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	<title>Comments on: The Khronos Group Announces Significant COLLADA Momentum at SIGGRAPH 2009</title>
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	<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/</link>
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		<title>By: hitechboy722</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493807</link>
		<dc:creator>hitechboy722</dc:creator>
		<pubDate>Sat, 08 Aug 2009 13:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493807</guid>
		<description>I worry I dint see Blender mentioned that much... Yes blender was mentioned here and there but when they talk about faster plugins and support there no sight of blender...

&lt;i&gt;It&#039;s not a bad thing&lt;/i&gt;, but I cant help feeling this format while open source remains somwhat in the interest of proprietary hands... but hey, it&#039;s a great format with lots of possibilities. It also means that finally there are tangible standards coming to the 3d industrie which stops that horrible business of format incompatibilities.

About that shader business, Does blender actualy store the actual shader as in the code or does it store the settings that lead to the shader. Because  this may mean that blender may not be able to benefit from importing custom shaders... just a thought; correct me if I&#039;m wrong.</description>
		<content:encoded><![CDATA[<p>I worry I dint see Blender mentioned that much&#8230; Yes blender was mentioned here and there but when they talk about faster plugins and support there no sight of blender&#8230;</p>
<p><i>It&#8217;s not a bad thing</i>, but I cant help feeling this format while open source remains somwhat in the interest of proprietary hands&#8230; but hey, it&#8217;s a great format with lots of possibilities. It also means that finally there are tangible standards coming to the 3d industrie which stops that horrible business of format incompatibilities.</p>
<p>About that shader business, Does blender actualy store the actual shader as in the code or does it store the settings that lead to the shader. Because  this may mean that blender may not be able to benefit from importing custom shaders&#8230; just a thought; correct me if I&#8217;m wrong.</p>
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		<title>By: ysvry</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493686</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493686</guid>
		<description>great news , i hope that it will realy be a 3d standard and not like that old joke &quot;standard I got thousands of standards&quot;. For changing objects around the .obj format seems to work, so what Collada needs to deliver is flawless animation exchange.</description>
		<content:encoded><![CDATA[<p>great news , i hope that it will realy be a 3d standard and not like that old joke &#8220;standard I got thousands of standards&#8221;. For changing objects around the .obj format seems to work, so what Collada needs to deliver is flawless animation exchange.</p>
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		<title>By: Applicazioni tridimensionali per il web</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493682</link>
		<dc:creator>Applicazioni tridimensionali per il web</dc:creator>
		<pubDate>Thu, 06 Aug 2009 22:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493682</guid>
		<description>[...] Trovate piÃ¹ informazioni su Blender Nation [...]</description>
		<content:encoded><![CDATA[<p>[...] Trovate piÃ¹ informazioni su Blender Nation [...]</p>
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		<title>By: Robert</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493672</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493672</guid>
		<description>On the subject of Autodesk and Collada, I read recently that Autodesk had hired feeling software in order to improve their collada support. doesnt sound like undermining to me.</description>
		<content:encoded><![CDATA[<p>On the subject of Autodesk and Collada, I read recently that Autodesk had hired feeling software in order to improve their collada support. doesnt sound like undermining to me.</p>
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		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493668</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Thu, 06 Aug 2009 18:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493668</guid>
		<description>I use Collada export from Blender often to import the models directly into Google Earth and save it as KMZ. Still unable to get correct UV mapped collada models imported into Blender and I think that is caused due to not updated or incomplete Collada support in the importer.

