BlenderNation

Blender Tutorials, Blender Art, Blender Community, Blender Development

Watch

BlenderNation

Fresh Blender News, Every Day

Main menu

Skip to primary content
Skip to secondary content
  • Home
  • Art
    • Headers
    • Images
    • Video
    • Games
    • Models & Rigs
    • Repositories
  • Development
    • Blender Development
    • Add-ons
    • Python Scripts
  • Education
    • Books
    • Tutorials
    • Videotutorials
    • Training Videos
  • Community
    • Conferences
    • Contests
    • People
    • Usermeetings
    • Usermeetings near YOU
  • Contact
  • Contribute
    • Submit News
    • Submit Header Graphic
    • Support us

Tag Archives: alpha

Intro to Indirect Lighting

Posted on March 18, 2010 by banor
56

Hello, everyone.  This is Benjamin Bailey (Banor,) coming to you with one of my first video tutorials, “Intro to Indirect Lighting”. Enjoy!

Continue reading →

Posted in Videotutorials | Tagged 2.5, alpha, bailey, benjamin, development, indirect, Light, lighting, mesh, tutorial | 56 Replies

Applying a Decal in Blender 2.5 Alpha 1

Posted on March 6, 2010 by banor
11

I had a question yesterday about adding a decal to a mesh for my project, and David Ward came to my rescue by recording this excellent little tutorial on UV mapping an image onto a Suzanne in Blender 2.51!

Continue reading →

Posted in Videotutorials | Tagged 2.5, 2.51, allen, alpha, bailey, benjamin, blog, david, decal, development, Map, Mapping, recording, Suzanne, tutorial, unwrap, uv, video, ward | 11 Replies

Blender 2.5 and BGE seminar in São Paulo, Nov 14

Posted on November 13, 2009 by banor
2

alpha_channel_cropThere will be a Blender 2.5 and BGE seminar held at the Alpha Channel CG school on November 14, 2009, in São Paulo, Brazil. Check it out now!

Continue reading →

Posted in Conferences, Education | Tagged alpha, BGE, brasil, Brazil, CG, channel, development, Paulo, São, school, seminar | 2 Replies

Rotoscoping and Matte Painting in Blender

Posted on May 22, 2009 by banor
23

rotoscoping_nodes_cropHave you ever wondered how to create alpha masks for compositing in Blender?  Well, Philippe Roubal has written an explanation on how to do rotoscopoing and matte painting in Blender, so check it out now!

Continue reading →

Posted in Tutorials | Tagged 3d, alpha, development, mask, matte, Painting, rotoscoping | 23 Replies

Twitter

Follow @blendernation

About BlenderNation

Blender is the free open source 3D content creation suite, available for all major operating systems. We provide daily news, art and tutorials.

Support BlenderNation

Do you shop at Amazon? Consider placing your next Amazon purchase through this link. It'll give us a percentage of your spending without disclosing any personal information, and it won't cost you a dime!

Related Websites

For more Blender goodness, also visit:
  • Blender.org - home of Blender, and hub for Blender development.
  • Blender wiki - full documentation.
  • Blender bugtracker - if you've found a problem, report it here.
  • BlenderArtists - discussion forums for Blender artists
  • Blenderstorm - feature suggestions

Admin

  • Register
  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org
X