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Tape-à-l’oeil by JS

Well, I guess this is JS week, I saw his breakdown of his animation in BlenderArt Magazine #16 and was curious about it. Very impressive JS. So I’d thought I’d let you all know about it just in case some of you hadn’t had the chance to read BAM yet.

BTW, Guarav, Sandra & crew, outstanding issue on #16, and BAM is 2 1/2 years old now.

Tape-à-l’oeil” is a 3d animation short movie created under the theme of “Cinema and myself”. The short was created as a end of study project. The animation itself was created in 4 weeks while the rendering the editing was finalized in the fifth week of production.


Created by Jean-Sébastien Guillemette

Music by Derek McTavish Mounce

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20 Responses to “Tape-à-l’oeil by JS”  

  1. 1 AniCator

    I’ve seen this animation a few days ago. So it is possible I was the first one to view it. At least one of the first.
    It is an interesting animation. I like the style and the light bulb shots were looking very nice. So did the environments.

  2. 2 MeneerDePeer

    I’ve seen it a few weeks ago, so I must be gifted with some kind of super special preliminary vision or something like that!

    Anyway, I liked it. Very nice animation for those 5 weeks it took to create.

  3. 3 Dusty

    Indeed, nice work!

  4. 4 Marcus

    Nice music!

    I didn’t understand the animation, but perhaps that was intended…

  5. 5 Alltaken

    JS week eh?

    Congrats :D

  6. 6 Jean-Sébastien Guillemette

    Cost me a bunch, but I got Blendernation to give me full showcase! haha joke

    Wow, I’m really surprised you brought this here! well thanks guys :D

  7. 7 Tobias

    Also saw it some weeks ago – cool project!

  8. 8 ArtIsLight

    Wow, very impressive. Love the connection of music and visual. When the lights turned off and you are waiting for this lightbulb to turn on, it’s just great … and then the music! The lightbulb star cluster was impressive when they formed around the center lightbulb, and flying through the stars (lightbulb cluster) was enjoyable. Very well done, Jean-Sébastien Guillemette, and thanks for the music, Derek McTavish Mounce.

    However, the animations could have been much more fluid, for both the character and the camera.

    Good job and God bless!

  9. 9 AniCator

    Will there be an Ani week within a few years?

  10. 10 ByronK

    Very nice job! Also very fast work!
    Thanks, I look forward to reading the article in BAM today.

  11. 11 bluelife

    very very very nice!!

    p.s. on some criticism I found the movements of the film object too harsh and fast like artislight said

  12. 12 Gryphon

    That was beautiful. The music was very quiet, though — I had to turn my speakers all the way up to hear it.

  13. 13 flyvin

    Kind of reminds me of elephants dream, its great animation, and you think it might kind of mean something, but you dont know what its about.

  14. 14 flyvin

    Kind of reminds me of elephants dream, its great animation, and you think it might kind of means something, but you dont know what its about.

  15. 15 ROUBAL

    Beautiful movie. Great graphic style. I like it a lot.
    Congratulations.

  16. 16 Al_Doug

    That is really amazing! The “Factory” bit is astonishingly good.

    Keep up the good work!

  17. 17 ray

    Reminded me a little about this other end of study short project:
    http://www.beam.tv/beamreels/reel_player.php?reel=PdnyzcDdVK&reel_file=wKWdtCShjv&fs=1&resize=1
    90°

    was it a concious reference?

  18. 18 boreto12

    JS, good work, congratulations. I’m impressed with the quality of Your renderings.
    Can You share with us more about the rendering pipeline? What render engine, how many passes? Did You use the node compositor?

    Thank You

  19. 19 Jean-Sébastien Guillemette

    Boreto12, make sure to read the latest BlenderArt magazine. There is a simple overview of my pipeline and ways of work. It’s nothing really complex..the point of this short was to succeed at making something decent using very minimalistic tools.

    but to make things short, it’s all pure Blender Internal. Used a bit of node compositing to affect the character and the background elements separatly..but nothing too complex (some blur and DOF).

    To everyone else, wow! I’m really pleased with the response! thank you so much! :D

    ray: never seen that before, actually I just skipped through it quite fast to see what it was about. Will check it entirely later today. Looks very interesting!

  20. 20 boreto12

    Merci JS
    I forgot about BlenderArtMagazine. Downloading now. Again – great render achievement! Keep posting!

    cheers

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