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	<title>Comments on: Sculpting And Demo Reeling With Matt Ebb</title>
	<atom:link href="http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-12377</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 08 Oct 2006 09:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-12377</guid>
		<description>Because Google or youtube videos are small and ridiculously poorly compressed so putting the reel there, which is meant to showcase visual quality, would be self-defeating. Anyway, Rui &#039;rcas&#039; Campos has helped me out with a temporary mirror, so all is well :)</description>
		<content:encoded><![CDATA[<p>Because Google or youtube videos are small and ridiculously poorly compressed so putting the reel there, which is meant to showcase visual quality, would be self-defeating. Anyway, Rui &#039;rcas&#039; Campos has helped me out with a temporary mirror, so all is well :)</p>
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	<item>
		<title>By: Chris</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-12360</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 08 Oct 2006 00:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-12360</guid>
		<description>Why not just upload the demo reel to google video or youtube?</description>
		<content:encoded><![CDATA[<p>Why not just upload the demo reel to google video or youtube?</p>
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	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-12183</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 05 Oct 2006 23:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-12183</guid>
		<description>Hi guys, thanks for the interest in the reel, it&#039;s great, but unfortunately it&#039;s sent me *way* over my web traffic allowances. I really can&#039;t afford to pay the extra fees at the moment, so I have to remove it for now...

Sorry about that, if someone has a mirror that I could temporarily use until this all dies down, I&#039;d really appreciate it!

thanks,

Matt</description>
		<content:encoded><![CDATA[<p>Hi guys, thanks for the interest in the reel, it&#039;s great, but unfortunately it&#039;s sent me *way* over my web traffic allowances. I really can&#039;t afford to pay the extra fees at the moment, so I have to remove it for now&#8230;</p>
<p>Sorry about that, if someone has a mirror that I could temporarily use until this all dies down, I&#039;d really appreciate it!</p>
<p>thanks,</p>
<p>Matt</p>
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	<item>
		<title>By: tripdragon</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-12059</link>
		<dc:creator>tripdragon</dc:creator>
		<pubDate>Wed, 04 Oct 2006 18:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-12059</guid>
		<description>very neat/.. Sad thing is ,,, alot of that could be done in real time opengl now.. instead of blenders old scanline.. 

great work anyway</description>
		<content:encoded><![CDATA[<p>very neat/.. Sad thing is ,,, alot of that could be done in real time opengl now.. instead of blenders old scanline.. </p>
<p>great work anyway</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cekuhnen</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-12049</link>
		<dc:creator>cekuhnen</dc:creator>
		<pubDate>Wed, 04 Oct 2006 17:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-12049</guid>
		<description>no sculpting movie?</description>
		<content:encoded><![CDATA[<p>no sculpting movie?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeri</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-12016</link>
		<dc:creator>joeri</dc:creator>
		<pubDate>Wed, 04 Oct 2006 09:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-12016</guid>
		<description>&quot;incompetent phone companies&quot;...
Does this mean there are competent ones?</description>
		<content:encoded><![CDATA[<p>&#034;incompetent phone companies&#034;&#8230;<br />
Does this mean there are competent ones?</p>
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		<title>By: konrad8ha</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-11998</link>
		<dc:creator>konrad8ha</dc:creator>
		<pubDate>Wed, 04 Oct 2006 07:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-11998</guid>
		<description>Very impressive showreel, Matt.</description>
		<content:encoded><![CDATA[<p>Very impressive showreel, Matt.</p>
]]></content:encoded>
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	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-11978</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Wed, 04 Oct 2006 03:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-11978</guid>
		<description>@Simhar:  I build from CVS i know.  But somebody has pointed out a big problem that needs to get fixed.  Right now it does not produce results identical to other applications. Details here:

http://projects.blender.org/pipermail/bf-committers/2006-September/015841.html

@LetterRip:  It&#039;s as easy as using OS normal maps.  You just have to generate the map first.  You can do this with a lowres mesh and a highres mesh using any number of tools. (melody by nvidia for pc, z-brush/ati&#039;s normal mapper for mac (source only), orb for pc... etc)  You can always get used to the technique in another application before blender&#039;s NMap TS support is finalized.

@denn:

If you use a mac I just posted a build (by psyborgue) on the forums that you can try but I would recommend leaving TS normal mapping alone until all issues are resolved and it is known to produce the correct result.</description>
		<content:encoded><![CDATA[<p>@Simhar:  I build from CVS i know.  But somebody has pointed out a big problem that needs to get fixed.  Right now it does not produce results identical to other applications. Details here:</p>
<p><a href="http://projects.blender.org/pipermail/bf-committers/2006-September/015841.html" rel="nofollow">http://projects.blender.org/pipermail/bf-committers/2006-September/015841.html</a></p>
<p>@LetterRip:  It&#039;s as easy as using OS normal maps.  You just have to generate the map first.  You can do this with a lowres mesh and a highres mesh using any number of tools. (melody by nvidia for pc, z-brush/ati&#039;s normal mapper for mac (source only), orb for pc&#8230; etc)  You can always get used to the technique in another application before blender&#039;s NMap TS support is finalized.</p>
<p>@denn:</p>
<p>If you use a mac I just posted a build (by psyborgue) on the forums that you can try but I would recommend leaving TS normal mapping alone until all issues are resolved and it is known to produce the correct result.</p>
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	<item>
		<title>By: denn</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-11967</link>
		<dc:creator>denn</dc:creator>
		<pubDate>Wed, 04 Oct 2006 00:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-11967</guid>
		<description>how can my blender do this</description>
		<content:encoded><![CDATA[<p>how can my blender do this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LetterRip</title>
		<link>http://www.blendernation.com/sculpting-and-demo-reeling-with-matt-ebb/comment-page-1/#comment-11957</link>
		<dc:creator>LetterRip</dc:creator>
		<pubDate>Tue, 03 Oct 2006 20:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/03/sculpting-and-demo-reeling-with-matt-ebb/#comment-11957</guid>
		<description>it does, personally i couldn&#039;t figure out how to use them though, so hopefully there will be good end user docs.

LetterRip</description>
		<content:encoded><![CDATA[<p>it does, personally i couldn&#039;t figure out how to use them though, so hopefully there will be good end user docs.</p>
<p>LetterRip</p>
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