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	<title>Comments on: Siggraph &#8211; Character Animation</title>
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	<link>http://www.blendernation.com/siggraph-character-animation/</link>
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		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8413</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Mon, 14 Aug 2006 13:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8413</guid>
		<description>Google Video: http://video.google.com/videoplay?docid=-4048530569975940886&amp;hl=en</description>
		<content:encoded><![CDATA[<p>Google Video: <a href="http://video.google.com/videoplay?docid=-4048530569975940886&amp;hl=en" rel="nofollow">http://video.google.com/videoplay?docid=-4048530569975940886&amp;hl=en</a></p>
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		<title>By: Omar</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8314</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Sat, 12 Aug 2006 17:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8314</guid>
		<description>thank you Bassam, really professionnal.

bye</description>
		<content:encoded><![CDATA[<p>thank you Bassam, really professionnal.</p>
<p>bye</p>
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		<title>By: Malcolm</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8299</link>
		<dc:creator>Malcolm</dc:creator>
		<pubDate>Sat, 12 Aug 2006 08:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8299</guid>
		<description>ho-hum

@Michael: as I mentioned, this was the only one that I had trouble with, not a problem with my setup. I am well aware of the multimedia choices that are made and the valid reasons for them. Pitel&#039;s suggestion was correct: it was a corrupt download and after a couple more attempts I managed to retrieve a non-corrupt version.

Bart: regardless of all the comments here about format choices or framing choices or anything like that, thanks for taking the time to do these. The whole series (including the setting up videos) has been very interesting and nice to have in the collection. I really appreciate the effort you&#039;ve put in.</description>
		<content:encoded><![CDATA[<p>ho-hum</p>
<p>@Michael: as I mentioned, this was the only one that I had trouble with, not a problem with my setup. I am well aware of the multimedia choices that are made and the valid reasons for them. Pitel&#039;s suggestion was correct: it was a corrupt download and after a couple more attempts I managed to retrieve a non-corrupt version.</p>
<p>Bart: regardless of all the comments here about format choices or framing choices or anything like that, thanks for taking the time to do these. The whole series (including the setting up videos) has been very interesting and nice to have in the collection. I really appreciate the effort you&#039;ve put in.</p>
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		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8298</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Sat, 12 Aug 2006 08:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8298</guid>
		<description>@Malcolm:  Fedora Core&#039;s multimedia support has been neutured out of the box.  The lawyerly types are terrified of vengeful companies with US patent law behind them. Your easiest solution is to download new mplayer or xine rpms from a source other than redhat.  If you download a package from redhat, the package will not be compiled with ffmpeg support (which renders it useless).</description>
		<content:encoded><![CDATA[<p>@Malcolm:  Fedora Core&#039;s multimedia support has been neutured out of the box.  The lawyerly types are terrified of vengeful companies with US patent law behind them. Your easiest solution is to download new mplayer or xine rpms from a source other than redhat.  If you download a package from redhat, the package will not be compiled with ffmpeg support (which renders it useless).</p>
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		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8296</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Sat, 12 Aug 2006 08:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8296</guid>
		<description>@bart: Please in the future use (from Quicktime) File &gt; Export, Export: Movie to MPEG-4.  Under options, choose h264 for the video format.  That way the video will be in a standard .mp4 container and not a .mov.  You can still do a dual pass encode.  It&#039;s the exact same thing internally.  This way the video you encode can be watched with any standard mediaplayer supporting MPEG-4 level 10 (avc / h264).  This includes mplayer, vlc, xine, and any other project using x264.</description>
		<content:encoded><![CDATA[<p>@bart: Please in the future use (from Quicktime) File &gt; Export, Export: Movie to MPEG-4.  Under options, choose h264 for the video format.  That way the video will be in a standard .mp4 container and not a .mov.  You can still do a dual pass encode.  It&#039;s the exact same thing internally.  This way the video you encode can be watched with any standard mediaplayer supporting MPEG-4 level 10 (avc / h264).  This includes mplayer, vlc, xine, and any other project using x264.</p>
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	<item>
		<title>By: szofiel</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8287</link>
		<dc:creator>szofiel</dc:creator>
		<pubDate>Sat, 12 Aug 2006 05:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8287</guid>
		<description>After looking each one of the videos, don&#039;t everybody think that some tutorial DVD made by the Blender team, as an upgrade to the printed manual, would come as a real groundbreak for the system?

