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	<title>Comments on: The 3DMR is Dead. Long Live the New BMR!</title>
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		<title>By: Has the repository been moved?</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-443480</link>
		<dc:creator>Has the repository been moved?</dc:creator>
		<pubDate>Sat, 17 Jan 2009 15:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-443480</guid>
		<description>this stuff is wasting space sorry for the loss but it is time to move on.  hope a new repository opens I have alot to add.</description>
		<content:encoded><![CDATA[<p>this stuff is wasting space sorry for the loss but it is time to move on.  hope a new repository opens I have alot to add.</p>
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		<title>By: Stu</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-380169</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 21 Sep 2008 02:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-380169</guid>
		<description>Cool.... this really needs apis in blender to pull stuff out the repository.

Haven&#039;t looked at the repository yet, but probably needs to have stuff like ratings, tagging etc.. provide apis to access that in blender python then it would become really cool as you could have it pulling models off the site and into your 3d scene (game, music visualiser, whatever).


I really like some of the stuff people have done in context free, and nodebox (although it&#039;s mac only), if these programs could be bridged into blender then some pretty interesting effects might be possible.</description>
		<content:encoded><![CDATA[<p>Cool&#8230;. this really needs apis in blender to pull stuff out the repository.</p>
<p>Haven&#039;t looked at the repository yet, but probably needs to have stuff like ratings, tagging etc.. provide apis to access that in blender python then it would become really cool as you could have it pulling models off the site and into your 3d scene (game, music visualiser, whatever).</p>
<p>I really like some of the stuff people have done in context free, and nodebox (although it&#039;s mac only), if these programs could be bridged into blender then some pretty interesting effects might be possible.</p>
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		<title>By: Quantum Anomaly</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-210191</link>
		<dc:creator>Quantum Anomaly</dc:creator>
		<pubDate>Wed, 28 Nov 2007 19:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-210191</guid>
		<description>All Andrew needed to do was make a form for uploaders to fill out to indemnify himself from legal repercussions. Maybe not even that...I mean look at how much copyrighted material is uploaded to other user-community-based sites (I won&#039;t name any names), but seriously - hold people accountable for what they upload and the site won&#039;t suffer.</description>
		<content:encoded><![CDATA[<p>All Andrew needed to do was make a form for uploaders to fill out to indemnify himself from legal repercussions. Maybe not even that&#8230;I mean look at how much copyrighted material is uploaded to other user-community-based sites (I won&#039;t name any names), but seriously &#8211; hold people accountable for what they upload and the site won&#039;t suffer.</p>
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		<title>By: Dr No</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-206036</link>
		<dc:creator>Dr No</dc:creator>
		<pubDate>Thu, 22 Nov 2007 19:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-206036</guid>
		<description>&quot;Why on earth upload other people&#039;s content?&quot;

If you make a living on this, it is a very easy way to shut freebie sites like that one down.
-</description>
		<content:encoded><![CDATA[<p>&#034;Why on earth upload other people&#039;s content?&#034;</p>
<p>If you make a living on this, it is a very easy way to shut freebie sites like that one down.<br />
-</p>
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		<title>By: Andrew Kator</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-23607</link>
		<dc:creator>Andrew Kator</dc:creator>
		<pubDate>Tue, 12 Dec 2006 00:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-23607</guid>
		<description>Kernon,

The major difference is that most successful sites are commercial.  It would be great if Blender users supported advertising and donations, but my experience is that because the users are open-source based, they are not the demographic to &quot;click&quot; on ads or donate.

I also have serious doubts that the general Blender 3D community would be willing to support a commercial site, since from my experience users that agreed to commercial rights for non-commercial models never paid.  This is not a criticism of the Blender community, I&#039;m just relaying my experiences.

You may have other/better commercial results, and I am not trying to discourage your ideas and projects.  You may find a better answer, one that I neglected...