@dilscallion: the models in the 3D warehouse are still copyrighted by their respective modelers. It&#039;s not Open Source or Creative Commons content.</description>
		<content:encoded><![CDATA[<p>I use Collada export from Blender often to import the models directly into Google Earth and save it as KMZ. Still unable to get correct UV mapped collada models imported into Blender and I think that is caused due to not updated or incomplete Collada support in the importer.</p>
<p>@dilscallion: the models in the 3D warehouse are still copyrighted by their respective modelers. It&#8217;s not Open Source or Creative Commons content.</p>
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		<title>By: Velu</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493662</link>
		<dc:creator>Velu</dc:creator>
		<pubDate>Thu, 06 Aug 2009 17:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493662</guid>
		<description>Bastian, I&#039;m curious to know why you think collada isn&#039;t good for games. The studio where I work has adopted it for all it&#039;s projects and I&#039;ve yet to hear anyone complain about it in any way, be it the programmers or the artists. To be honest, untill I saw this thread I kind of assumed it was a tool to export 3d models to game engines since that&#039;s what I&#039;ve been using it for :).</description>
		<content:encoded><![CDATA[<p>Bastian, I&#8217;m curious to know why you think collada isn&#8217;t good for games. The studio where I work has adopted it for all it&#8217;s projects and I&#8217;ve yet to hear anyone complain about it in any way, be it the programmers or the artists. To be honest, untill I saw this thread I kind of assumed it was a tool to export 3d models to game engines since that&#8217;s what I&#8217;ve been using it for :).</p>
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		<title>By: Bastian</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493632</link>
		<dc:creator>Bastian</dc:creator>
		<pubDate>Thu, 06 Aug 2009 12:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493632</guid>
		<description>FBX is not very developer friendly and not open. You may not even find the specification. You can&#039;t compare it with Collada. Collada is not good for games, its rather meant as an exchaning format.</description>
		<content:encoded><![CDATA[<p>FBX is not very developer friendly and not open. You may not even find the specification. You can&#8217;t compare it with Collada. Collada is not good for games, its rather meant as an exchaning format.</p>
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		<title>By: Shiretoko</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493578</link>
		<dc:creator>Shiretoko</dc:creator>
		<pubDate>Thu, 06 Aug 2009 00:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493578</guid>
		<description>I agree, the Warehouse of SU is really tremendous.</description>
		<content:encoded><![CDATA[<p>I agree, the Warehouse of SU is really tremendous.</p>
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		<title>By: dilscallion</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493577</link>
		<dc:creator>dilscallion</dc:creator>
		<pubDate>Thu, 06 Aug 2009 00:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493577</guid>
		<description>Google&#039;s support of Collada is fantastic!  I was just browsing their 3D Warehouse and all of their models are available to download in the Collada format.   With Blender&#039;s improved support (hopefully) of Collada in the future google&#039;s warehouse would be an excellent source of 3d models.</description>
		<content:encoded><![CDATA[<p>Google&#8217;s support of Collada is fantastic!  I was just browsing their 3D Warehouse and all of their models are available to download in the Collada format.   With Blender&#8217;s improved support (hopefully) of Collada in the future google&#8217;s warehouse would be an excellent source of 3d models.</p>
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		<title>By: Campbell Barton (ideasman42)</title>
		<link>http://www.blendernation.com/the-khronos-group-announces-significant-collada-momentum-at-siggraph-2009/comment-page-1/#comment-493575</link>
		<dc:creator>Campbell Barton (ideasman42)</dc:creator>
		<pubDate>Wed, 05 Aug 2009 23:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9073#comment-493575</guid>
		<description>@Mike, agree though I dont think Audodesk needs to do much to hinder collada&#039;s groth, all they need to do is have FBX better supported with maya/max/softimage.
Lightwave Core apparently will use collada and Sketchup uses collada so it will probably not fade away completely.

Sadly blenders support for collada has lagged also, with the original author loosing interest. Hopefully GSOC project to add Collada support will improve the situation.</description>
		<content:encoded><![CDATA[<p>@Mike, agree though I dont think Audodesk needs to do much to hinder collada&#8217;s groth, all they need to do is have FBX better supported with maya/max/softimage.<br />
Lightwave Core apparently will use collada and Sketchup uses collada so it will probably not fade away completely.</p>
<p>Sadly blenders support for collada has lagged also, with the original author loosing interest. Hopefully GSOC project to add Collada support will improve the situation.</p>
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