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	<title>Comments on: Short Blender Movie: Project Valor</title>
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	<link>http://www.blendernation.com/short-blender-movie-project-valor/</link>
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		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-155869</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Sat, 15 Sep 2007 14:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-155869</guid>
		<description>Robots is the humanitis dream, servants to work for them. Go project valor! You have my support, and heck, maybe I&#039;ll get there too one day when I&#039;m old and grey!</description>
		<content:encoded><![CDATA[<p>Robots is the humanitis dream, servants to work for them. Go project valor! You have my support, and heck, maybe I&#039;ll get there too one day when I&#039;m old and grey!</p>
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		<title>By: Anthony</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-149385</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Wed, 05 Sep 2007 06:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-149385</guid>
		<description>Jens - 

Betty Edwards is a phenomenal resource and a wonderful launching point for those wishing to learn art and drawing.  However, I would defer to Pablo Picasso in matters of &quot;taste&quot;:

&quot;Ah, good taste! What a dreadful thing! Taste is the enemy of creativeness.&quot; -
  --  Pablo picasso 

Good luck to &quot;Project Valor&quot; team!  I, for one, never get tired of robots :)</description>
		<content:encoded><![CDATA[<p>Jens &#8211; </p>
<p>Betty Edwards is a phenomenal resource and a wonderful launching point for those wishing to learn art and drawing.  However, I would defer to Pablo Picasso in matters of &#034;taste&#034;:</p>
<p>&#034;Ah, good taste! What a dreadful thing! Taste is the enemy of creativeness.&#034; -<br />
  &#8212;  Pablo picasso </p>
<p>Good luck to &#034;Project Valor&#034; team!  I, for one, never get tired of robots :)</p>
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		<title>By: Jens</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-148226</link>
		<dc:creator>Jens</dc:creator>
		<pubDate>Mon, 03 Sep 2007 08:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-148226</guid>
		<description>Robots as shown are not cutting edge technology, they are fantasy. Mostly children&#039;s fantasy, like the other stuff you mention to be overdone. I think Betty Edwards put it in the right words in her book &quot;Drawing on the right side of the brain&quot;, in one of the first chapters, when she wrote that most ten-to-fourteen-year-old boys have the most awful sense of taste, in fact they reach a low point then, thinking that aliens, gore, weapons, dinos and such are cool. According to her most people don&#039;t ascend from there.

If everything is overdone, then there would be no use to create any more art.

Look at any software-independent CG forum and look at the topics there. At CGTalk the count of these topics is significant lower.

Not to say anything against the technique shown in the planned movie, but the topic is IMHO a weak choice.</description>
		<content:encoded><![CDATA[<p>Robots as shown are not cutting edge technology, they are fantasy. Mostly children&#039;s fantasy, like the other stuff you mention to be overdone. I think Betty Edwards put it in the right words in her book &#034;Drawing on the right side of the brain&#034;, in one of the first chapters, when she wrote that most ten-to-fourteen-year-old boys have the most awful sense of taste, in fact they reach a low point then, thinking that aliens, gore, weapons, dinos and such are cool. According to her most people don&#039;t ascend from there.</p>
<p>If everything is overdone, then there would be no use to create any more art.</p>
<p>Look at any software-independent CG forum and look at the topics there. At CGTalk the count of these topics is significant lower.</p>
<p>Not to say anything against the technique shown in the planned movie, but the topic is IMHO a weak choice.</p>
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		<title>By: Morris</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147897</link>
		<dc:creator>Morris</dc:creator>
		<pubDate>Sun, 02 Sep 2007 21:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147897</guid>
		<description>robots are cool, and represent cutting edge technology, which is a main interest of many blender users and definately of a 3D studio.  Anyways, some variety would be good.  maybe..... Animated houses as characters...ohh no, already done in FF7.  tell you the truth it&#039;s hard to think of ANYTHING that hasn&#039;t been turned into a character and animated.  Dinos, birds, toilets, screwdrivers, matchsticks, rocks, staplers, sand, water, fire, Earth, flowers, tomatoes, cucumbers, germs, rugs.... I-ve seen it all, hehe.  So maybe just enjoy the short for what it is (will be).  maybe a cute story about how a bunch of slugs decide to go on a no SALT proliferation campaign in the face of a bunch of angry cows.... original?  well,   not even that...</description>
		<content:encoded><![CDATA[<p>robots are cool, and represent cutting edge technology, which is a main interest of many blender users and definately of a 3D studio.  Anyways, some variety would be good.  maybe&#8230;.. Animated houses as characters&#8230;ohh no, already done in FF7.  tell you the truth it&#039;s hard to think of ANYTHING that hasn&#039;t been turned into a character and animated.  Dinos, birds, toilets, screwdrivers, matchsticks, rocks, staplers, sand, water, fire, Earth, flowers, tomatoes, cucumbers, germs, rugs&#8230;. I-ve seen it all, hehe.  So maybe just enjoy the short for what it is (will be).  maybe a cute story about how a bunch of slugs decide to go on a no SALT proliferation campaign in the face of a bunch of angry cows&#8230;. original?  well,   not even that&#8230;</p>
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		<title>By: Morris</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147883</link>
		<dc:creator>Morris</dc:creator>
		<pubDate>Sun, 02 Sep 2007 20:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147883</guid>
		<description>@freen &quot;I kinda agree with Jens that robots are overdone, which is why I was so happy to see the concept art for project peach.&quot;

