stunning even today (no reflestions, no sss, no raytracing) clerly shows that it is the artist and not the app that makes the difference. I am sure that this image would have looked allmost equally great without sss if the artist used all other available light tricks...
 
just my two cents...</description>
		<content:encoded><![CDATA[<p>It is very interesting what this discussion grow into. IMHO (and I&#039;ve seen, if not actually heavily used allmost all major 3D apps) one can do allmost everything in any app. If you have in mind that early pixar movies look visually stunning even today (no reflestions, no sss, no raytracing) clerly shows that it is the artist and not the app that makes the difference. I am sure that this image would have looked allmost equally great without sss if the artist used all other available light tricks&#8230;</p>
<p>just my two cents&#8230;</p>
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		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-88576</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Thu, 12 Apr 2007 21:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-88576</guid>
		<description>that image is great and quite realistic, but photorealistic?
I can&#039;t see any caustics of the glasses...
Maybe, the HDRi isn&#039;t good for that though....</description>
		<content:encoded><![CDATA[<p>that image is great and quite realistic, but photorealistic?<br />
I can&#039;t see any caustics of the glasses&#8230;<br />
Maybe, the HDRi isn&#039;t good for that though&#8230;.</p>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-88126</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 12 Apr 2007 01:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-88126</guid>
		<description>lest we forget a great tutorial on this photo-realistic technique using Blender: http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=fr_en&amp;url=http%3A%2F%2Fterrier.infographie.free.fr%2Fwork%2Ftuto_portrait%2Findex.htm

(english)

I think this just reinforces how Blender can be used to achieve this, by showing us how to, in addition to the layers in the tutorial, add on yet another layer for color (blood and fat) and specularity (by now, everyone should be using colorramps for specularity, yes?) to achieve photo-realism using Blender.</description>
		<content:encoded><![CDATA[<p>lest we forget a great tutorial on this photo-realistic technique using Blender: <a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=fr_en&amp;url=http%3A%2F%2Fterrier.infographie.free.fr%2Fwork%2Ftuto_portrait%2Findex.htm" rel="nofollow">http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=fr_en&amp;url=http%3A%2F%2Fterrier.infographie.free.fr%2Fwork%2Ftuto_portrait%2Findex.htm</a></p>
<p>(english)</p>
<p>I think this just reinforces how Blender can be used to achieve this, by showing us how to, in addition to the layers in the tutorial, add on yet another layer for color (blood and fat) and specularity (by now, everyone should be using colorramps for specularity, yes?) to achieve photo-realism using Blender.</p>
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		<title>By: OldCarrot</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-88023</link>
		<dc:creator>OldCarrot</dc:creator>
		<pubDate>Wed, 11 Apr 2007 20:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-88023</guid>
		<description>/offtopic

OldCarrot is nothing like Carrot_nl freaky dude ;p</description>
		<content:encoded><![CDATA[<p>/offtopic</p>
<p>OldCarrot is nothing like Carrot_nl freaky dude ;p</p>
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	<item>
		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-88022</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Wed, 11 Apr 2007 20:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-88022</guid>
		<description>sorry wrong carrot. I need to eat more of those...</description>
		<content:encoded><![CDATA[<p>sorry wrong carrot. I need to eat more of those&#8230;</p>
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		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-88010</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Wed, 11 Apr 2007 19:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-88010</guid>
		<description>@ oldcarrot, someone will probably have a better explanation but sss is SubSurface Scattering, which means rougly the light bounces and scatters around in the skin. Skin isn&#039;t a given solid, it&#039;s actually translucent, and light passes through it. hold your hand in front of a light and it will be lit red, around the edges at least. Use a light, not a coin dude :P good to see you here.

@David Millet regarding the joan thingy. Overstatement was an understatement. maybe you overdid it a little.

@ framedworld. May or may not be true, I haven&#039;t used maya, I&#039;ve used max and cinema before though. I don&#039;t know where maya stands next to max, though I have a fair guess. I like blender more. I work for a company where I use blender for visuals a lot. Renders I think do nicely, really impress my bosses and the customers here, I don&#039;t need a $k renderer for that. Tell me you can afford a few k for an app you don&#039;t know will get you a job. I stuck with blender next to a fulltime job and i DID end up getting a kick ass job with it.

@ bg, I used various programs during school, internships, detachment jobs etc, never got any decent official support for those. A number of times I got a &quot;you can&#039;t do that because we locked it&quot; reply.
With the blendercommunity I ussually find what i need within the timespan i need it.
About your last phrase: &quot;I think its a matter of the artists to do the best out of the used product.&quot;
Second that! Creativity is the key.</description>
		<content:encoded><![CDATA[<p>@ oldcarrot, someone will probably have a better explanation but sss is SubSurface Scattering, which means rougly the light bounces and scatters around in the skin. Skin isn&#039;t a given solid, it&#039;s actually translucent, and light passes through it. hold your hand in front of a light and it will be lit red, around the edges at least. Use a light, not a coin dude :P good to see you here.</p>
<p>@David Millet regarding the joan thingy. Overstatement was an understatement. maybe you overdid it a little.</p>
<p>@ framedworld. May or may not be true, I haven&#039;t used maya, I&#039;ve used max and cinema before though. I don&#039;t know where maya stands next to max, though I have a fair guess. I like blender more. I work for a company where I use blender for visuals a lot. Renders I think do nicely, really impress my bosses and the customers here, I don&#039;t need a $k renderer for that. Tell me you can afford a few k for an app you don&#039;t know will get you a job. I stuck with blender next to a fulltime job and i DID end up getting a kick ass job with it.</p>
<p>@ bg, I used various programs during school, internships, detachment jobs etc, never got any decent official support for those. A number of times I got a &#034;you can&#039;t do that because we locked it&#034; reply.<br />
With the blendercommunity I ussually find what i need within the timespan i need it.<br />
About your last phrase: &#034;I think its a matter of the artists to do the best out of the used product.&#034;<br />
Second that! Creativity is the key.</p>
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		<title>By: David Millet</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/comment-page-1/#comment-87997</link>
		<dc:creator>David Millet</dc:creator>
		<pubDate>Wed, 11 Apr 2007 18:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/#comment-87997</guid>
		<description>@HumoDiferente,

Correct, &quot;move over Joan&quot; was an overstatement used for dramatic effect.  Obviously the two tutorials teach very different skills in two very different ways.  It&#039;s comparing apples to oranges.

It did catch your eye, though, didn&#039;t it?  Therefore, it served it&#039;s purpose.

By the way, in case you didn&#039;t already know, I am tu amigo spiderworm from IRC :) Hola!

David</description>
		<content:encoded><![CDATA[<p>@HumoDiferente,</p>
<p>Correct, &#034;move over Joan&#034; was an overstatement used for dramatic effect.  Obviously the two tutorials teach very different skills in two very different ways.  It&#039;s comparing apples to oranges.</p>
<p>It did catch your eye, though, didn&#039;t it?  Therefore, it served it&#039;s purpose.</p>
<p>By the way, in case you didn&#039;t already know, I am tu amigo spiderworm from IRC :) Hola!</p>
<p>David</p>
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