Cloth now on SVN trunk!

Cloth!As you may remember, we have talked about the development of a cloth modifier for Blender before (1, 2).

Now we come back with this to let you know about the latest announcement from Daniel Genrich (a.k.a genscher): the code is now in SVN trunk! There are even two more videos showing what you can do with it.

So… what are you waiting for? Just go to GraphicAll.org, download the build and play with it! =)

*In the time of writing this, there was only Windows and Mac OSX builds available, but it’s just a matter of time until we have builds for all Operating Systems.