haha, because furry animals have NOT been overdone?.... :)</description>
		<content:encoded><![CDATA[<p>@freen &#034;I kinda agree with Jens that robots are overdone, which is why I was so happy to see the concept art for project peach.&#034;</p>
<p>haha, because furry animals have NOT been overdone?&#8230;. :)</p>
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		<title>By: freen</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147445</link>
		<dc:creator>freen</dc:creator>
		<pubDate>Sat, 01 Sep 2007 23:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147445</guid>
		<description>I kinda agree with Jens that robots are overdone, which is why I was so happy to see the concept art for project peach.
Having said that...
I really dig Eugene. He has lots of potential. He&#039;s got a great feel about him, and a character with a wheel instead of feet can present a lot of challenges/possibilities.
One concern: The eyes look really cool, but it will be hard to get any emotion from his face.</description>
		<content:encoded><![CDATA[<p>I kinda agree with Jens that robots are overdone, which is why I was so happy to see the concept art for project peach.<br />
Having said that&#8230;<br />
I really dig Eugene. He has lots of potential. He&#039;s got a great feel about him, and a character with a wheel instead of feet can present a lot of challenges/possibilities.<br />
One concern: The eyes look really cool, but it will be hard to get any emotion from his face.</p>
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		<title>By: pictorali</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147397</link>
		<dc:creator>pictorali</dc:creator>
		<pubDate>Sat, 01 Sep 2007 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147397</guid>
		<description>Very awesome work. It&#039;s great to be able to see a project through the initial conception to final implementation.</description>
		<content:encoded><![CDATA[<p>Very awesome work. It&#039;s great to be able to see a project through the initial conception to final implementation.</p>
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		<title>By: bgstratt</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147308</link>
		<dc:creator>bgstratt</dc:creator>
		<pubDate>Sat, 01 Sep 2007 13:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147308</guid>
		<description>Robots or not, it looks amazing so far.  I think they&#039;re being used in a way we haven&#039;t really seen too much of either, in the mainstream I mean.  Looks like it&#039;s gonna be awesome.  The texturing and lighting, the concept art, super bad.</description>
		<content:encoded><![CDATA[<p>Robots or not, it looks amazing so far.  I think they&#039;re being used in a way we haven&#039;t really seen too much of either, in the mainstream I mean.  Looks like it&#039;s gonna be awesome.  The texturing and lighting, the concept art, super bad.</p>
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		<title>By: Jahmaica</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147296</link>
		<dc:creator>Jahmaica</dc:creator>
		<pubDate>Sat, 01 Sep 2007 13:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147296</guid>
		<description>If he choosed robots, etc for fast production and not getting frustrated about that mesh deformation problems, etc, he really knows how to Texture and light a scene! Really cool character and nice screenshots :) Nice ilumination and texturing job</description>
		<content:encoded><![CDATA[<p>If he choosed robots, etc for fast production and not getting frustrated about that mesh deformation problems, etc, he really knows how to Texture and light a scene! Really cool character and nice screenshots :) Nice ilumination and texturing job</p>
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		<title>By: harkyman</title>
		<link>http://www.blendernation.com/short-blender-movie-project-valor/comment-page-1/#comment-147292</link>
		<dc:creator>harkyman</dc:creator>
		<pubDate>Sat, 01 Sep 2007 12:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/01/short-blender-movie-project-valor/#comment-147292</guid>
		<description>For one thing, mechanical objects don&#039;t have tricky organic mesh deformation issues when animated. They also often lack facial expressions. Not saying that people choosing these topics/characters can&#039;t do that stuff, but if you have limited resources and time, eliminating some aspects of production can be a good choice.</description>
		<content:encoded><![CDATA[<p>For one thing, mechanical objects don&#039;t have tricky organic mesh deformation issues when animated. They also often lack facial expressions. Not saying that people choosing these topics/characters can&#039;t do that stuff, but if you have limited resources and time, eliminating some aspects of production can be a good choice.</p>
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