I have my copy of the manual and even if the web version on wiki upgrades, some aspects seem to be a little behind after every upgrade, other tend to come a little obscure, but at some point, pretty well explained through the people who makes use of those new advantages straight with video.

Some know the gnomon workshop DVD&#039;s, why don&#039;t make a try with home made tutorial, as a sort of budget preamble for the next movie project, increasing its viability and cooperation among the users already registered as well, also extending any capacity of spreading information already existing.

As far as I can remember, Gimp does not have any DVD made by them, nor Inkscape or the most powerful packages already on open source, that, by support on the web can become truly landmarks.

Just a suggestion.</description>
		<content:encoded><![CDATA[<p>After looking each one of the videos, don&#039;t everybody think that some tutorial DVD made by the Blender team, as an upgrade to the printed manual, would come as a real groundbreak for the system?</p>
<p>I have my copy of the manual and even if the web version on wiki upgrades, some aspects seem to be a little behind after every upgrade, other tend to come a little obscure, but at some point, pretty well explained through the people who makes use of those new advantages straight with video.</p>
<p>Some know the gnomon workshop DVD&#039;s, why don&#039;t make a try with home made tutorial, as a sort of budget preamble for the next movie project, increasing its viability and cooperation among the users already registered as well, also extending any capacity of spreading information already existing.</p>
<p>As far as I can remember, Gimp does not have any DVD made by them, nor Inkscape or the most powerful packages already on open source, that, by support on the web can become truly landmarks.</p>
<p>Just a suggestion.</p>
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	<item>
		<title>By: DT</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8269</link>
		<dc:creator>DT</dc:creator>
		<pubDate>Fri, 11 Aug 2006 15:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8269</guid>
		<description>panzi: I was referring to the performance of the Elephants Dream files. I bet they do not run smoothly on your machine as well as on mine with all layers on (even characters only with animation preview is a bit slow).</description>
		<content:encoded><![CDATA[<p>panzi: I was referring to the performance of the Elephants Dream files. I bet they do not run smoothly on your machine as well as on mine with all layers on (even characters only with animation preview is a bit slow).</p>
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	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8268</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Fri, 11 Aug 2006 15:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8268</guid>
		<description>Blender works fine for me: Athlon XP 2000+, 1GB RAM and GeForce 4400.
The &#039;static&#039; build did run very slow, but because of the python-linkage error in the dynamic buid I compiled blender on my own. Well, I didn&#039;t manage to build it with ffmpeg support (compile errors!), but what the hell.</description>
		<content:encoded><![CDATA[<p>Blender works fine for me: Athlon XP 2000+, 1GB RAM and GeForce 4400.<br />
The &#039;static&#039; build did run very slow, but because of the python-linkage error in the dynamic buid I compiled blender on my own. Well, I didn&#039;t manage to build it with ffmpeg support (compile errors!), but what the hell.</p>
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	<item>
		<title>By: DT</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8266</link>
		<dc:creator>DT</dc:creator>
		<pubDate>Fri, 11 Aug 2006 14:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8266</guid>
		<description>aws357: I think the graphic does have an influence, as blender uses OpenGL for its GUI.
I don&#039;t know about the system specs of their machines, but they are probably a bit higher than mine
(Athlon64 3400+, PCChips M860, 1024 MB DDR, 160 GB SATA, Radeon X800 Pro) from what I can tell by the performance seen in the vids.</description>
		<content:encoded><![CDATA[<p>aws357: I think the graphic does have an influence, as blender uses OpenGL for its GUI.<br />
I don&#039;t know about the system specs of their machines, but they are probably a bit higher than mine<br />
(Athlon64 3400+, PCChips M860, 1024 MB DDR, 160 GB SATA, Radeon X800 Pro) from what I can tell by the performance seen in the vids.</p>
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	<item>
		<title>By: madman</title>
		<link>http://www.blendernation.com/siggraph-character-animation/comment-page-1/#comment-8262</link>
		<dc:creator>madman</dc:creator>
		<pubDate>Fri, 11 Aug 2006 12:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/11/siggraph-character-animation/#comment-8262</guid>
		<description>hahaha...
Crash! That&#039;s embarrasing :-P</description>
		<content:encoded><![CDATA[<p>hahaha&#8230;<br />
Crash! That&#039;s embarrasing :-P</p>
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