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	<title>Comments on: Sculpt Mode Tutorial</title>
	<atom:link href="http://www.blendernation.com/sculpt-mode-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/sculpt-mode-tutorial/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-70984</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Fri, 09 Mar 2007 07:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-70984</guid>
		<description>Nice image and really like the way RobertT explained his workflow. Thanks RobertT.


P.S. 

Did you know ...?

..... that pressing PAGE_UP and PAGE_DOWN key while in sculpt mode increases/decreases the multi resolution mesh level.</description>
		<content:encoded><![CDATA[<p>Nice image and really like the way RobertT explained his workflow. Thanks RobertT.</p>
<p>P.S. </p>
<p>Did you know &#8230;?</p>
<p>&#8230;.. that pressing PAGE_UP and PAGE_DOWN key while in sculpt mode increases/decreases the multi resolution mesh level.</p>
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		<title>By: Jacob Randal</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-54766</link>
		<dc:creator>Jacob Randal</dc:creator>
		<pubDate>Fri, 16 Feb 2007 07:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-54766</guid>
		<description>Sculpt mode users should have only ONE 3D viewport active in Blender to efficiently sculpt. I usually have three 3D viewports open, and Sculpt mode was running horribly slow, but now I know why! Duh! Blender was redrawing the mesh three times. Hope this helps someone. :)</description>
		<content:encoded><![CDATA[<p>Sculpt mode users should have only ONE 3D viewport active in Blender to efficiently sculpt. I usually have three 3D viewports open, and Sculpt mode was running horribly slow, but now I know why! Duh! Blender was redrawing the mesh three times. Hope this helps someone. :)</p>
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	<item>
		<title>By: DGE</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-53156</link>
		<dc:creator>DGE</dc:creator>
		<pubDate>Tue, 13 Feb 2007 20:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-53156</guid>
		<description>Daniel - try it and you&#039;ll see (it&#039;s most useful if you have a pressure-sensitive tablet). It&#039;s such a fast and intuitive work-flow it&#039;s not even a comparison to Prop. Mode. You no longer have to select vertices, move them, adjust the selection again, subdivide, select again, move again... you just *push*.

With Sculpt Mode it&#039;s not about pushing vertices any more - it&#039;s truly like sculpting - only more powerful and you don&#039;t have to wash up after :-)</description>
		<content:encoded><![CDATA[<p>Daniel &#8211; try it and you&#039;ll see (it&#039;s most useful if you have a pressure-sensitive tablet). It&#039;s such a fast and intuitive work-flow it&#039;s not even a comparison to Prop. Mode. You no longer have to select vertices, move them, adjust the selection again, subdivide, select again, move again&#8230; you just *push*.</p>
<p>With Sculpt Mode it&#039;s not about pushing vertices any more &#8211; it&#039;s truly like sculpting &#8211; only more powerful and you don&#039;t have to wash up after :-)</p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52665</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 12 Feb 2007 22:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52665</guid>
		<description>I&#039;m running home to read more in depth. This looks incredible!</description>
		<content:encoded><![CDATA[<p>I&#039;m running home to read more in depth. This looks incredible!</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52613</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 12 Feb 2007 20:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52613</guid>
		<description>Well, i guess it&#039;s nice to have (haven&#039;t had a look at it myself), but where&#039;s the big difference between this and proportional edit? I think i&#039;m missing something, right?</description>
		<content:encoded><![CDATA[<p>Well, i guess it&#039;s nice to have (haven&#039;t had a look at it myself), but where&#039;s the big difference between this and proportional edit? I think i&#039;m missing something, right?</p>
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		<title>By: Alexander Ewering</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52594</link>
		<dc:creator>Alexander Ewering</dc:creator>
		<pubDate>Mon, 12 Feb 2007 20:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52594</guid>
		<description>(Still in progress 8 months after summer = lots of probability that it will still finish ;-)</description>
		<content:encoded><![CDATA[<p>(Still in progress 8 months after summer = lots of probability that it will still finish ;-)</p>
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	<item>
		<title>By: brian</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52540</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Mon, 12 Feb 2007 17:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52540</guid>
		<description>I think its still in progress Renato. But lets keep discussion on topic. Thanks!</description>
		<content:encoded><![CDATA[<p>I think its still in progress Renato. But lets keep discussion on topic. Thanks!</p>
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	<item>
		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52534</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Mon, 12 Feb 2007 17:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52534</guid>
		<description>Nice, this was very needed.
But I notice that the GSoC sky simulator will not be in. Why?
Sometimes I feel that some decisions are not well &quot;explained&quot;...

Other than that, great work, as usual.</description>
		<content:encoded><![CDATA[<p>Nice, this was very needed.<br />
But I notice that the GSoC sky simulator will not be in. Why?<br />
Sometimes I feel that some decisions are not well &#034;explained&#034;&#8230;</p>
<p>Other than that, great work, as usual.</p>
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	<item>
		<title>By: Howard</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52517</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Mon, 12 Feb 2007 16:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52517</guid>
		<description>To made a desert is another great tool :) but sculp mode is really great I use it since RC3 was realised and I love it this is the greatest tool that we can find in blender. I&#039;m sure that in the future we will see sculp as good as ZBrush. :D

If I made some orts sorry . I&#039;m from Poland and i don&#039;t see mistakes. :P</description>
		<content:encoded><![CDATA[<p>To made a desert is another great tool :) but sculp mode is really great I use it since RC3 was realised and I love it this is the greatest tool that we can find in blender. I&#039;m sure that in the future we will see sculp as good as ZBrush. :D</p>
<p>If I made some orts sorry . I&#039;m from Poland and i don&#039;t see mistakes. :P</p>
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	<item>
		<title>By: skyduster</title>
		<link>http://www.blendernation.com/sculpt-mode-tutorial/comment-page-1/#comment-52516</link>
		<dc:creator>skyduster</dc:creator>
		<pubDate>Mon, 12 Feb 2007 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/sculpt-mode-tutorial/#comment-52516</guid>
		<description>:: per se:: I may just be too anal! Thanks for the ref...</description>
		<content:encoded><![CDATA[<p>:: per se:: I may just be too anal! Thanks for the ref&#8230;</p>
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