Rendering a Normal Pass for use with After Effects ‘Normality’

William Patin writes:

If you ever try to render out a Normal Pass out of Blender, you’ll be wondering why the normals look some kind of strange. The ‘problem’ is that Blender renders a Normal Pass using the ‘World’ as default Normal Space. Since ‘Normality’ is using the Tangent Normal Space, this is how we’re going to convert our Normal Pass to make it compatible.

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