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	<title>Comments on: Sculpting A Dog Character Demo</title>
	<atom:link href="http://www.blendernation.com/sculpting-a-dog-character-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/sculpting-a-dog-character-demo/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<title>By: Super bien!</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491978</link>
		<dc:creator>Super bien!</dc:creator>
		<pubDate>Thu, 16 Jul 2009 03:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491978</guid>
		<description>J&#039;ai compris beaucoup plus en regardant ton tutorial que j&#039;ai pu comprendre avec d&#039;autres en Anglais and je suis Anglophone!  Tu as une facon de parler qui est tres facile a comprendre et tes techniques sont supers!

Je serais tres reconnaissants si tu pouvais me donner des petits conseils sur la meilleur facon d&#039;apprendre a sculpter avec Blender. Ca fait deja un an que j&#039;essaye de maitriser Blender, et je suis tres frustre.

Quoique tu peux me dire ou donner sera tres apprecie.

Merci beaucoup,

Joe Hamilton

josephshamiltons@yahoo.com</description>
		<content:encoded><![CDATA[<p>J&#039;ai compris beaucoup plus en regardant ton tutorial que j&#039;ai pu comprendre avec d&#039;autres en Anglais and je suis Anglophone!  Tu as une facon de parler qui est tres facile a comprendre et tes techniques sont supers!</p>
<p>Je serais tres reconnaissants si tu pouvais me donner des petits conseils sur la meilleur facon d&#039;apprendre a sculpter avec Blender. Ca fait deja un an que j&#039;essaye de maitriser Blender, et je suis tres frustre.</p>
<p>Quoique tu peux me dire ou donner sera tres apprecie.</p>
<p>Merci beaucoup,</p>
<p>Joe Hamilton</p>
<p><a href="mailto:josephshamiltons@yahoo.com">josephshamiltons@yahoo.com</a></p>
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	<item>
		<title>By: totals</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491916</link>
		<dc:creator>totals</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491916</guid>
		<description>Thanks for nice tutorial!

btw: can somebody tell me how can I add some stream video to my web pages, looking like these videos? 
thanks</description>
		<content:encoded><![CDATA[<p>Thanks for nice tutorial!</p>
<p>btw: can somebody tell me how can I add some stream video to my web pages, looking like these videos?<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martini Martian</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491880</link>
		<dc:creator>Martini Martian</dc:creator>
		<pubDate>Tue, 14 Jul 2009 23:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491880</guid>
		<description>It would be nice if posts about video tutorials include links to the Ogg/Theora-formatted videos, which is supported natively by Firefox 3.5 and Opera. Who needs flash when we have HTLM 5?</description>
		<content:encoded><![CDATA[<p>It would be nice if posts about video tutorials include links to the Ogg/Theora-formatted videos, which is supported natively by Firefox 3.5 and Opera. Who needs flash when we have HTLM 5?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SamJudas</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491654</link>
		<dc:creator>SamJudas</dc:creator>
		<pubDate>Sun, 12 Jul 2009 12:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491654</guid>
		<description>On part 2 after he creates the UV unwraps for normal maps, he begins to sculpt again.  During this sculpting stage, does he actually add polygons on the base model?  Or does the view port automatically calculates the normals (for the sculpting) without actually adding new faces to the object?</description>
		<content:encoded><![CDATA[<p>On part 2 after he creates the UV unwraps for normal maps, he begins to sculpt again.  During this sculpting stage, does he actually add polygons on the base model?  Or does the view port automatically calculates the normals (for the sculpting) without actually adding new faces to the object?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcus</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491653</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Sun, 12 Jul 2009 10:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491653</guid>
		<description>I didn&#039;t get the UV part. I&#039;m a UV noob, so:
How does he decide where to place the seams? Why before further sculpting? He resizes the UV tiles, does that lead to deformations when applying textures?

Are there any redommended tutorials on that topic?</description>
		<content:encoded><![CDATA[<p>I didn&#039;t get the UV part. I&#039;m a UV noob, so:<br />
How does he decide where to place the seams? Why before further sculpting? He resizes the UV tiles, does that lead to deformations when applying textures?</p>
<p>Are there any redommended tutorials on that topic?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: random</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491580</link>
		<dc:creator>random</dc:creator>
		<pubDate>Sat, 11 Jul 2009 11:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491580</guid>
		<description>RNS do you have a link to the article?</description>
		<content:encoded><![CDATA[<p>RNS do you have a link to the article?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491540</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Sat, 11 Jul 2009 00:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491540</guid>
		<description>so you&#039;ll know ligthwave rep. are  showing interest in blender 2.50 development.I can&#039;t understand french
on this video. Crazy uncle out!</description>
		<content:encoded><![CDATA[<p>so you&#039;ll know ligthwave rep. are  showing interest in blender 2.50 development.I can&#039;t understand french<br />
on this video. Crazy uncle out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rivière</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491533</link>
		<dc:creator>Rivière</dc:creator>
		<pubDate>Fri, 10 Jul 2009 23:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491533</guid>
		<description>I greatly appreciate the pédogie of the tutorial and it is true that the native language is fun!
@DeMoN I take note of your comment.</description>
		<content:encoded><![CDATA[<p>I greatly appreciate the pédogie of the tutorial and it is true that the native language is fun!<br />
@DeMoN I take note of your comment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: paulica</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491508</link>
		<dc:creator>paulica</dc:creator>
		<pubDate>Fri, 10 Jul 2009 21:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491508</guid>
		<description>i knew that the French lessons from the primary school will help me some day :) Vive la France!</description>
		<content:encoded><![CDATA[<p>i knew that the French lessons from the primary school will help me some day :) Vive la France!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: random</title>
		<link>http://www.blendernation.com/sculpting-a-dog-character-demo/comment-page-1/#comment-491498</link>
		<dc:creator>random</dc:creator>
		<pubDate>Fri, 10 Jul 2009 18:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8648#comment-491498</guid>
		<description>Although this way obviously works for him I don&#039;t think it&#039;s the most fficient way to make a model from scratch. but if someone already made a model in zbrush etc i can see the process being the most effective one.</description>
		<content:encoded><![CDATA[<p>Although this way obviously works for him I don&#039;t think it&#039;s the most fficient way to make a model from scratch. but if someone already made a model in zbrush etc i can see the process being the most effective one.</p>
]]></content:encoded>
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