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	<title>Comments on: Simple Normal Mapping Tutorial</title>
	<atom:link href="http://www.blendernation.com/simple-normal-mapping-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/simple-normal-mapping-tutorial/</link>
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		<item>
		<title>By: Lancer</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-424615</link>
		<dc:creator>Lancer</dc:creator>
		<pubDate>Wed, 10 Dec 2008 05:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-424615</guid>
		<description>It was a nice surprise for me to discover my tutorial found its way onto BlenderNation. Thanks everyone, and especially Alex Delderfield (AD-Edge) for the kudos. The feedback has been amazing and I&#039;ve now made minor adjustments to improve the clarity of one or two areas in the tutorial.</description>
		<content:encoded><![CDATA[<p>It was a nice surprise for me to discover my tutorial found its way onto BlenderNation. Thanks everyone, and especially Alex Delderfield (AD-Edge) for the kudos. The feedback has been amazing and I&#8217;ve now made minor adjustments to improve the clarity of one or two areas in the tutorial.</p>
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	<item>
		<title>By: Michael Stewart</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423691</link>
		<dc:creator>Michael Stewart</dc:creator>
		<pubDate>Tue, 09 Dec 2008 07:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423691</guid>
		<description>Good tutorial. That is really cool.</description>
		<content:encoded><![CDATA[<p>Good tutorial. That is really cool.</p>
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	<item>
		<title>By: Temaruk</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423517</link>
		<dc:creator>Temaruk</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423517</guid>
		<description>You are welcome!</description>
		<content:encoded><![CDATA[<p>You are welcome!</p>
]]></content:encoded>
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	<item>
		<title>By: Unsettlingsilence</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423487</link>
		<dc:creator>Unsettlingsilence</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423487</guid>
		<description>Awesome! Thanks a ton Temaruk.</description>
		<content:encoded><![CDATA[<p>Awesome! Thanks a ton Temaruk.</p>
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	<item>
		<title>By: Temaruk</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423466</link>
		<dc:creator>Temaruk</dc:creator>
		<pubDate>Mon, 08 Dec 2008 16:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423466</guid>
		<description>There is a normal map shader that solves that problem. Called self-shadowing bump map.

http://forums.facepunchstudios.com/showthread.php?t=529746</description>
		<content:encoded><![CDATA[<p>There is a normal map shader that solves that problem. Called self-shadowing bump map.</p>
<p><a href="http://forums.facepunchstudios.com/showthread.php?t=529746" rel="nofollow">http://forums.facepunchstudios.com/showthread.php?t=529746</a></p>
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	</item>
	<item>
		<title>By: Unsettlingsilence</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423464</link>
		<dc:creator>Unsettlingsilence</dc:creator>
		<pubDate>Mon, 08 Dec 2008 16:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423464</guid>
		<description>You will note that the shadow does not render the same since it does not recognize the normal map. If you are making a game or a still image with a stationary object then you should probably save and apply the high poly&#039;s shadow layer to your object as well. 
I wonder if it is possible to fix this in future versions of Blender, or to add the option of affecting the shadow layer with a normal map. That would make add a lot more realism, especially in the game engine, with hopefully a minimum affect on performance.</description>
		<content:encoded><![CDATA[<p>You will note that the shadow does not render the same since it does not recognize the normal map. If you are making a game or a still image with a stationary object then you should probably save and apply the high poly&#8217;s shadow layer to your object as well.<br />
I wonder if it is possible to fix this in future versions of Blender, or to add the option of affecting the shadow layer with a normal map. That would make add a lot more realism, especially in the game engine, with hopefully a minimum affect on performance.</p>
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	<item>
		<title>By: Temaruk</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423459</link>
		<dc:creator>Temaruk</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423459</guid>
		<description>Great tutorial, but the image is misleading. The low-poly with the normal map won&#039;t look exactly like the high-poly, like on the image. I would change the image of the monkey head (that is after the equal sign, it can be seen, that it is the high-poly one) to the normal mapped low-poly.</description>
		<content:encoded><![CDATA[<p>Great tutorial, but the image is misleading. The low-poly with the normal map won&#8217;t look exactly like the high-poly, like on the image. I would change the image of the monkey head (that is after the equal sign, it can be seen, that it is the high-poly one) to the normal mapped low-poly.</p>
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	</item>
	<item>
		<title>By: mercury</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423222</link>
		<dc:creator>mercury</dc:creator>
		<pubDate>Mon, 08 Dec 2008 03:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423222</guid>
		<description>hey; esta genial...
en muy pocos pasos tienes unos buenos resultados...
se agradece...
saludos...</description>
		<content:encoded><![CDATA[<p>hey; esta genial&#8230;<br />
en muy pocos pasos tienes unos buenos resultados&#8230;<br />
se agradece&#8230;<br />
saludos&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Delderfield (AD-Edge)</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423181</link>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
		<pubDate>Mon, 08 Dec 2008 00:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423181</guid>
		<description>Link updated, should work fine now. 

Ill get it right one of these days... ;)</description>
		<content:encoded><![CDATA[<p>Link updated, should work fine now. </p>
<p>Ill get it right one of these days&#8230; ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DiThi</title>
		<link>http://www.blendernation.com/simple-normal-mapping-tutorial/comment-page-1/#comment-423086</link>
		<dc:creator>DiThi</dc:creator>
		<pubDate>Sun, 07 Dec 2008 19:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5746#comment-423086</guid>
		<description>Oops, the link still scrolls down to the same post... the correct link:
http://blenderartists.org/forum/showthread.php?t=138194</description>
		<content:encoded><![CDATA[<p>Oops, the link still scrolls down to the same post&#8230; the correct link:<br />
<a href="http://blenderartists.org/forum/showthread.php?t=138194" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=138194</a></p>
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