Renderlight Renderer.

Renderlight works via a python script, simply place the script (r3d_export.py) in the Blender scripts folder and run it. A nice gui comes up with various settings and rendering can even be initiated directly within Blender. Below is a screenshot showing part of the gui.

blendernoshift.png

Current Features Include:

Rendering

  • Camera model with full lens simulation supporting spherical and planar lens. Lens are specified in a tabular format (wide angle, double gauss, fisheye and telephoto lens included)
  • Thin len camera model
  • Camera shift
  • Depth of Field
  • Dispersion (Sellmeier formula or user specify spectrum (Ohara, Schott and Sumita glass catlog included)
  • Physical based sky model
  • Polarization
  • Rendering can be stop and resume
  • Spectral color
  • Texture map
  • Unbiased progressive rendering

Materials

  • Anisotropic metal
  • Dielectric (can act as polarizer filter, glossy has been disable for this release)
  • Matte (texture mappable)
  • Plastic (texture mappable)
  • Approx. 600 material measurements (nk file, Ohara, Schott and Sumita glass catlog) included

Geometry

  • Bilinear patch (texture mappable, can act as area light source)
  • Box
  • Cylinder
  • Rotational Sweep
  • Sphere (texture mappable, can act as area light source)
  • Sphere Sweep
  • Super spheroid (texture mappable)
  • Super toroid (texture mappable)
  • Torus (texture mappable, can act as area light source)
  • Translational Sweep
  • Triangle mesh (texture mappable, can act as area light source)

Exporter

  • Blender

The main Renderlight website is located here. A support forum is also available. The latest version of Renderlight can be found in the News/Announcement section of the forum. But if you’d like to just download it immediately, here is the link. Be aware that little documentation currently exists, but the forum is a good way to get started with any questions you may have.

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