Please be certain that any of your projects require multiple verifications of authorship and copyright ownership.  By having such &quot;checkboxes&quot; for both contributions and downloads, you might prevent some of the legal issues I have experienced.

Regards.</description>
		<content:encoded><![CDATA[<p>Kernon,</p>
<p>The major difference is that most successful sites are commercial.  It would be great if Blender users supported advertising and donations, but my experience is that because the users are open-source based, they are not the demographic to &#034;click&#034; on ads or donate.</p>
<p>I also have serious doubts that the general Blender 3D community would be willing to support a commercial site, since from my experience users that agreed to commercial rights for non-commercial models never paid.  This is not a criticism of the Blender community, I&#039;m just relaying my experiences.</p>
<p>You may have other/better commercial results, and I am not trying to discourage your ideas and projects.  You may find a better answer, one that I neglected&#8230;</p>
<p>Please be certain that any of your projects require multiple verifications of authorship and copyright ownership.  By having such &#034;checkboxes&#034; for both contributions and downloads, you might prevent some of the legal issues I have experienced.</p>
<p>Regards.</p>
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		<title>By: Kernon</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-22968</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Fri, 08 Dec 2006 17:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-22968</guid>
		<description>@Andrew
That&#039;s sad news. This really puts major brakes on a couple of service ideas I have. I think I will consult with a good lawyer before going any further. Or, just avoid the pain and extra costs altogether by simply moving on to other ideas.

I wonder how other model repositories (in other communities) survive? Maybe it&#039;s the difference between an opensource community vs. a commercial community (i.e. overall level of maturity).</description>
		<content:encoded><![CDATA[<p>@Andrew<br />
That&#039;s sad news. This really puts major brakes on a couple of service ideas I have. I think I will consult with a good lawyer before going any further. Or, just avoid the pain and extra costs altogether by simply moving on to other ideas.</p>
<p>I wonder how other model repositories (in other communities) survive? Maybe it&#039;s the difference between an opensource community vs. a commercial community (i.e. overall level of maturity).</p>
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		<title>By: Andrew Kator</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-22889</link>
		<dc:creator>Andrew Kator</dc:creator>
		<pubDate>Fri, 08 Dec 2006 08:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-22889</guid>
		<description>It is with great disappointment that I had to kill the &quot;old&quot; BMR.  Obviously, if I didn&#039;t want it to succeed I would not have done it in the first place.

Unfortunately, the legal issues just became too annoying and expensive.  We are paying off the lawyers in installments that will hopefully be done late next year.  In October, more issues came up (even with the BMR inactive) and it became too much for me to continue programming the CMS needed to make it work in the future.

Since October, I have redesigned our website.  Now all 217 of my models are re-licensed and available for download.  In a better world, I could continue hosting other artists&#039; models... but at least I can still provide something to the Blender community through my own creative works.

Regards to all, except those that do not respect intellectual property rights.</description>
		<content:encoded><![CDATA[<p>It is with great disappointment that I had to kill the &#034;old&#034; BMR.  Obviously, if I didn&#039;t want it to succeed I would not have done it in the first place.</p>
<p>Unfortunately, the legal issues just became too annoying and expensive.  We are paying off the lawyers in installments that will hopefully be done late next year.  In October, more issues came up (even with the BMR inactive) and it became too much for me to continue programming the CMS needed to make it work in the future.</p>
<p>Since October, I have redesigned our website.  Now all 217 of my models are re-licensed and available for download.  In a better world, I could continue hosting other artists&#039; models&#8230; but at least I can still provide something to the Blender community through my own creative works.</p>
<p>Regards to all, except those that do not respect intellectual property rights.</p>
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		<title>By: blendercross</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-20642</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Sun, 26 Nov 2006 11:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-20642</guid>
		<description>It´s bad to see that a good idea is droped by the ignorance of copyr. issues.
But like the discusiun above shows, it seems to be not easy to generate a 
sort of copyright standard who is accepted by all peoples.
In that case that copyr. laws are in lot of cases not easy to understand.
Example Fanfilms:  ...you &quot;copy&quot; an commercial work without permission,but you don´t earn  
                            money with that . Basicly forbidden - but toleranted by the moviestudios.
 
