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	<title>Comments on: Shrink Wrap Modifier &#8211; Video Tutorial</title>
	<atom:link href="http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/feed/" rel="self" type="application/rss+xml" />
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	<description>Fresh Blender News, Every Day</description>
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		<title>By: LouAdornato</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-501160</link>
		<dc:creator>LouAdornato</dc:creator>
		<pubDate>Thu, 05 Nov 2009 03:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-501160</guid>
		<description>this is probably a dumb question, but what happens when you pose the character?  I&#039;m figuring join the meshes to make the shirt move with the character, but that won&#039;t work for posing, will it?</description>
		<content:encoded><![CDATA[<p>this is probably a dumb question, but what happens when you pose the character?  I&#039;m figuring join the meshes to make the shirt move with the character, but that won&#039;t work for posing, will it?</p>
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		<title>By: lexi</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-430734</link>
		<dc:creator>lexi</dc:creator>
		<pubDate>Wed, 17 Dec 2008 16:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-430734</guid>
		<description>you know ^^
But the real problem was the low volume of the video so i had too turn up the generall sound volume, which caused bangs in my 5.1 system each time pidgin notified me with sound samples.</description>
		<content:encoded><![CDATA[<p>you know ^^<br />
But the real problem was the low volume of the video so i had too turn up the generall sound volume, which caused bangs in my 5.1 system each time pidgin notified me with sound samples.</p>
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	<item>
		<title>By: Tim Nevo</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429819</link>
		<dc:creator>Tim Nevo</dc:creator>
		<pubDate>Tue, 16 Dec 2008 15:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429819</guid>
		<description>I&#039;m going to go ahead and ignore that last comment.</description>
		<content:encoded><![CDATA[<p>I&#039;m going to go ahead and ignore that last comment.</p>
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	<item>
		<title>By: Glenn</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429662</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Tue, 16 Dec 2008 11:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429662</guid>
		<description>Ho many times do Americans have to say &quot;I&#039;m going to go ahead and..&quot; or &quot;let&#039;s go ahead and..&quot; It drives me nuts. :)

Glenn</description>
		<content:encoded><![CDATA[<p>Ho many times do Americans have to say &#034;I&#039;m going to go ahead and..&#034; or &#034;let&#039;s go ahead and..&#034; It drives me nuts. :)</p>
<p>Glenn</p>
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		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429377</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Mon, 15 Dec 2008 23:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429377</guid>
		<description>Very similar to my demo posted here on release, just I didnt explain nothing :p

http://www.blender.org/features-gallery/feature-videos/?video=shrink_wrap</description>
		<content:encoded><![CDATA[<p>Very similar to my demo posted here on release, just I didnt explain nothing :p</p>
<p><a href="http://www.blender.org/features-gallery/feature-videos/?video=shrink_wrap" rel="nofollow">http://www.blender.org/features-gallery/feature-videos/?video=shrink_wrap</a></p>
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	<item>
		<title>By: ByronK</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429365</link>
		<dc:creator>ByronK</dc:creator>
		<pubDate>Mon, 15 Dec 2008 22:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429365</guid>
		<description>Great tutorial! Also you can weight paint vertex groups to make the clothes fit tighter or looser in different places. I&#039;m just glad that all my character children can have new clothes for Christmas ;-)</description>
		<content:encoded><![CDATA[<p>Great tutorial! Also you can weight paint vertex groups to make the clothes fit tighter or looser in different places. I&#039;m just glad that all my character children can have new clothes for Christmas ;-)</p>
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		<title>By: mercury</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429345</link>
		<dc:creator>mercury</dc:creator>
		<pubDate>Mon, 15 Dec 2008 19:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429345</guid>
		<description>wooooo¡¡¡
en que monstruo se esta convirtiendo el Blender...
agarrense que esto se esta poniendo bueno...
saludos...</description>
		<content:encoded><![CDATA[<p>wooooo¡¡¡<br />
en que monstruo se esta convirtiendo el Blender&#8230;<br />
agarrense que esto se esta poniendo bueno&#8230;<br />
saludos&#8230;</p>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429267</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429267</guid>
		<description>JoOngle, never anything wrong with having multiple solutions :)</description>
		<content:encoded><![CDATA[<p>JoOngle, never anything wrong with having multiple solutions :)</p>
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	<item>
		<title>By: JoOngle</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429265</link>
		<dc:creator>JoOngle</dc:creator>
		<pubDate>Mon, 15 Dec 2008 16:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429265</guid>
		<description>Hey Jonathan,

I didn&#039;t explain it well enough, sorry about that. ;) 
I meant shrink wrap modifier in COMBINATION with duplicating parts of the mesh, as for shoulder straps
you&#039;re right - but then again I&#039;d prefer to use a curve for that, there are many ways to do things. When you
work with it every day in the business where you have deadlines within every hour - you tend to pick
the most time-effective solution, and therefor having many ways of doing things - is like an extended toolbox.</description>
		<content:encoded><![CDATA[<p>Hey Jonathan,</p>
<p>I didn&#039;t explain it well enough, sorry about that. ;)<br />
I meant shrink wrap modifier in COMBINATION with duplicating parts of the mesh, as for shoulder straps<br />
you&#039;re right &#8211; but then again I&#039;d prefer to use a curve for that, there are many ways to do things. When you<br />
work with it every day in the business where you have deadlines within every hour &#8211; you tend to pick<br />
the most time-effective solution, and therefor having many ways of doing things &#8211; is like an extended toolbox.</p>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://www.blendernation.com/shrink-wrap-modifier-video-tutorial/comment-page-1/#comment-429263</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Mon, 15 Dec 2008 16:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6062#comment-429263</guid>
		<description>JoOngle, with the shirt I created in the tutorial you are correct, it would have been faster to just duplicate the mesh. However, what if you were making a tank-top, or a shoulder strap for a bag, or suspenders, then shrinkwrap would be much faster and easier :) Also many times the topology of a body isn&#039;t suitable for clothes, particularly if you plan to use cloth simulation. For simulations you want as even a poly distribution as possible.</description>
		<content:encoded><![CDATA[<p>JoOngle, with the shirt I created in the tutorial you are correct, it would have been faster to just duplicate the mesh. However, what if you were making a tank-top, or a shoulder strap for a bag, or suspenders, then shrinkwrap would be much faster and easier :) Also many times the topology of a body isn&#039;t suitable for clothes, particularly if you plan to use cloth simulation. For simulations you want as even a poly distribution as possible.</p>
]]></content:encoded>
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