Erwin Coumans and Benoit are working hard on adding softbody support to Bullet and to Blender's game engine. Cool video inside.

More info on BlenderArtists.org

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33 Responses to “Softbody physics being added to Blender's game engine”  

  1. 1 yoff

    Whoa! Already?

  2. 2 portzmonkey

    Man, this is awesome. All of these things are getting incorporated and I can't hardly wait to use them!
    Definitely can't wait for blender 3.0!

  3. 3 Nicknamz

    Looks like fun!!

  4. 4 paul

    Finally! The last piece needed to create true next-gen games! Let the simulated breast bouncing commence.. -_-'

    Nah, I guess that's cool for.. something other than a cube of meat, hopefully ;)

  5. 5 blenderman345

    Yay! Hey anyone to bet that within after Project Durian, we'll have realtime fluids in the GE? :D SOFTBODYS! This incudes cloth right?

  6. 6 guran

    Is this an update of the Bullet physics engine that is integrated into Blender to the lates 2.71? Or is it just softbodies for the game engine?

  7. 7 ccherrett

    guran,

    I think both

  8. 8 tiddy

    I believe its 2.70, not 2.71. Could be wrong.
    but anyways….Aweome!

  9. 9 AniCator

    WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  10. 10 endi

    "Finally! The last piece needed to create true next-gen games!"

    LOL…
    Blender GE lack of the base things of nextgen game engines…
    This is an extra thing, not a base thing…
    Base things: speed, occlusion system, lod systems etc…

    Sorry, I dont want to hurt anybody…

  11. 11 Icono

    "SOFTBODYS! This incudes cloth right?"

    Well, if the cloth is a softbody, then, I'd say so.

    *snicker*

  12. 12 Icono

    Endi: LOD System would also help animations… when you hit that 16 million vert mark, it'd be nice to speed things up.

    le sigh, I'm just an artist. If I didn't have a full time and then some job…

  13. 13 blenderman345

    Now here's something u could show something to a pro that uses max or something else. :) Finally.

  14. 14 flyvin

    This… Is going to be… AWESOME!!!!!!!

  15. 15 Erwin Coumans

    Bullet had already soft bodies, so this is an integration of the latest Bullet 2.72 physics library into the Blender game engine. It is all wrapped up in current subversion and it will be available for upcoming Blender 2.48.

    Here are the sample .blend files:
    http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.48-gamesoftbody-preview9-samples.zip

    Just wait for the upcoming Blender 2.48 test/RC/final version, or use any build from SVN revision 16872 or later from Graphicall, http://www.graphicall.org/builds/index.php
    Here is a Windows build:
    http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.48-gamesoftbody-preview9.zip

    Enjoy,
    Erwin

  16. 16 banor

    awesome vid!

  17. 17 Alex

    Yeeee – hooo! Now what we need in bullet is proper vehicle rigs :D

  18. 18 grafixsuz

    Well, well, I must say that I gave up on the BGE a long time ago since it's development seemed to have been all but dropped. Now the breath of life has been blown back into it and the BGE is looking, well to say the least, sweet.

    Awesome Job guys. This is just amazing work and an amazing gift to the community of artists who do need such tools.

    My only question / request, Not short term as you guys are doing an amazing job as it is, however after 2.50 is released maybe even 2.60 Is it planned that the rigid bodies feature be able to be used directly from an api rather than running it through the GE first then baking it, then using the resulting animation? To be used for animation purposes… and the such.

    If not that is cool, just wondering.

    Great work guys.

  19. 19 Kirado

    @graffixsuz.. you can allready run the physics engine in the viewports.. there some shortcut for it.. could be CTL-P.. well I know you used to be able to do it..

  20. 20 Wolfram

    Very nice, but would it be possible to publish the video on VIMEO, too:
    Alas you tube videos aren't downloadable & I hate to be online just to
    have a look on tutorials & demos for Blender :(…..

  21. 21 ROUBAL

    Great feature ! I love Blender more each new day !

  22. 22 MuMu33

    @Wolfram: You can use the DownloadHelper plugin, if you use FireFox.

  23. 23 basse

    heh, looks like fun. it's so strange to me to think that these kind of things are realtime nowadays. what's next, realtime fluidsim? hmm..

    all this game-engine development, i really hope to see some stuff coming out of it too.. instead of just half made games..

    offtopic but sort of on the subject, looking at those bouncing spheres, made me think of Gish.
    now somebody could make this into 3d: http://www.garagegames.com/products/40/

    .b

  24. 24 BlenderLovingSquirrel

    YES!@!!!@@!@

  25. 25 dazzler

    Awesome. Welcome back Erwin!

  26. 26 Lasphere

    amazing!

  27. 27 Wolfram

    @muMu33: Thanx a lot, have the plugin installed and flv plays the download back; but: is there a way to get a BIGGER image.What I see is rather tiny compared to the demo I see visiting YouTube :-(…..

  28. 28 Wolfram

    @MuMu33: Found a way to choose scaling in flv: below the screen at the right beside the progress bar there's a choice for 0.5, 2x and fullscreen display. Now I'm completely happy ;-)…..

  29. 29 Erwin Coumans

    Thanks a lot for the feedback!

    Here is some documentation on using Bullet soft bodies inside Blender, in the Blender Wiki:

    http://wiki.blender.org/index.php/GameEngineDev/BulletSoftBody
    Enjoy,
    Erwin

  30. 30 BlendRoid

    You know, I don't recall ever seeing such realistic softbodies in real time. Bullet is so ridiculously awesome!

  31. 31 BlendRoid

    Wow, I've never seen such realistic softbodies in real time! Bullet is so ridiculously cool…

  32. 32 BlendRoid

    Dang it, sorry about the double post…

  33. 33 Dude

    WOW Crash able cars MWAHAHAHAHAHAHAH

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