                            ... you have a photo (or a video) from last holyday, nice scenery
                            as background for a blender work. But some people on that photo
                            basicly don´t give there permission. You present your work on an 
                            internet gallery... maybe you get post of a lawyer....
...and so on.
And YOUTUBE, GOOGLE VIDEO ?  A lot of copyr. material of movies, musicvideos and so on
is there to see. And the “I agree to the Upload Terms and Conditions.” will not save this
platform´s ( i belive ). Industry and Lawyers needing some time to react - and  in this time the people showing anything on that platform an beliving thats okay - till lawyers open fire!</description>
		<content:encoded><![CDATA[<p>It´s bad to see that a good idea is droped by the ignorance of copyr. issues.<br />
But like the discusiun above shows, it seems to be not easy to generate a<br />
sort of copyright standard who is accepted by all peoples.<br />
In that case that copyr. laws are in lot of cases not easy to understand.<br />
Example Fanfilms:  &#8230;you &#034;copy&#034; an commercial work without permission,but you don´t earn<br />
                            money with that . Basicly forbidden &#8211; but toleranted by the moviestudios.</p>
<p>                            &#8230; you have a photo (or a video) from last holyday, nice scenery<br />
                            as background for a blender work. But some people on that photo<br />
                            basicly don´t give there permission. You present your work on an<br />
                            internet gallery&#8230; maybe you get post of a lawyer&#8230;.<br />
&#8230;and so on.<br />
And YOUTUBE, GOOGLE VIDEO ?  A lot of copyr. material of movies, musicvideos and so on<br />
is there to see. And the “I agree to the Upload Terms and Conditions.” will not save this<br />
platform´s ( i belive ). Industry and Lawyers needing some time to react &#8211; and  in this time the people showing anything on that platform an beliving thats okay &#8211; till lawyers open fire!</p>
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		<title>By: addzero</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-20592</link>
		<dc:creator>addzero</dc:creator>
		<pubDate>Sat, 25 Nov 2006 23:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-20592</guid>
		<description>Still, there&#039;s hundreds of sites that offer free email addresses that pop up all the time...
Perhaps only reputable Blender Artist posters are allowed to login/submit?  and only with their common login name?  (not sure how that would work...)

Perhaps the submission for should also include a mandatory checkbox, something like: &quot;I affirm that this content is 100% my original work, and am releasing it under above listed license...&quot; 
and take some clues from video.google.com,  &quot;I agree to the Upload Terms and Conditions.&quot;</description>
		<content:encoded><![CDATA[<p>Still, there&#039;s hundreds of sites that offer free email addresses that pop up all the time&#8230;<br />
Perhaps only reputable Blender Artist posters are allowed to login/submit?  and only with their common login name?  (not sure how that would work&#8230;)</p>
<p>Perhaps the submission for should also include a mandatory checkbox, something like: &#034;I affirm that this content is 100% my original work, and am releasing it under above listed license&#8230;&#034;<br />
and take some clues from video.google.com,  &#034;I agree to the Upload Terms and Conditions.&#034;</p>
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		<title>By: cowdude</title>
		<link>http://www.blendernation.com/the-3dmr-is-dead-long-live-the-new-bmr/comment-page-1/#comment-20590</link>
		<dc:creator>cowdude</dc:creator>
		<pubDate>Sat, 25 Nov 2006 23:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/25/the-3dmr-is-dead-long-live-the-new-bmr/#comment-20590</guid>
		<description>Too bad their isn&#039;t a way to quickly look at all the models at once or the previews of a category like the old on did.</description>
		<content:encoded><![CDATA[<p>Too bad their isn&#039;t a way to quickly look at all the models at once or the previews of a category like the old on did.</p>
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