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	<title>Comments on: Rigged Character: &quot;Suzanne&quot;</title>
	<atom:link href="http://www.blendernation.com/rigged-character-suzanne/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/rigged-character-suzanne/</link>
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		<title>By: tragey</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-261678</link>
		<dc:creator>tragey</dc:creator>
		<pubDate>Mon, 03 Mar 2008 14:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-261678</guid>
		<description>Cool staff. But can anyone show me the links or tutorials to making cloth in blender???</description>
		<content:encoded><![CDATA[<p>Cool staff. But can anyone show me the links or tutorials to making cloth in blender???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: krishnam raju</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-199169</link>
		<dc:creator>krishnam raju</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-199169</guid>
		<description>how can i download a rig chararcter @free</description>
		<content:encoded><![CDATA[<p>how can i download a rig chararcter @free</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sree</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-185874</link>
		<dc:creator>sree</dc:creator>
		<pubDate>Mon, 29 Oct 2007 10:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-185874</guid>
		<description>down</description>
		<content:encoded><![CDATA[<p>down</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rajnikant</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-111094</link>
		<dc:creator>rajnikant</dc:creator>
		<pubDate>Sun, 03 Jun 2007 17:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-111094</guid>
		<description>it&#039;s very nice</description>
		<content:encoded><![CDATA[<p>it&#039;s very nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jake</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-81987</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Wed, 28 Mar 2007 01:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-81987</guid>
		<description>that reminds me of a model I&#039;m working on. It is like that but a ninja.</description>
		<content:encoded><![CDATA[<p>that reminds me of a model I&#039;m working on. It is like that but a ninja.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T-Ry</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-5472</link>
		<dc:creator>T-Ry</dc:creator>
		<pubDate>Wed, 28 Jun 2006 13:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-5472</guid>
		<description>Trout, that&#039;s pretty sweet.  I&#039;ll be adding that to my list of things to read/study.</description>
		<content:encoded><![CDATA[<p>Trout, that&#039;s pretty sweet.  I&#039;ll be adding that to my list of things to read/study.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mthoenes</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-5469</link>
		<dc:creator>mthoenes</dc:creator>
		<pubDate>Wed, 28 Jun 2006 12:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-5469</guid>
		<description>TroutMask.... Very nice face rig.... thanks for mentioning it.</description>
		<content:encoded><![CDATA[<p>TroutMask&#8230;. Very nice face rig&#8230;. thanks for mentioning it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TroutMask</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-5405</link>
		<dc:creator>TroutMask</dc:creator>
		<pubDate>Wed, 28 Jun 2006 04:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-5405</guid>
		<description>i released a realistic facial animation setup in May on blenderartists. it never gets mentioned in the same sentence as ludwig or mancandy though i believe it is the most advanced facial animation setup using blendshapes available to blender users. even though a lot of the shapes are not perfect, it should serve as a reference.

http://blenderartists.org/forum/showthread.php?t=66656</description>
		<content:encoded><![CDATA[<p>i released a realistic facial animation setup in May on blenderartists. it never gets mentioned in the same sentence as ludwig or mancandy though i believe it is the most advanced facial animation setup using blendshapes available to blender users. even though a lot of the shapes are not perfect, it should serve as a reference.</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=66656" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=66656</a></p>
]]></content:encoded>
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	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-5350</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 27 Jun 2006 15:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-5350</guid>
		<description>This is going to appear in my nightmares tonight.</description>
		<content:encoded><![CDATA[<p>This is going to appear in my nightmares tonight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mthoenes</title>
		<link>http://www.blendernation.com/rigged-character-suzanne/comment-page-1/#comment-5348</link>
		<dc:creator>mthoenes</dc:creator>
		<pubDate>Tue, 27 Jun 2006 14:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/rigged-character-suzanne/#comment-5348</guid>
		<description>It&#039;s great to get put on Blendernation.. many thanks.. 

Rigged Character: “Suzanne” was an attempt to use the existing &quot;Suzanne&quot; monkey head in Blender to make an animatable character... I quickly discovered I needed to totally rebuild the head.. the default Blender object is not well suited for shapekey (RVK&#039;s for us old-timers) deformation. I rebuilt the head to have circular loops for the mouth and eyes.. I modeled a half face and then built half-face expressions joining them in various combinations flipping and mirroring as needed. I then used the RVK1 to RVK2 script to apply the various shapekeys to a base head. (It was critical inthis process to always keep the same number of verts in all the joined heads.. - removing doubles along the center of the face.) 

The rig is built on older Blender technology and does not make use of many newer features, however it is pretty functional...You may want to turn off subdivision surfaces for the model to speed up the interface.

if you select the head, and check the action window you will find the shapekey sliders.... &quot;Scared&quot; is turned all the way up...

If you have any questions, post them.. I will try to give meaningful answers...

mthoenes</description>
		<content:encoded><![CDATA[<p>It&#039;s great to get put on Blendernation.. many thanks.. </p>
<p>Rigged Character: “Suzanne” was an attempt to use the existing &#034;Suzanne&#034; monkey head in Blender to make an animatable character&#8230; I quickly discovered I needed to totally rebuild the head.. the default Blender object is not well suited for shapekey (RVK&#039;s for us old-timers) deformation. I rebuilt the head to have circular loops for the mouth and eyes.. I modeled a half face and then built half-face expressions joining them in various combinations flipping and mirroring as needed. I then used the RVK1 to RVK2 script to apply the various shapekeys to a base head. (It was critical inthis process to always keep the same number of verts in all the joined heads.. &#8211; removing doubles along the center of the face.) </p>
<p>The rig is built on older Blender technology and does not make use of many newer features, however it is pretty functional&#8230;You may want to turn off subdivision surfaces for the model to speed up the interface.</p>
<p>if you select the head, and check the action window you will find the shapekey sliders&#8230;. &#034;Scared&#034; is turned all the way up&#8230;</p>
<p>If you have any questions, post them.. I will try to give meaningful answers&#8230;</p>
<p>mthoenes</p>
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