Simulating Area Lights With Ramp Shaders

falloff.jpgVenomGFX has written a short but sweet tutorial on how to use Blender's ramp shaders to simulate area lighting. This method creates rather convincing lighting while not suffering from the same render times as area lights.

Maybe the word 'tutorial' is a bit too much for this one, but Venom does point out a very useful technique that I think you will enjoy. Just take a few minutes and see how it works for you!

At the end, he also presents an alternative with nodes. It's just a screenshot, but I suppose it's clear enough as it is.

The tutorial is available in three languages: English, Spanish and Hungarian!







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5 Responses to “Simulating Area Lights With Ramp Shaders”  

  1. 1 Fire Angel

    With an old slow computer as my only option till next summer, this kind of timesaver tutorial is well worth having, thanks!

  2. 2 roofoo

    Thanks, I always wondered how Venomgfx got that nice soft look to his renders, now I know how!

  3. 3 Hoehrer

    Nice tutorial :) … this lead me into doing some tests with the method:

    http://blenderartists.org/forum/showthread.php?t=81593

    Werner

  4. 4 blendercross

    Thanks, this are the "know how" what make sometimes life easier!
    …his gallery is an eyecandy….simply great!

  5. 5 Chris Stones

    Very nice results. I was glad that I had the right amount blender skill to quickly use the tips. Thanks.

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